Paintball Game Variations
Unless otherwise stated, all these games have 30 minutes time limits. You're out if you or your gun get hit by paint that splatters larger than a quarter or you call yourself out.

Hunter/Hunted

Here is Garrett’s idea for a game:
You get as many colored arm bands as there are players. Red goes after orange, orange goes after yellow, yellow to green, green to blue, blue to violet, violet to red. You have to shoot the people in order, so it’s like a predator and a prey. After red kills orange he moves onto yellow etc. until it’s a 1vs 1 duel and the last man standing wins.  It could be made with teams of 2 also.

Center Flag

This game is the like Capture the Flag, except that there’s only 1 flag in the center of the field. The object is to get the flag to the other side of the field. It is essential to get a fast start, though it isn’t necessary to attack the other team.
This can be played with 2 or more teams, or prehaps even with every man for himself.

Lobster Frenzy

For this game, there are numerous flags stations in various positions on the field. Each team or player must go to the flag stations and get a flag. The person with the most flags wins. Instead of flags, there could be different colored markers and each player would have to mark a piece of paper. Whoever goes to the most stations wins.

Top Start
The attacking team starts at the top of the field not the bottom.

Zombification
Players are divided into two teams, 2/3 of the players will be the National Guard and the rest will be the Undead. The Undead (Zombies) start in the field. They must walk with their arms outstretched to show their zombieness. To kill a zombie, you must shoot them in the head. Anyone shot by a Zombie becomes zombified (becomes a zombie) after 30 seconds.

Crack Village
One teams must defend the Crack Village, while the other team attacks the Crack Village.
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