ABU JA'FAR
W
Creature - Leper
0/1
When ~ is put into any graveyard from play, destroy all creatures blocking
or blocked by ~. They can't be regenerated.
ALADDIN
2RR
Creature - Aladdin
1/1
1RR,Tap: You control target artifact as long as ~ is in play.
ALADDIN'S LAMP
10
Artifact
X,Tap: The next time this turn you would draw a card, instead you draw X
cards, choose one of them, shuffle the rest, and put the shuffled cards on the
bottom of your library. X can't be 0.
ALADDIN'S RING
8
Artifact
8,Tap: ~ deals 4 damage to target creature or player.
ALI BABA
R
Creature - Ali
1/1
R: Tap target Wall.
ALI FROM CAIRO
2RR
Creature - Ali
0/1
Damage that would reduce your life total to less than 1 instead reduces it
to 1. (This has no effect if your life total is already 1 or less.)
ARMY OF ALLAH
1WW
Instant
Attacking creatures get +2/+0 until end of turn.
BAZAAR OF BAGHDAD
Land
Tap: Draw two cards, then choose and discard three cards.
BIRD MAIDEN
2R
Creature - Bird Maiden
1/2 Flying
BOTTLE OF SULEIMAN
4
Artifact
1,Sacrifice ~: Flip a coin. If you lose the flip, ~ deals 5 damage to you. If
you win the flip, put a 5/5 Djinn artifact creature token with flying into
play.
BRASS MAN
1
Artifact Creature
1/3
~ does not untap during your untap step. / 1: Untap ~. Play this ability
only during your upkeep.
CAMEL
W
Creature - Camel
0/1 Banding
Damage dealt by Deserts to ~ or to any creature banded with ~ is
prevented.
CITY IN A BOTTLE
2
Artifact
As long as ~ is untapped, players can't play cards from the Arabian Nights
expansion. / Whenever a card from the Arabian Nights expansion other than ~ is
in play, if ~ is untapped, destroy that card.
CITY OF BRASS
Land
Whenever ~ becomes tapped, it deals 1 damage to you. / Tap: Add one mana of
any color to your mana pool.
CUOMBAJJ WITCHES
BB
Creature - Witch
1/3
Tap: Choose an opponent. ~ deals 1 damage to target creature or player of
your choice and 1 damage to target creature or player of that opponent's
choice.
CYCLONE
2GG
Enchantment
At the beginning of your upkeep, put a wind counter on ~, then sacrifice ~
unless you pay G for each wind counter on ~. If you pay, ~ deals damage equal
to the number of wind counters on it to each creature and player.
DANCING SCIMITAR
4
Artifact Creature
1/5 Flying
DANDAN
UU
Creature - Dandan
4/1 Islandhome (*)
DESERT
Land
Tap: Add one colorless mana to your mana pool. / Tap: At end of combat, ~
deals 1 damage to target attacking creature.
DESERT NOMADS
2R
Creature - Nomad
2/2 Desertwalk (*)
Damage dealt by Deserts to ~ is prevented.
DESERT TWISTER
4GG
Sorcery
Destroy target permanent.
DIAMOND VALLEY
Land
Tap,Sacrifice a creature: Gain life equal to that creature's toughness.
DROP OF HONEY
G
Enchantment
At the beginning of your upkeep, destroy target creature with the lowest power
of all possible targets. It can't be regenerated. If two or more creatures are
tied for the lowest power, you choose one of them. / When there are no
creatures in play, sacrifice ~.
EBONY HORSE
3
Artifact
2,Tap: Untap target attacking creature you control and remove it from combat.
ELEPHANT GRAVEYARD
Land
Tap: Add one colorless mana to your mana pool. / Tap: Regenerate target
Elephant or Mammoth.
EL-HAJJAJ
1BB
Creature - El-Hajjaj
1/1
Whenever ~ deals damage to a creature or player, you gain that much life.
You can't gain more life than the toughness of the creature or the life total
of the player ~ damages.
