3 x reaction mass thrusters on the back (1), and feet (2), total thrust
544 kN each.
Assorted small reaction thrusters and gyroscopes for all-environment
maneuvers, attitude adjustment, and stability.
Miniaturized fusion reactor providing electrical power to the
mecha. Total output, unknown estimated to be in
excess of 6000 kW.
15 Standard canisters of reaction mass
484.7 liters of reactant for fusion engines.
Max Speed @ 30,000 meters:
6231 kph (Mach 5.8)
Max Speed @ Sea Level:
2866 kph (Mach 2.7)
* = Earth-normal conditions and without thrusters
** = Continuous operational use.
V. Sensory Systems:
Long range conventional radar system
Night vision optics
Telescopic optics (x40 magnification)
Low power broadband sensor jammer.
Hand Held Weapons::
1 x Automatic Rail Cannon: This weapon mounted in the mecha right
hand usually resembles a veritech gunpod, but contains a rail canon as opposed
to normal cannon. The cannon fires 100 gram shell at approx. 37 kps to a
4 km with excellent accuracy. The weapon
can fire at a rate of up to 120 rounds per minute with a 60 round clip. Most of the time the mecha carried at least one spare clip
behind the left arm shield. The weapon can be mounted on the back when not
2 x .85 MW projectable tachyon scythes: The two scythe
or sickle-like appendages can project from their housing behind the
shoulders with a chain like cable attached to each. .The blades can be fired
like a projectile, or wielded as a hand held weapon. The blades of the
scythe are surrounded by a tachyon field similar to those found on Terran
tachyon sabers. Each scythe is estimated to have approximately 60
meters of chain and enough power to last for 120 seconds before needing to
2 x .15 MW projectable tachyon spikes: Each foot of the
Gilgamesh I contains a hidden tachyon spike. The spike functions in a
similar manner to the scythe and is also attached to a long chain allowing
the Gilgamesh I to grapple enemy mecha making them easy prey for the scythes
or their claws. Each spike has enough energy for 60 seconds of continuous
use before needing to be recharged.
x .25 MW projectable tachyon spikes: Each knee has two spikes that can
be fired or projected similar to the scythes described above in addition to
three more spikes located on either hand. Like the spikes located in
the feet, these spikes are usually not used an offensive weapon, but to
grapple enemy craft to make their elimination all the more easy.
However, the finger spikes differ slightly from the knee spikes. The
finger spikes are able to direct a tachyon stream continuously while attached
to an enemy craft which make these weapons very dangerous and deadly for
those caught in their grip. Each spike has enough stored energy for 60
seconds of continuous use before needing to be recharged.
2 x Hades missile launchers: Each forearm contains a
mini-missile launcher loaded with the
MPZM-3 Hades multi-purpose
mini-missile. These missiles, similar in concept to the Terran
are designed to be used in concentrated swarms. When not in use, the launcher
is concealed behind armor plating. The launcher assembly rises out of
the arm near the elbow when firing allowing all missiles to be fired in
needed. Each launcher holds 16 missiles ready to fire for a total of
The armor of the Gilgamesh Type II is composed of an advanced alloy composed
of unknown metals. Whatever the metal, it stops all small arms and heavy
infantry weapons fire, as well as provided good resistance to light
mecha-mounted weaponry, such as the Zentraedi 22.3mm HE autocannon round, and
fair resistance to medium mecha-mounted weaponry, such as the Valkyrie's 55mm
The Gilgamesh Type II provided full protection from nuclear, biological, and
chemical hazards, using a sealed cockpit environment. The internal consumables
supplies could provide breathable atmosphere for four days maximum.
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