Experience Point Distribution
You asked for it and soon enough I will have it up. I promise
Experience Points
Quick Reference Chart
Successfully striking with a technique- 10 experience
Saving another character's life- 300 experience
Playing in character- 5 experience
Defeating a lower level enemy- 100 experience
Defeating a same level enemy Single-handedly- 350 experience
Defeating a higher class enemy Single-handedly- 500 experience
Defeating a higher class and level enemy Single-handedly- 750 experience
Defeating a group of enemies- 1000 experience divided among the group of heroes
Explanations
Successfully striking with a technique- this can be anything from your character's
super fireball to regular discharge.
Saving another character's life- this is only in serious danger. Not like your
character didn't look both ways before crossing the street and you stopped him. I mean
things like Picollo blocking Nappa's fireball, basically taking an attack for the
character or helping repel one.
Playing in Character- this is basically a bonus for being a good gamer. Play your
character close to his nature, don't be a greedy Saiyan one minute, then a savior the
next.
Defeating an Enemy-defeating any enemy gains a character experience. This doesn't
mean just killing, it can also mean subduing the person. The entire experience
distribution is based on the GMs judgement. Strong characters with lost of techniques ganging up on one villain really isn't any competition.
Example: Goku vs. Freeza. I would estimate that Freeza is a level higher than Goku and maybe a class higher (I wouldn't bet on the class). Some of you may say well it wasn't single handedly. I would count that as by himself because Freeza never fought at full power until Goku turned Super Saiyan. Now Goku gets 500 exp right away. Then we count the Ginyu people in there (Rekoom and Baata) so we can give him another 200. Plus well Goku saved a couple people's lives. So what we do here is since Goku is about to gain more than enough for a whole level, just give a level and cut it off. Don't give the characters too much experience. When the character reaches a new level, automatically stop at the new number. So lets say Goku was a level 4 and he turned level 5 and he would have about 5300 expereince. But since he went up a level, cut it off at 5001.
I need suggestions for situations that have arisen in your campaigns. E-mail me
Experience Charts
Martial Artist
Android
Konackan
Triclops
Zaurians
1 1-1200
2 1201-2500
3 2501-3800
4 3801-5200
5 5201-6600
6 6601-8000
7 8001-9300
8 9301-11000
9 11001-13000
10 13001-16000
11 16001-20000
12 20001-23000
13 23001-27000
14 27001-30000
15 30001-
Saiyans
Nameks
Farmak-jin
1 1-1000
2 1001-2500
3 2501-3500
4 3501-5000
5 5001-6300
6 6301-7000
7 7001-8300
8 8301-10000
9 10001-12000
10 12001-14000
11 14001-16000
12 16001-18000
13 18001-21000
14 21001-24000
15 24001-
Cells
Icers
Kaioshin
1 1-2000
2 2001-4000
3 4001-6200
4 6201-8500
5 8501-11000
6 11001-14000
7 14001-16500
8 16501-18500
9 18501-21000
10 21001-24000
11 24001-27000
12 27001-29000
13 29001-35000
14 35001-40000
15 40001