Black Cards:
3 Dread Specters
4 Greater Werewolf
3 Knight of Dusk
2 Bog Imp
2 Abyssal Hunter
2 Minion of Tevesh Szat
Blue Cards:
2 Viscerid Drone
3 Phantom Monster
2 Sage Owl
3 Arcane Denial
3 Giant Oyster
3 Tolarian Entrancer
3 Air Elemental
Artifacts:
3 Basalt Golem
3 Bubble Matrix
Land:
12 Swamps
12 Islands
Strategy:
Well, this strategy is fairly simple. Get out a Bubble Matrix. :) The creatures that would be attacking now will not be dealt any damage (referring to Tolorian Entrancer, Dread Specters, Greater Werewolves, Basalt Golems, and Knights of Dusk.) Now they will destroy the creature, or take control of it. :) You keep your creatures, and you kill theirs. Easy enough. The Werewolves may not kill them initially, but they will eventually. They are a force to be reckoned with, even without the matrix. Same goes for the rest of the creatures. And even if the Entrancer dies, YOU STILL GET THE CREATURE. If he is blocked, you gain control of the creature. Period. Nothing about if he dies or anything. You get control of it, period. That's why he's rare.
The flying creatures are in there so you can block flying. With a Bubble Matrix out, you can do some attacking with these too, and do a bit more damage than with the rest of the attackers, as they don't offer much of an attack "damage wise." With the bubble out, they make very good blockers too. Even the smallest (Bog Imp, Sage Owl) can block Polar Krakens and such. But pop the bubble, and you pop your deck. Arcane Denial anything that would do such a thing. It's your main focus, and a great edge over your opponent.