Locked to Death

"I just can't win.  No matter what I do, I can't do anything.  I really hate this deck."
(Opponent.)

White Cards:

3 Enlightened Tutors
1 Planar Collapse
3 Catastrophes
2 Balances

Red Cards:

2 Smokes
1 Impending Disaster

Artifacts:

2 Mishra's Helix
3 Mana Prisms
2 Icy Manipulators
1 Worn Powerstone
1 Sol Ring
2 Mox Diamonds
1 Fire Diamond
3 Thran Dynamos
3 Mana Vaults
2 Marble Diamonds
2 Xanthic Statues
2 Ankhs of Mishra
1 Sissay's Ring
3 Rings of Gix
3 Chemeric Staves
3 Winter Orbs
2 Karn, Silver Golem

Land:

7 Plains
8 Mountains

Facial Expression:

Look at cards often. Shake head from side to side.  Smile a little.  Then frown.  Admit that you hate winning all of the time.  Prepare to get a lot of hollers at you.  Just keep tapping your artifacts, and destroying things.  :)

Strategy

Well, because this is considered a "creatureless" deck, this is a very potentially hard deck to pull off, even when you have all of the stuff.  The first thing when playing this deck is to simply realize that your opponent must not have any land at all.  Always try to destroy all land whenever the opponent manages to pull some out.  Maybe not immediately though...  Just when they have enough out to do something.  I usually let them have out 2.  When they get out 3, they can kiss it all goodbye...  Again and again...

When you have this accomplished, or at least fixed in your head, go on and start playing.  The first and foremost thing that you will want to get is a plains out.  You may not need to put any other land out than one.  And if you are fortunate to draw a Mox Diamond, maybe not any at all.  This deck, as hard to digest as it seems, only needs one mana to begin operation.  Which is always possible, if you take mulligans.  You may be taking them often...  There are times when you need more, but for the most part, this is a very quick deck that builds on itself.

O.K.  Now that my jabbering is done, you NEED to LOCK THEIR LAND.  Pull out a Winter Orb IMMEDIATELY.  Don't waste any time.  If you didn't draw one, use your Enlightened Tutor to pull one out of your deck.  This will also really force the opponent to really focus on what they really think is important.  They are probably already thinking about what they are going to have to discard even, or what they have to pull out first if they have a speedy deck.  Don't worry.  They can hit you with creatures.  You have artifacts that will heal you later.  Just take the damage, and don't focus on the pain.  It will soon end.  If you REALLY have to, pull out your Planar Collapse, but you will usually wait until you have a Balance.  You don't HAVE creatures.  :)  All creatures die.  You only have one land out.  All but one land dies.  Cards in hand?  Well, if you are wise when you play it, you should have only a few cards in your hand, as artifacts will produce colorless mana (some have color) and will basically build on each other.  Your Rings of Gix or Icy Manipulators should tap creatures anyway that try to attack you, (or their ONE LAND they get to untap...) and Smoke should hold off nearly all attacks anyway.  I know that you won't get all of this out at first, but some of this should end up in your hand, even one piece is enough usually.

O.K.  You have now successfully locked everything down to a nice slow pace.  Now you want a total stop.  Use a Catastrophe with your artifacts to pull it out quickly, and destroy all land.  You may even want to save a few land in your hand to pull out after this card is played.  When this has been accomplished, now focus on bringing out the "creature" artifacts.  Xanthic Golems and Chemeric Staves can now be brought into play (or have been for defensive purposes) to do some major attacking while the opponent is helpless.  Throw down some Ankhs of Mishra or Dingus Eggs to finish the opponent off, or in the beginning to really hinder their process.

That should be it.  Just lock their land with Winter Orb, Destroy land, then attack or wait it out.  Opponents will try killing themselves just to hurt you once...  Possibly to no avail.

Know that you can substitute any of the artifacts with others that produce mana...  It's just these are the ones I have, so I'm using them.  :)

Updated Version!  Impending Disaster, Mishra's Helix, Karn silver golem.

Karn is very useful in this deck.  :)  Turning all of your artifacts into creatures, and then attack?  :)  Very nice.  Even if he dies with Catastrophe or something, it's worth it.  You can get him again.  Don't worry.  Mishra's Helix is VERY annoying.  Untap only one land?  Then tap it?  :)  How awful!  Frees up your Icy's or Ring of Gix.