Procedure:
Split the class into 6 groups, and assign each one a number. Put the large copy of the
gaming board up on the blackboard, or, if you don't have one, draw a very large 5 by 5 grid
on the board in blue chalk and label 'start', 'finish', and some arrows as
shown above. Then introduce the game as follows:
Do you know the movie Titanic?
What's the girl's name in Titanic? [Rose]
What country is she from? [England]
What's the boy's name in Titanic? [Jack]
What country is he from? [America]
This is America. Jack lives in America. [attach Jack to bottom left square]
This is England. Rose lives in England. [attach Rose to top right square]
These blue squares are the sea. Jack and Rose are in love. They want to be together.
Every team has a ship, and you want to take Jack to see Rose, so you use your ship. [demonstrate ship zig-zagging up the board].
But there are big waves in the sea. They are bad. If you hit a wave, you go down. [mime drowning? - the waves are equivalent to the standard snakes/chutes, placed in between two squares].
But there are also sailors. They help you! [demonstrate going up a square if you land on a sailor].
Having introduced the game, you place the waves and sailors randomly on the board, and
place the 6 ships at the start. Then you whip out your cleverly-prepared list of questions
and ask the first team. If they answer correctly, they get to roll the dice, with their
ship moving accordingly. If they answer incorrectly, then the question is opened up to the
other teams, who can get a bonus point and move one square if correct. Repeat for team two,
and so on, until one team arrives in England to win the game. Whereupon you move Jack next
to Rose, and stick the heart picture between them - "They're together at
last...". How sweet!
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