ERG RAIDERS
1B
Creature - Raider
2/3
At the end of your turn, if ~ did not attack this turn, ~ deals 2 damage
to you. Ignore this effect if you have not controlled ~ continuously since the
start of this turn.
ERHNAM DJINN
3G
Creature - Djinn
4/5
At the beginning of your upkeep, target non-Wall creature an opponent
controls gains forestwalk until your next turn. (*)
EYE FOR AN EYE
WW
Instant
The next time a source of your choice would deal damage to you this turn,
it instead deals that damage and ~ deals an equal amount of damage to that
source's controller.
FISHLIVER OIL
1U
Enchant Creature
Enchanted creature has islandwalk. (*)
FLYING CARPET
4
Artifact
2,Tap: Target creature gains flying until end of turn.
FLYING MEN
U
Creature - Wizard
1/1 Flying
GHAZBAN OGRE
G
Creature - Ogre
2/2
At the beginning of your upkeep, if a player has more life than any other,
he or she gains control of ~.
GIANT TORTOISE
1U
Creature - Tortoise
1/1
As long as ~ is untapped, it gets +0/+3.
GUARDIAN BEAST
3B
Creature - Guardian
2/4
As long as ~ is untapped, no other player can gain control of your
noncreature artifacts, those artifacts can't be destroyed or enchanted, and
those artifacts can't be the target of enchantment spells or abilities of an
enchantment.
HASRAN OGRESS
BB
Creature - Ogre
3/2
When ~ is declared as an attacker, ~ deals 3 damage to you unless you pay
2.
HURR JACKAL
R
Creature - Jackal
1/1
Tap: Target creature can't be regenerated this turn.
IFH-BIFF EFREET
2GG
Creature - Efreet
3/3 Flying
G: ~ deals 1 damage to each creature with flying and each player.
Any player may play this ability.
ISLAND FISH JASCONIUS
4UUU
Creature - Fish
6/8 Islandhome (*)
~ does not untap during your untap step. / UUU: Untap ~.
Play this ability only during your upkeep.
ISLAND OF WAK-WAK
Land
Tap: The power of target creature with flying becomes 0 until end of turn.
JANDOR'S RING
6
Artifact
If you would draw a card and ~ is untapped, look at the top card of your
library instead. You may pay 2 and tap ~ to put the top card of your library
into your graveyard. Then, draw a card.
JANDOR'S SADDLEBAGS
2
Artifact
3,Tap: Untap target creature.
JEWELED BIRD
1
Artifact
Remove ~ from your deck before playing if not playing for ante. / Tap: Draw a
card. Put all cards from your ante into your graveyard, then put ~ into your
ante from anywhere.
JIHAD
WWW
Enchantment
As ~ comes into play, choose a color and an opponent. / When that player
controls no cards in play of the chosen color, sacrifice ~. / White creatures
get +2/+1.
JUNUN EFREET
1BB
Creature - Efreet
3/3 Flying
At the beginning of your upkeep, sacrifice ~ unless you pay BB.
JUZAM DJINN
2BB
Creature - Djinn
5/5
At the beginning of your upkeep, ~ deals 1 damage to you.
KHABAL GHOUL
2B
Creature - Ghoul
1/1
At the end of any turn, put a +1/+1 counter on ~ for each creature put
into a graveyard from play this turn.
KING SULEIMAN
1W
Creature - King
1/1
Tap: Destroy target Djinn or Efreet.
KIRD APE
R
Creature - Ape
1/1
As long as you control any forests, ~ gets +1/+2.
LIBRARY OF ALEXANDRIA
Land
Tap: Add one colorless mana to your mana pool. / Tap: Draw a card. Play this
ability only if you have exactly seven cards in your hand.
MAGNETIC MOUNTAIN
1RR
Enchantment
Blue creatures do not untap during their controllers' untap steps and have "4:
Untap this creature. Play this ability only during your upkeep.".
MERCHANT SHIP
U
Creature - Ship
0/2 Islandhome (*)
When ~ attacks and is not blocked, gain 2 life.
