/=================================\ | Final Fantasy Tactics FAQ | | Ver 0.15 | | | | Mantained by Ignacio de Lucas | | (delucas@hotmail.com) | \=================================/ Special thanks to Eugene Shen (eshen+@andrew.cmu.edu) for a LOT of ability translations and contributions to other areas, not to mention the Introduction and Chapter One translations. This guy rules! Special thanks also to Darren Chan (hhchan@sfu.ca) for tons of info about side quests, ability points and the Chapter One and Two Translations, among others. Thank you very much! Lots of thanks to Somsak Sriprayoonsakul (b39ssy@std.cpc.ku.ac.th), Tassapol (tassapol@asianet.co.th), Ashkaan Rahimi (RahimiM@aol.com) and Slick (jlin@megsinet.com) for translations of the abilities. Thanks also to Wardancer (shard@aa.net), Dixie (dixie4@rad.net.id), James Jacobs (CHIBI@oro.net) and again Somsak Sriprayoonsakul, for info on obtaining the missing jobs. Thanks to Lahseng (lahseng@speednet.com.au) for general game information. Thanks to Oscar Ramos for the auto-potion trick. Thanks to everyone! What's new: 0.15: Split FAQ into General FAQ and Abilities List Added Story Introduction ! Added Chapter One and Two translations by Darren Chan! Ignacio's note: they are supposed to be melded together with Eugene Shen's soon. Added how to obtain Samurai, Ninja, Mathematician, Bard and Dancer Added Elementalist, Dragon Knight, Talker and Summoner's abilities Added special jobs : Apprentice Warrior (Ramza, Dirita, Arugas), Holy Knight (Agurias), Engineer (Mustadio) Corrected Apprentice job name to Apprentice Warrior (rookie) Corrected some abilities (Mostly Reaction, Support and Movement) Added training methods in Miscellaneous sections by Eugene Shen Added info on sub-quests by Darren Chan Added how to know when a charged ability will take its effect in Miscellaneous section Added auto-potion trick by Oscar Ramos Translated character names in Chapter One's translation 0.1 : Added Chapter One translation by Eugene Shen ! Added ability list for White mage, Black Mage and Time Mage Finished the In You Shi action ability list Added some more explanation on Ability use Added town menus translations Added "Miscellaneous" section Made some reorganization Made some more ability corrections Removed the second appearance of the Monk's abilities list :) 0.05: Added status change translations Added status screen explanations Added item help translations Added map menus and sub-menus translations Added some explanation on ability use Added some explanation on "Can't fight" status Made some ability corrections 0.01: Initial release Hello! This is an FAQ designed to help non-Japanese players through this superb game. You will need a Japanese ascii viewer to display the Japanese characters : you can find one at (www.njstar.com). It comes with a handy Japanese-English translator, which is what I used to make most of this document. From version 0.15 on, I had to split the FAQ into two parts: the General FAQ (this part) and the Abilities List (the other part, generally fftabil.txt), because NJStar can only work with files of less than 64K. I'm Spanish and my knowledge of English is not very high, so apologies in advance for any grammatical and spelling errors you may find in this document. Eugene, who made many of the ability translations (as well as the Chapter One's) is Chinese, so he will be able to translate the meaning of the Kanji, but not the pronuntiation as it is different between Japanese and Chinese. As the pronuntiation of a Kanji is needed to write it down with a Japanese word processor, what this means is that we may not be able to transcribe some Kanji to the document, even knowing it's meaning. I will usually put four things in each translation: Japanese : The original Japanese name in Kana or Kanji (Japanese alphabets). Romanji : A phonetic translation of this name in Romanji (Roman alphabet). Translation : A literal translation, to the best of my ability. Effect : A translation of its effect. In many cases I will not be able to write down some or all of the Kanji in the ability's name. In these I will put a single