Felinex

 

Attributes: IQ 3d6, MNT 2d6, STR 3d6, DEX 7d6, STM 4d6, and SPD 6d6. HP: STMx8+25 per level and Ki: MNTx10+25 per level. +2 attacks per round.  Class: Starting at Minor, turns Major at level 4, and turns Galactic at level 7 and Intergalactic at level 9. Pick two powers at level 1 and one for each level after that.

 

Description: The Felinex are a race of intelligent humanoid cats. They all appear to be large house cats (none are the great cats i.e. lions, tigers, and bears oh my!). Warriors are very slender and use their physical prowess to their advantage in combat. They have the ability to use ki, but very few have cultivated this skill.

 

Special

 

1. Felinex are born with a tail and, like the Saiyans, it is there weak point. If it is cut off, they are -10 to striking and dodging (because of the loss of equilibrium). It does not grow back. They will become adjusted to the loss of the tail after 6 months.

 

2. Felinex have an excellent sense of smell and sight. They have night vision and they can recognize any person after one meeting by there smell.

 

3. There civilization is not very advanced. They live in small tribal settlements and only a few have managed to leave the planet. Some of these have worked for Freeza while others became freelance warriors.

 

4. Cats always land on their feet.

 

5. Nine lives? Who knows, maybe it's true; maybe it isn’t.

 

 

Unique Powers

 

1.  Healing Touch: Felinex have the ability to heal others with their touch. They can heal 4d6 HP or LP at a cost of 20 ki. For each level that they have the power, they receive an extra 1d6 to the healing ability.

 

2. Berserker Rage: The Felinex can enter a stage of animal like ferocity. They receive +1d6 STR, +1d6 DEX, +1d6 STM and +1d6 SPD. Their HP's are at 150% as are there LP's.  This costs 75 ki. In this stage they will not stop fighting until their enemy is dead or they die. This cannot be selected until level 3.