ABU JA'FAR 
W 
Creature - Leper 
0/1 
When ~ is put into any graveyard from play, destroy all creatures blocking 
or blocked by ~. They can't be regenerated.

ALADDIN 
2RR 
Creature - Aladdin 
1/1 
1RR,Tap: You control target artifact as long as ~ is in play.

ALADDIN'S LAMP 
10 
Artifact 
X,Tap: The next time this turn you would draw a card, instead you draw X 
cards, choose one of them, shuffle the rest, and put the shuffled cards on the 
bottom of your library. X can't be 0.

ALADDIN'S RING 
8 
Artifact 
8,Tap: ~ deals 4 damage to target creature or player.

ALI BABA 
R 
Creature - Ali 
1/1 
R: Tap target Wall.

ALI FROM CAIRO 
2RR 
Creature - Ali 
0/1 
Damage that would reduce your life total to less than 1 instead reduces it 
to 1. (This has no effect if your life total is already 1 or less.)

ARMY OF ALLAH 
1WW 
Instant 
Attacking creatures get +2/+0 until end of turn.

BAZAAR OF BAGHDAD 
Land 
Tap: Draw two cards, then choose and discard three cards.

BIRD MAIDEN 
2R 
Creature - Bird Maiden 
1/2 Flying

BOTTLE OF SULEIMAN 
4 
Artifact 
1,Sacrifice ~: Flip a coin. If you lose the flip, ~ deals 5 damage to you. If 
you win the flip, put a 5/5 Djinn artifact creature token with flying into 
play.

BRASS MAN 
1 
Artifact Creature 
1/3 
~ does not untap during your untap step. / 1: Untap ~. Play this ability 
only during your upkeep.

CAMEL 
W 
Creature - Camel 
0/1 Banding 
Damage dealt by Deserts to ~ or to any creature banded with ~ is 
prevented.

CITY IN A BOTTLE 
2 
Artifact 
As long as ~ is untapped, players can't play cards from the Arabian Nights 
expansion. / Whenever a card from the Arabian Nights expansion other than ~ is 
in play, if ~ is untapped, destroy that card.

CITY OF BRASS 
Land 
Whenever ~ becomes tapped, it deals 1 damage to you. / Tap: Add one mana of 
any color to your mana pool.

CUOMBAJJ WITCHES 
BB 
Creature - Witch 
1/3 
Tap: Choose an opponent. ~ deals 1 damage to target creature or player of 
your choice and 1 damage to target creature or player of that opponent's 
choice.

CYCLONE 
2GG 
Enchantment 
At the beginning of your upkeep, put a wind counter on ~, then sacrifice ~ 
unless you pay G for each wind counter on ~. If you pay, ~ deals damage equal 
to the number of wind counters on it to each creature and player.

DANCING SCIMITAR 
4 
Artifact Creature 
1/5 Flying

DANDAN 
UU 
Creature - Dandan 
4/1 Islandhome (*)

DESERT 
Land 
Tap: Add one colorless mana to your mana pool. / Tap: At end of combat, ~ 
deals 1 damage to target attacking creature.

DESERT NOMADS 
2R 
Creature - Nomad 
2/2 Desertwalk (*) 
Damage dealt by Deserts to ~ is prevented.

DESERT TWISTER 
4GG 
Sorcery 
Destroy target permanent.

DIAMOND VALLEY 
Land 
Tap,Sacrifice a creature: Gain life equal to that creature's toughness.

DROP OF HONEY 
G 
Enchantment 
At the beginning of your upkeep, destroy target creature with the lowest power 
of all possible targets. It can't be regenerated. If two or more creatures are 
tied for the lowest power, you choose one of them. / When there are no 
creatures in play, sacrifice ~.

EBONY HORSE 
3 
Artifact 
2,Tap: Untap target attacking creature you control and remove it from combat.

ELEPHANT GRAVEYARD 
Land 
Tap: Add one colorless mana to your mana pool. / Tap: Regenerate target 
Elephant or Mammoth.

EL-HAJJAJ 
1BB 
Creature - El-Hajjaj 
1/1 
Whenever ~ deals damage to a creature or player, you gain that much life. 
You can't gain more life than the toughness of the creature or the life total 
of the player ~ damages.

ERG RAIDERS 
1B 
Creature - Raider 
2/3 
At the end of your turn, if ~ did not attack this turn, ~ deals 2 damage 
to you. Ignore this effect if you have not controlled ~ continuously since the 
start of this turn.

