Interview game for
drilling - 1st year.
Purpose:
To provide easy practice of simple grammar structures; to
encourage communication and conversation between students; to allow
quieter students to take an active part and talk to the ALT; to
make a lesson more active.
Materials:
Worksheet handouts - one per student
(see right, or other examples at bottom of page).
One very large copy of the main box for explanation.
Every student's name (plus ALT plus JTE), written on separate scraps
of paper, dropped into a bag or box.
Time:
Generally, an entire lesson. Ideally suited to introducing the
grammar structure for the very first time.
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Grammar Introduction:
Have a stupid, over-acted skit conversation with your JTE, and then
check with your students for comprehension. A good example skit would
be:
ALT: Hi [JTE's name]! Where are you going?
JTE: I'm going to Mihagino.
ALT: Really? Why?
JTE: I'm playing tennis.
ALT: Tennis? Wow!
JTE: [ALT's name], can you play tennis?
ALT: Yes, I can.
JTE: Can you run to Mihagino?
ALT: Run? To Mihagino? No, I can't!
JTE: Oh! OK, let's go by car.
(both climb into the car, amid much door slamming and engine revving)
ALT: Um, [JTE's name], can I ask a question?
JTE: Yes... please.
ALT: Can you drive?
JTE: No, I can't.
ALT: Huh? Oh my GOD!!!
JTE: (same time)Oh my GOD!!!
(skit ends with lots of screaming)
Game explanation:
Once you've checked that they understand the grammar, and practised a few
examples, then you spring the worksheets on them! Stick a very large
version up on the board, for them to look at while you explain it
all. Go through some of the more problematic questions and vocabulary,
in each case getting the students to ask the JTE or a particular
student the question (e.g. Can you eat carrots?), and teach
them to answer either "Yes, I can" or "No, I can't".
Explain that they will have to walk around and ask other students the
questions; if a student replies "Yes, I can", then their name
should be written on the paper in the relevant question box.
Playing the game:
Students continue to ask questions and walk around the room, until
they have collected all 25 names - it is important that they collect
25 different names, otherwise your bingo game will grind to a halt.
Certain questions are intended to compel the students to ask the teachers,
such as the 'beer' question. If any students finish early (this usually
takes at least 15 minutes), then you can keep them busy by asking them
"Can you write the names in English?". That'll teach 'em!
The bingo game at the end:
Announce 'time up' when you think it's a suitable moment; for those
students who haven't collected all 25 names yet, tough luck! They
should've moved a bit faster! Pull names out of the bag one by one,
and if a name is written on the worksheet then that box can be crossed
off. Play until someone shouts out 'Bingo!'.
N.B. Note that you will need to add a suitable 'face' to the worksheet
before you photocopy it.
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