Fighting For Territory
Red
Cards:
3
Scorched Earths
3
Orcish Settlers
4
Stone Rains
2
Uthden Trolls
4
Orcish Artilleries
4
Orcish Cannoneers
2
Burning Palm Efreets
3
Aftershocks
2
Fissures
White
Cards:
2
Limited Resources
3
Circle of Protection: Red
2
Charging Paladins
3
D'Avenant Archers
2
Femeref Knights
2
Heavy Ballistas
Land:
13 Mountains, 11 Plains. (And if you HAVE to... you could add Strip
Mine, but it is not neccessary. You'll have plenty of land destruction
in here to hold you over about two opponents' worth, and probably more.)
This deck is very critical, especially going against a single opponent. There hasn't been a deck that I haven't beaten with this one. Early on, you want to destroy their land (obviously.) Use your C.O.P's to negate the 3 damage your Cannoneers or Artillery do to you when you tap them to do damage to creatures or the opponent (or Aftershocks). Only play 5 land maximum on the table though, until you absolutely have to. Once you get your Limited Resources, let the fun really begin. Begin destroying land left and right, making sure that you "add" a land for every one you destroy. For example, 10 land are in play, you have five, the opponent has five (for some reason...) You use a Stone Rain or any other land-killer, destroying one of theirs, and now you play a land from your hand. Repeat process until enemy is defeated or they run out of land to bring anything else out. Then defeat them. Especially focus on Forests and Plains first, as they produce mana that could enable them to Disenchant or Tranquility your advantage over them. Limited Resources is the key to this deck, but you can pull it off with just creatures too if you had to.