question mark for each untranslated Kanji so you can match the lenght of the name and the relative position of each of the other Kanji. * Index * 1. - Begining the game 2. - Battle menus 2.1 - General menu 2.1.1 - Option menu 2.2 - Unit menu 2.2.1 - Action menu 3. - Map menu 3.1 - General menu 3.2 - Town menu 3.2.1 - Shop menu 3.2.1.1 - Shop equip menu 4. - Status Screen 4.1 - Status Main menu 4.1.1 - Items menu 4.1.2 - Ability menu 5 - Job and Ability System 6 - Status Changes 7 - Job's requirements 8 - Translations 8.0 - Introduction 8.1 - Chapter 1 8.2 - Chapter 2 9 - Miscellaneous * 1 ‐ Begining the game * * Choosing your character's name * The default name for your main character is ラムザ (RAMUZA), which may also be spelt as Lamuza, Ramza or Lamza. Japanese Romanji Translation かな Kana Display Hiragana alphabet カナ KANA Display Katakana alphabet ?? ?? Display Romanji alphabet 漢字 Kanji Choose one of three ways to select Kanji 終了 End Finish your character's name You must now enter your character's (Ramza from now on) birth date. Left/Right switches between month and day. This date determines Ramza's Zodiacal sign and how good he will be in battle against people of other Zodiacal signs. After the intro, you will begin your first battle. This is pretty much automatic, as you can only control Ramza. * 2 ‐ Battle Menus * * 2.1 - General menu * To activate this menu, press Triangle when no character is selected (so you must press X to de-select your current character before) Japanese Romanji Translation アクテイブターン AKTEIBUTAAN Active Turn (Display the order in which units will make their next turn) ウニットリスト UNITTORIST Unit List オプション OPUSHON Option * 2.1.1 - Option menu * Japanese Translation 1 カーソルの移動方? Cursor movement axis (which axis is the left-right on the joypad; it is the NW-SE by default) 2 カーソルのリーピトの速度 Cursor repeat speed 3 ?????のカーソル??速度 Cursor ?? Speed 4 ?カーソルのリピート速度 Menu cursor repeat speed 5 メッセージの???? Message ??? 6 ナビゲーションメッセージの有無 Navigation Message Frequency? 7 アビリテイ?の?? Ability ??? 8 ??メッセージの?? ??? Message ??? 9 ???Jp??の?? ??? Jp ??? 10 ターゲット??の?? Target ??? 11 ショプ????可アイテムの?? Shop ??? Item ??? 12 ショプチェンジ?の???? Shoptender ??? 13 サウンド Sound (Monaural/Stereo/Wide) 14 ????た?す Option set (Customize/Standard, basically a way to reset the options to default) * 2.2 - Unit menu * Activated by pressing O over one unit Japanese Romanji Translation 移動 Idou Move unit 行動 Koudou Action ?? ?? End active turn ステータス SUTEETASU Status オートバトル OOTOBATORU Autobattle * 2.2.1 - Action Menu * It varies depending of the abilities of the selected unit, but it will always include たたかう (Fight). * 3 ‐ Map Menu * * 3.1 - General menu * This menu is activated by pressing the triangle button. Japanese Romanji Translation 移動 Idou Move (Selec destination) ?? ?? Status screen ブレイブストーリ BREIBSTOORI Brave story (see events and char. descriptions) チュートリアル TYUTORIARU Tutorial (in Japanese :) ) データ DEETA Data (Save/Load) オプション OPUSHON Options (See above) * 3.2 - Town menu * This is activated by pressing circle on the city you are in. Japanese Romanji Translation 酒場 Syujou Bar ショップ SHOPPU Shop ?士??? ?Shi??? ?? Person ?? (Recruit rookies) * 3.2.1 - Shop menu * Japanese Romanji Translation 購入 Kounyuu Buy 売? Bai? Sell ??? ??? Equip from shop stock ??出る ??Deru Leave shop When buying and selling, remember that you can go from one type of items to another by pressing left/right. When buying : Pressing triangle over an item will display your unit list telling you who can equip the item. Japanese Romanji Translation - Can equip 装備不可 Soubihuka Can't equip 装備中 Soubinaka Already equipped You can then position the cursor over any unit and press circle to see how equipping it would affect that unit's stats. When selling : The numbers displayed next to each item show : how many you have/how many are equipped. * 3.2.1.1 - Shop equip menu * This is where you can equip all your units and when you are finished, you pay all you have bought. Japanese Romanji Translation 試着 Sityaku Try wear (Equip) ??