Heaven's
Prejudice
White
Cards:
2
Swords to Plowshares
2
Benalish Missionaries
2
Disenchants (or Allays)
3
Master Decoys
2
Order of the Sacred Torch
2
Teferi's Honor Guards
2
Northern Paladins
2
Southern Paladins
4
Heavy Ballistas
1
Enduring Renewal (or another Wrath of God)
1
Wrath of God
2
Light of Days
2
Serra Angels
1
Veteran Bodyguard
2
Hands of Justice
2
Seraph Angels
1
Archangel
Blue
Cards:
3
Slight of Minds
2
Whim of Volraths
Gold
Cards:
2
Guiding Spirits
Land:
11 Plains, 9 Islands, 1 Icatian Store, 1 Sand Silo,
2
Soldevi Excavations, 1 Kjeldoran Outpost (Special land
can
be switched with basic land.)
Strategy:
This deck is an anti-color deck, and has been known even to work against itself, but in very rare cases. Black decks obviously are in serious trouble, or any deck with black as a counterpart. Use your Sleights of Mind or Whims of Volrath on your Paladins mainly, and also your Lights of Day. Switch color to the most significant color of the opponent's deck first, destroying one color at a time. You may need to at times however to switch colors to get rid of nasty cards that would greatly affect you. Sleights of Mind should be used primarily on your Order of the Sacred Torch, as it would be an interrupt and you could counterspell something nasty that would otherwise let the spell go through. In a pinch, you could always use Whim of Volrath on the opponent's upkeep. Remember that using these spells, including Sleight of Mind is not permanent. The weaknesses of this deck are generally multiple players (although you can be intimidating enough to be left alone,) cards with protection from white, and artifact/colorless decks. Keep this in mind if you go against one of these weaknesses. A common remedy is to simply keep counterattacking or make massive attacks that won't get you killed. But remember, creatures with protection from white will still be effected by Light of Day.