Four Willows Weeping

Games

Torchbearer is my game of mythic fantasy. It's my baby. Have you ever been reading the Arabian Nights or the Gilgamesh saga or Beowulf or the Ramayana and said to yourself, "I wish I was that cool"? Well, Torchbearer is about telling stories where you are that cool. Coming up soon: some sample characters and a few essays on how to use the Torchbearer system to play other games.

The Calligrapher's Sword is a little bit of a trip. It's my vision of the Neverending Story, but it's a different story, because you're special and can change it. In name it's a game about dreams and dreaming, in a world you can change by remembering it's not real. But it's not just that. The Calligrapher's Sword is about your deepest emotions, given form and life of their own.

Refreshing Rain is my wuxia game. Now, wuxia isn't a widely known term outside China, I'm made to guess. It means "chivalric warriors", if I'm not mistaken. Wuxia movies have found their way over here, under the wider umbrella of kung-fu. Iron Monkey and Crouching Tiger, Hidden Dragon are my two pet examples of the genre: ultimately they're about why the characters are fighting, not whose kung-fu is better than whose. So, this is what my game is about: who you're fighting for. Granted, there's astrology and Taoist alchemy and Ma Jiang mixed in there too, but that's all window dressing. Really.

Snow From Korea is a game I designed for The Forge's biannual Iron Game Chef event, where we are given four ingredients, words, and we have a week to incorporate at least three into a game of a specified genre. This event's words were Assault, Dawn, Ice, and Island, and the genre was fantasy. Snow From Korea is not exactly what you would call a fantasy game, but I think it was a very successful design.

Exalted, White Wolf's game of epic cinematic fantasy, is the game I'm running right now. This page has a collection of characters, Artifacts, house rules, and setting stuff, or should.


 
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