ERHNAM DJINN 
3G 
Creature - Djinn 
4/5 
At the beginning of your upkeep, target non-Wall creature an opponent 
controls gains forestwalk until your next turn. (*)

EYE FOR AN EYE 
WW 
Instant 
The next time a source of your choice would deal damage to you this turn, 
it instead deals that damage and ~ deals an equal amount of damage to that 
source's controller.

FISHLIVER OIL 
1U 
Enchant Creature 
Enchanted creature has islandwalk. (*)

FLYING CARPET 
4 
Artifact 
2,Tap: Target creature gains flying until end of turn.

FLYING MEN 
U 
Creature - Wizard 
1/1 Flying

GHAZBAN OGRE 
G 
Creature - Ogre 
2/2 
At the beginning of your upkeep, if a player has more life than any other, 
he or she gains control of ~.

GIANT TORTOISE 
1U 
Creature - Tortoise 
1/1 
As long as ~ is untapped, it gets +0/+3.

GUARDIAN BEAST 
3B 
Creature - Guardian 
2/4 
As long as ~ is untapped, no other player can gain control of your 
noncreature artifacts, those artifacts can't be destroyed or enchanted, and 
those artifacts can't be the target of enchantment spells or abilities of an 
enchantment.

HASRAN OGRESS 
BB 
Creature - Ogre 
3/2 
When ~ is declared as an attacker, ~ deals 3 damage to you unless you pay 
2.

HURR JACKAL 
R 
Creature - Jackal 
1/1 
Tap: Target creature can't be regenerated this turn.

IFH-BIFF EFREET 
2GG 
Creature - Efreet 
3/3 Flying 
G: ~ deals 1 damage to each creature with flying and each player. 
Any player may play this ability.

ISLAND FISH JASCONIUS 
4UUU 
Creature - Fish 
6/8 Islandhome (*) 
~ does not untap during your untap step. / UUU: Untap ~. 
Play this ability only during your upkeep.

ISLAND OF WAK-WAK 
Land 
Tap: The power of target creature with flying becomes 0 until end of turn.

JANDOR'S RING 
6 
Artifact 
If you would draw a card and ~ is untapped, look at the top card of your 
library instead. You may pay 2 and tap ~ to put the top card of your library 
into your graveyard. Then, draw a card.

JANDOR'S SADDLEBAGS 
2 
Artifact 
3,Tap: Untap target creature.

JEWELED BIRD 
1 
Artifact 
Remove ~ from your deck before playing if not playing for ante. / Tap: Draw a 
card. Put all cards from your ante into your graveyard, then put ~ into your 
ante from anywhere.

JIHAD 
WWW 
Enchantment 
As ~ comes into play, choose a color and an opponent. / When that player 
controls no cards in play of the chosen color, sacrifice ~. / White creatures 
get +2/+1.

JUNUN EFREET 
1BB 
Creature - Efreet 
3/3 Flying 
At the beginning of your upkeep, sacrifice ~ unless you pay BB.

JUZAM DJINN 
2BB 
Creature - Djinn 
5/5 
At the beginning of your upkeep, ~ deals 1 damage to you.

KHABAL GHOUL 
2B 
Creature - Ghoul 
1/1 
At the end of any turn, put a +1/+1 counter on ~ for each creature put 
into a graveyard from play this turn.

KING SULEIMAN 
1W 
Creature - King 
1/1 
Tap: Destroy target Djinn or Efreet.

KIRD APE 
R 
Creature - Ape 
1/1 
As long as you control any forests, ~ gets +1/+2.

LIBRARY OF ALEXANDRIA 
Land 
Tap: Add one colorless mana to your mana pool. / Tap: Draw a card. Play this 
ability only if you have exactly seven cards in your hand.

MAGNETIC MOUNTAIN 
1RR 
Enchantment 
Blue creatures do not untap during their controllers' untap steps and have "4: 
Untap this creature. Play this ability only during your upkeep.".

MERCHANT SHIP 
U 
Creature - Ship 
0/2 Islandhome (*) 
When ~ attacks and is not blocked, gain 2 life.

METAMORPHOSIS 
G 
Sorcery 
As an additional cost to play ~, sacrifice a creature. / Add X mana of any one 
color to your mana pool. X is equal to one plus the sacrificed creature's 
converted mana cost. Spend this mana only on playing summon spells.

