Android RCC

INT 4d6, MNT 5d6, STR 3d6+18, DEX 3d6+18, STM*, and SPD 3d6+25. HP: STRx10+25/level and Ki: MNTx15+25 per level. LP: STR. * The Androids never tire. +2 attacks per round. Class: intergalactic.Pick two powers at level 1 and one for each level after that.

Special

1. There are two types of Androids, those made from scratch, and those from a human base. The ones made from scratch receive +1d6 to all physical attributes. The ones made from a human base however receive no bonuses, but can actually feel emotions, and are basically super strong humans.

2. Androids start with flight and discharge.

3. After each level, Androids gain five points to add to any attributes except MNT.

Unique Powers

Pick only one at level 1, and none ever again.

Barrier: This creates a barrier of energy around the Android for one action. For every point of Chi used the Android gains 5 HP to the barrier. He can never spend more than twenty-five times his level. A level one character can only have 125 HP. Basically this is for one time protection against an attack that may otherwise kill you.

Energy Absorption: The Android must choose not to dodge a blast, but instead try to absorb it. If the character successfully parries the blast then he can absorb it. He gains the entire chi that the fireball was made of. They can also roll it as an attack and try to grab the person to absorb his chi. For every action they steal 25 ki.

Hell's Flash: The Android can remove his hands and make his blasts do triple damage. While he has his hands removed, he cannot punch. Can only be picked by non-human base androids.

Absorb Parts: If another Android is destroyed, the Android can absorb its parts and become stronger. It will absorb the main engine (a cylinder) into its chest, and a circuit board into the side of its head. The Android will learn the others super ability and one of their powers. He gains +100 HP, and +100 Ki.