試着 ??Sityaku ??? Try wear (Optimum) 試着?? Sityaku?? Try wear ??? (Unequip, leaves you with what you had before) 売? Bai? Sell 試着修了 Sityaku Finish try wear syuuryou * 4 ‐ Status screen * ------ -------------------------- | | Lv.01 Exp.00 | O 01 Ramza | | | HP |||||||| 010/010 | ___ ナイト | | | MP |||||||| 005/005 | \ / | | | CT |||||||| 100/100 | /_\ Brave 72 Faith 70 | ------ -------------------------- Explanation Lv and Exp are your general level and general experience points, as opposed to job points and levels. HP, MP and CT are your Hit points (current/Maximum) Magic points and Charge Time. The last tells you how much time remains until that character's next turn. 00 means he/she has just finished a turn and must wait one full round, and 100 that this is his/her active turn, unless there are other characters who have 100 CT as well. The CT charge speed is determined by that of the character. O 01 : Here, the O is supposed to represent a colored ball that tells you which side is this unit on. Blue is your side, and red the enemies side. The number indicates the number of this unit on the current combat (not the turn order, just for reference purposes). Brave and Faith : These are characteristics that I suppose affect the reaction and power of the unit, but I don't know in which way exactly. -------------------------------------------------------------- | Move ... 4 Wep.Power AT C-EV S-EV A-EV | | Jump ... 3 R...003 / 05% (Sword) 06 / 10% / 13% / 00% | | Speed ... 06 L...000 / 00% (Rod) 04 / 00% / 03% / 00% | -------------------------------------------------------------- Explanation Move is the number of steps the unit can make in one turn. Jump is the maximum height the character can overcome when changing from one square to the other. I think this is the upward jump height but I don't know if this affects the downward jump (units can't jump down from too high places) or the horizontal height (units make this when jumping from one building to other, and in order to take shorcuts. I love the way the AI is implemented in this game :) ). Speed affects the CT recharging rate. Wep.Power shows the start for both arm's weapons. The left number is the weapon's attack power, but the right one is defined in the help option (and translated with some NJStar help) as "Evade Rate". I don't know if that means the chance of blocking an attack with that weapon, or the chance the enemy has of evading that weapon's attack. The first one would make more sense as increases in this parameter when equipping new weapons are listed in blue (positive) and obviously you want to have a higher chance of blocking an attack yourself. The next part shows your general attack power and evade rates, both physical and magical. The sword symbolyzes physical parameters, whereas the rod means magic ones. As for the parameters themselves, they are: AT : Attack power C-EV: Character's innate evasion chance S-EV: Shield block chance A-EV: Accesory evasion/block chance I know it sound a bit strange listing all those evade rates separately but I'm almost sure of all of them, except for the character one. Notice how there is no "defense power" stat anywhere. That's because this game hasn't one! The attacks and spells always do around the same damage even to different enemies. If you notice, armors and helmets only raise your character's HPs (and MPs), and shields and accesories give you evade rates. It seems somewhat strange not having different defense power and that, but I'm pretty sure that's the way it works. * 4.1 - Status Main menu * This menu is activated by pressing triangle button when inside the status main screen. Japanese Romanji Translation アイテム AITEMU Item アビリティ ABIRITI Ability ジョブチェンジ JOBUCHENJI Job Change ?名 ?Mei(?) Dispose unit ユニット?? YUNITTO?? Unit sort method * 4.1.1 - Items menu * Japanese Romanji Translation 装備 Soubi Equip items ??装備 ??Soubi Optimum equipment ?? ?? Unequip items リスト RISUTO List This menu appears when selecting an item from the list (press circle button twice over it). Japanese Romanji Translation ?? ?? Dispose item 一??? Ichi??? Unequip this item from all units ?? ?? Item sort method These are translations of the red Kanji that say some things about the item or ability you are asking about (press select). Japanese Romanji Translation 武器攻撃力 Bokikougeki Weapon attack power: chikara 回避率 Kaihisotsu Evade Rate: ?