MIJAE DJINN 
RRR 
Creature - Djinn 
6/3 
When ~ is declared as an attacker, flip a coin. If you lose the flip, tap 
~ and remove it from combat.

MOORISH CAVALRY 
2WW 
Creature - Cavalry 
3/3 Trample

NAFS ASP 
G 
Creature - Asp 
1/1 
Whenever ~ damages a player, it deals an additional 1 damage to that 
player at the beginning of his or her next draw step unless he or she pays 1 
before that draw step. 

OASIS 
Land 
Tap: Prevent the next 1 damage that would be dealt this turn to target 
creature.

OLD MAN OF THE SEA 
1UU 
Creature - Marid 
2/3 
You may choose not to untap ~ during your untap step. / Tap: You control 
target creature as long as ~ remains tapped and that creature's power is less 
than ~'s power.

OUBLIETTE 
1BB 
Enchantment 
When ~ comes into play, target creature phases out. / That card can't phase 
in. / When ~ leaves play, that card phases in tapped.

PIETY 
2W 
Instant 
Blocking creatures get +0/+3 until end of turn.

PYRAMIDS 
6 
Artifact 
2: The next time this turn target land would be destroyed, prevent that 
destruction. / 2: Destroy target local enchantment enchanting a land.

REPENTANT BLACKSMITH 
1W 
Creature - Smith 
1/2 Protection from red

RING OF MA'RUF 
5 
Artifact 
5,Tap,Remove ~ from the game: The next time this turn you would draw a card, 
instead put into your hand any other card that you own which is not in the 
game.

RUKH EGG 
3R 
Creature - Egg 
0/3 
When ~ is put into any graveyard from play, you put a 4/4 red Rukh 
creature token with flying into play at end of turn.

SANDALS OF ABDALLAH 
4 
Artifact 
2,Tap: Target creature gains islandwalk until end of turn.

SANDSTORM 
G 
Instant 
~ deals 1 damage to each attacking creature.

SERENDIB DJINN 
2UU 
Creature - Djinn 
5/6 Flying 
At the beginning of your upkeep, sacrifice a land. If that land is 
an island, ~ deals 3 damage to you. / When you control no lands, sacrifice ~.

SERENDIB EFREET 
2U 
Creature - Efreet 
3/4 Flying 
At the beginning of your upkeep, ~ deals 1 damage to you.

SHAHRAZAD 
WW 
Sorcery 
All players begin a subgame of Magic using each player's library as his or her 
deck for that subgame. Each player who doesn't win the subgame loses half of 
his or her life, rounded up. Each player shuffles his or her cards from the 
subgame into his or her library afterwards. (Cards on the stack, in players' 
hands, in play, in graveyards, phased out, removed from the game, or in an 
ante in the parent game are not taken into the subgame and are where they were 
before when the subgame finishes.)

SINDBAD 
1U 
Creature - Sindbad 
1/1 
Tap: Draw a card and reveal it, then discard it if it is not a land card.

SINGING TREE 
3G 
Creature - Treefolk 
0/3 
Tap: Target attacking creature's power becomes 0 until end of turn.

SORCERESS QUEEN 
1BB 
Creature - Sorceress 
1/1 
Tap: Target creature other than ~ is 0/2 until end of turn.

STONE-THROWING DEVILS 
B 
Creature - Devil 
1/1 First strike

UNSTABLE MUTATION 
U 
Enchant Creature 
Enchanted creature gets +3/+3. / At the beginning of enchanted creature's 
controller's upkeep, put a -1/-1 counter on that creature.

WAR ELEPHANT 
3W 
Creature - Elephant 
2/2 Banding, trample

WYLULI WOLF 
1G 
Creature - Wolf 
1/1 
Tap: Target creature gets +1/+1 until end of turn.

YDWEN EFREET 
RRR 
Creature - Efreet 
3/6 
When ~ blocks, flip a coin. If you lose the flip, tap ~ and remove it from 
combat.


--------------------------------------------------------------------------------

(*) {Land}home text: (This creature can't attack unless defending player 
controls any {land}s. If you control no {land}s, sacrifice this creature.) 
(*) {Land}walk text: (If defending player controls any {land}s, this creature 
is unblockable.)

    Source: geocities.com/tokyo/harbor/3058

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