Experience Point Distribution

You asked for it and soon enough I will have it up. I promise

 

Experience Points

Quick Reference Chart

Successfully striking with a technique- 10 experience
Saving another character's life- 300 experience
Playing in character- 5 experience
Defeating a lower level enemy- 100 experience
Defeating a same level enemy Single-handedly- 350 experience
Defeating a higher class enemy Single-handedly- 500 experience
Defeating a higher class and level enemy Single-handedly- 750 experience
Defeating a group of enemies- 1000 experience divided among the group of heroes

Explanations

Successfully striking with a technique- this can be anything from your character's super fireball to regular discharge.
Saving another character's life- this is only in serious danger. Not like your character didn't look both ways before crossing the street and you stopped him. I mean things like Picollo blocking Nappa's fireball, basically taking an attack for the character or helping repel one.
Playing in Character- this is basically a bonus for being a good gamer. Play your character close to his nature, don't be a greedy Saiyan one minute, then a savior the next.
Defeating an Enemy-defeating any enemy gains a character experience. This doesn't mean just killing, it can also mean subduing the person. The entire experience distribution is based on the GMs judgement. Strong characters with lost of techniques ganging up on one villain really isn't any competition.
Example: Goku vs. Freeza. I would estimate that Freeza is a level higher than Goku and maybe a class higher (I wouldn't bet on the class). Some of you may say well it wasn't single handedly. I would count that as by himself because Freeza never fought at full power until Goku turned Super Saiyan. Now Goku gets 500 exp right away. Then we count the Ginyu people in there (Rekoom and Baata) so we can give him another 200. Plus well Goku saved a couple people's lives. So what we do here is since Goku is about to gain more than enough for a whole level, just give a level and cut it off. Don't give the characters too much experience. When the character reaches a new level, automatically stop at the new number. So lets say Goku was a level 4 and he turned level 5 and he would have about 5300 expereince. But since he went up a level, cut it off at 5001.

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Experience Charts

 

Martial Artist

Android

Konackan

Triclops

Zaurians

1 1-1200

2 1201-2500

3 2501-3800

4 3801-5200

5 5201-6600

6 6601-8000

7 8001-9300

8 9301-11000

9 11001-13000

10 13001-16000

11 16001-20000

12 20001-23000

13 23001-27000

14 27001-30000

15 30001-

 

Saiyans

Nameks

Farmak-jin

1 1-1000

2 1001-2500

3 2501-3500

4 3501-5000

5 5001-6300

6 6301-7000

7 7001-8300

8 8301-10000

9 10001-12000

10 12001-14000

11 14001-16000

12 16001-18000

13 18001-21000

14 21001-24000

15 24001-

 

Cells

Icers

Kaioshin

 

1 1-2000

2 2001-4000

3 4001-6200

4 6201-8500

5 8501-11000

6 11001-14000

7 14001-16500

8 16501-18500

9 18501-21000

10 21001-24000

11 24001-27000

12 27001-29000

13 29001-35000

14 35001-40000

15 40001