程 ?Tei Range: 両手可 Ryouteka Can be used with "Two-Handed Weapon" ability 二刀流可 Nitouryuuka Can be used with "Weapons on both Arms" 回復 Kaifuku Recover: 解消 Kaisyou Cure status: * 4.1.2 - Ability Menu * Japanese Romanji Translation セット SETTO Set ("equip" abilities from the ones the character has) ?? ?? "Unequip" abilities ?える ?Yeru ?? Gain ("buy" abilities with the JPs) * 5 ‐ The Job and Ability System * This section intends to explain the 3.1.2 menu (just above) and give you an idea on how to use these abilities. The first step when learning new abilities is choosing a job for your character. Each character can change jobs at any time in the Abilities menu, as many times as he/she wishes, but he can only change to a job he has already received (more on this later). When you choose a job, you will notice that your character can equip different weapons and armor than before. His/her Stats will also vary, and if you change from a Monk to a Black Magician you will notice a drop in his/her HP max level, as well as an increase in his/her MP max level. When you enter a combat you may notice some other differences in his/her performance: namely, he will have a new command under "Fight". At first the character will not be very good in his/her new job. If you chose a Black Magician, he will not have any Black magic spells and so his/her Black Magic command will appear grayed and may not be selected. To make the most of his/her new job, you will want to learn abilities. As he/she fights and wins, he/she will gain, in addition to general Experience Points (used to raise his/her general level), Job Points (JPs from now on) for his/her current job. These have two meanings: First, pretty much like regular Exp, earning certain amounts of Jp for a single job will raise that job's level for that character, giving him better characteristics. You don't have to accumulate Jps without using them, however, because for raising levels purposes all Jps received so far are counted (both used and remaining). Second, you can use those Jps to learn or "purchase" new abilities. Perhaps the first type of abilities you should look for are "Action abilities". These are marked by a Thunderbolt Arrow sign. This kind of abilities are the ones that can be used by means of that job's special command. In the above example, you could buy "Faia" and "Burizado" and your black mage would be able to cast them by selecting "Black Magic" from the action menu, then the spell you want to cast. The difference in Final Fantasy Tactics's system, however, is that it allows you to turn that Black Mage into a Knight, and keep the ability to cast those spells. To do this, you just have to change the job of that character, then use the first option in the abilities menu to "Set" the second Action Ability of him/her to "Black Magic" (the second, because the first one would be "Sengi", the Knight's innate ability, and couldn't be changed). The new Knight would now be able to cast ALL the black magic spells he/she would have learnt (with the MPs and magic power of a Knight, though). So in short, you can use ALL the action abilities for the job you currently have (and that you have learnt), and ALL the action abilities of any other job you want. There are three other types of abilities besides Action. To see these abilities lists, you just have to press left/right when selecting which ability you would like to learn. These types are: Reaction: Their symbol is a V-shaped arrow. These can be randomly activated when the character is attacked, and are generally counterattacks of some type. Not all of them are activated by the same types of attacks, and some are more general than others. The Itemshi's "Autopotion" can activate anytime he/she loses HP, while the Thief's "catch" can only be activated when a Ninja throws an item at him/her. Support: Represented by a loop arrow. These are "general" abilities and are most varied in the ways they can be used. They may be continuous or not, or even be activated by an additional command (such as the Itemshi's "Change equipment"). Note that some of these are inherent to its job and as such do not require to be "equipped" or even "purchased" as long as you do not change that character's job. The purpose of their existance is to allow you to "export" them to other jobs. Movement: Represented by a foot. These are activated when the character moves. These three types of abilities work in a somewhat different way than the Action ones. You must "Learn" ("purchase") and "Set" ("Equip") them separately, and because there is just one slot for each of these types, you can never have more than one of these active at any time. (Excluding the current job's inherent support abilities). * 6 ‐ Status Ailments * * 6.1 - Negative Status Ailments * Japanese Romanji Translation Effect 毒 Doku Poison Lose HP gradually 睡眠 Suimin Sleep Can't do anything 沈黙 Chinmoku Silence Can't cast spells 暗闇 Kurayami Darkness Hit rate goes down 混乱 Konran Confusion Attack units on both sides チャーム CHAAMU Charm Attack own units バーサク BAASAKU Berserk Attack automatically. Attack power up 死の宣告 Shinosenkoku Death Sentence Countdown to 'Can't Fight' ドンムーブ DONMUUBU Don't move Can't move ドンアクト DONAKUTO Don't act Can't perform actions 石化 Ishika Stone Can't do anything オイル OIRU Oil Fire damage is increased カエル KAERU Toad Can't use abilities but fight and toad spell. Stats are lowered チキン CHIKIN Chicken Flee automatically アンデッド ANDEDDO Undead Receive damage from cure spells, etc... スロウ SUROU Slow Halves charge speed 戦闘不能 Sentouhunou Can't fight Can't do anything (all HP lost) Sleep, Charm and Confuse status are cancelled by a physical hit. Some notes about Sentouhunou : when a character loses all of his/her HPs, a counter will appear above his/her head. It will usually start on 3 but it may also begin with 2. Each full turn of combat, the counter will decrease one unit, and when it's on 0 and another turn passes, the character will die PERMANENTLY. So if you don't want to lose that character, you better use a Fenix no O or Raise magic on him/her! There are two exceptions to this: Special characters (guest) are of vital importance for the plot and they never die (they have stars over their heads instead of a counter). Ramza, however, does have a counter and I supppose the game would be over if he dies. When a character dies, he/she will turn into a chest or a crystal. Chests usually contain and item that was worn by that character, and are generally left out by humans. Crystals may be of two colors: the blue one restore full HP/MP to the one that touches them, while yellow ones can be exchanged by the automatic learning of an ability or by full HP/MP recover as the blue ones. A menu with those options will pop up when you touch them. * 6.2 - Positive Status Ailments * Japanese Romanji Translation Effect ヘイスト HEISUTO Haste Doubles charge speed リジェネ RIJENE Regene Recover some HP before each turn リレイズ RIREIZU Reraise See below プロテス PUROTESU Protect Halves physical damage シード SHIIDO Shield Halves magic Reraise avoids the character's death when he/she is in the 'Can't fight' status and the counter above him/her reaches zero. Instead, he/she will be revived just as if Raise was cast on him/her. * 7 ‐ Jobs Requirements * * Job Change Chart * Apprentice Item User (2) / \ (2) (2) / \ (2) / \ / \ Knight Archer White Mage Black Mage (3) | | (3) (3) | | (3) | | | | Monk Thief Yin/Yang Mage Time Mage (4) | | (4) (3) | | (3) | | | | Elemental Mage Dragon Knight Speaker Summoner \ / \ / (5) \ / (5) (5) \ / (5) \ / \ / Dancer Bard (female only) (male only) Samurai Ninja Mathematician (Archer : 4) (Knight : 4) (White Mage : 5) (Thief : 5) (Monk : 5) (Black Mage : 5) (Elem.Mage : 2) (Dr.Knight : 2) (Yin/Yang Mage : 4) (Time Mage : 4) Example : When Archer level reaches 3, the "Thief" job will become available (but only for the unit that reached level 3 on Archer). When Elemental Mage level reaches 5 AND Dragon Knight level reaches 5, "Dancer" job will become available. For the Samurai, Ninja and Mathematician, I have listed the prerrequisite jobs with their levels. The abilities list is in the other file ("fftabil.txt").