METAMORPHOSIS
G
Sorcery
As an additional cost to play ~, sacrifice a creature. / Add X mana of any one
color to your mana pool. X is equal to one plus the sacrificed creature's
converted mana cost. Spend this mana only on playing summon spells.
MIJAE DJINN
RRR
Creature - Djinn
6/3
When ~ is declared as an attacker, flip a coin. If you lose the flip, tap
~ and remove it from combat.
MOORISH CAVALRY
2WW
Creature - Cavalry
3/3 Trample
NAFS ASP
G
Creature - Asp
1/1
Whenever ~ damages a player, it deals an additional 1 damage to that
player at the beginning of his or her next draw step unless he or she pays 1
before that draw step.
OASIS
Land
Tap: Prevent the next 1 damage that would be dealt this turn to target
creature.
OLD MAN OF THE SEA
1UU
Creature - Marid
2/3
You may choose not to untap ~ during your untap step. / Tap: You control
target creature as long as ~ remains tapped and that creature's power is less
than ~'s power.
OUBLIETTE
1BB
Enchantment
When ~ comes into play, target creature phases out. / That card can't phase
in. / When ~ leaves play, that card phases in tapped.
PIETY
2W
Instant
Blocking creatures get +0/+3 until end of turn.
PYRAMIDS
6
Artifact
2: The next time this turn target land would be destroyed, prevent that
destruction. / 2: Destroy target local enchantment enchanting a land.
REPENTANT BLACKSMITH
1W
Creature - Smith
1/2 Protection from red
RING OF MA'RUF
5
Artifact
5,Tap,Remove ~ from the game: The next time this turn you would draw a card,
instead put into your hand any other card that you own which is not in the
game.
RUKH EGG
3R
Creature - Egg
0/3
When ~ is put into any graveyard from play, you put a 4/4 red Rukh
creature token with flying into play at end of turn.
SANDALS OF ABDALLAH
4
Artifact
2,Tap: Target creature gains islandwalk until end of turn.
SANDSTORM
G
Instant
~ deals 1 damage to each attacking creature.
SERENDIB DJINN
2UU
Creature - Djinn
5/6 Flying
At the beginning of your upkeep, sacrifice a land. If that land is
an island, ~ deals 3 damage to you. / When you control no lands, sacrifice ~.
SERENDIB EFREET
2U
Creature - Efreet
3/4 Flying
At the beginning of your upkeep, ~ deals 1 damage to you.
SHAHRAZAD
WW
Sorcery
All players begin a subgame of Magic using each player's library as his or her
deck for that subgame. Each player who doesn't win the subgame loses half of
his or her life, rounded up. Each player shuffles his or her cards from the
subgame into his or her library afterwards. (Cards on the stack, in players'
hands, in play, in graveyards, phased out, removed from the game, or in an
ante in the parent game are not taken into the subgame and are where they were
before when the subgame finishes.)
SINDBAD
1U
Creature - Sindbad
1/1
Tap: Draw a card and reveal it, then discard it if it is not a land card.
SINGING TREE
3G
Creature - Treefolk
0/3
Tap: Target attacking creature's power becomes 0 until end of turn.
SORCERESS QUEEN
1BB
Creature - Sorceress
1/1
Tap: Target creature other than ~ is 0/2 until end of turn.
STONE-THROWING DEVILS
B
Creature - Devil
1/1 First strike
UNSTABLE MUTATION
U
Enchant Creature
Enchanted creature gets +3/+3. / At the beginning of enchanted creature's
controller's upkeep, put a -1/-1 counter on that creature.
WAR ELEPHANT
3W
Creature - Elephant
2/2 Banding, trample
WYLULI WOLF
1G
Creature - Wolf
1/1
Tap: Target creature gets +1/+1 until end of turn.
YDWEN EFREET
RRR
Creature - Efreet
3/6
When ~ blocks, flip a coin. If you lose the flip, tap ~ and remove it from
combat.
--------------------------------------------------------------------------------
(*) {Land}home text: (This creature can't attack unless defending player
controls any {land}s. If you control no {land}s, sacrifice this creature.)
(*) {Land}walk text: (If defending player controls any {land}s, this creature
is unblockable.)
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