Cell RCC

Attributes: INT 4d6, MNT 6d6, STR 4d6+30, DEX 4d6+30, STM 4d6+20, and SPD 4d6+30. HP: STMx8+25/level and Ki: MNTx10+25/level. Class: Galactic, at level 4 intergalactic. Pick two powers at level 1 and one for each level after that.

Special

1. Cells regenerate 2d6 HP or 1d6 LP every two melee rounds.

2. Cells are born with the ability to fly. Top speed 300 MPH and costs 5 ki per hour.

3. Cells have the ability to commit suicide by massive explosion. They will only do it if they are about to die or have no hope. It takes 1 minute to and then it releases a blast of 2000 HP. The planet is destroyed and everything on it. For the sake of the game, the Cell will always die too.

4. Cells have the ability to power up to a massive size. In this stage, STR is doubled and DEX is halved.

5. Cells can only be killed if their head is destroyed. This would usually result in a large Ki blast dropping the Cell's HP to 0 or lower.

6. Cells gain five points to add to any attribute excluding INT.

7. Cells use the same limb regeneration chart as Nameks.

Unique Powers

Spawn Jr.: This is an extremely powerful technique used to create a Cell Jr. that can help in the battle. For each Cell Jr. spawned it costs 45 chi. Their attributes vary according to the "father's" attributes. INT =, MNT =, STR 75%, DEX 75%, STM =, SPD 75%. HP 40% and Ki 40%. Cannot be picked until level 5.

Advanced Regeneration: Cells will now regenerate 3d6 HP, or 2d6 LP each round.

Instantaneous Movement: At the cost of 25 ki, the Cell can teleport himself to any person's Ki in the Universe, heaven, hell, or somewhere in between. The Cell must have sense ki to use this power over long distances. The Cell can locate Kis within his MNT rating in miles without sense ki. For each other person brought it costs an extra 10 ki.