1-
A suspect in unfamiliar turf will run into the woods when chased and
hunker-down until he is sure his pursuer has passed. He will try to
come
out and cross over the road.
2-
If forced deeper into the woods, the suspect will look for lights and
sounds of civilization and go in that direction.
3-
Once pushed, he will not stop moving unless he believes he will be
detected.
4-
Suspects tend to look for the easiest path across water, evan if it
means giving up some of their lead time, unless you're right on
their tail. They will look for rocks or branches to cross over on
or a narrow spot where they think they can jump.
5-
When tracking on the street, the suspect will cut corners to shorten
his
path, unless he fears detection. Check these areas for sand drifts
that gets trapped against curbs and driveways. Footprints are common.
6-
Once a suspect knows there is a K9 tracking him, all bets are off!
They
will climb trees, bury themselves in leaves or soil, submerge in
water,
swamp or mud, climb into pipes, crawl spaces and
under cars.
1-
The simple method used to determine your perimeter is based on the
following formula: The average suspect is capable of traveling 2 city
blocks (2/10 mile) per minute after first the encounter.
2-
The formula used to determine the area to be searched is slightly
more complicated. (3.14 times the radius squared)
A- You must first identify the actor as a suspect or
victim.
1- A lost adult moves at about 2 miles per hour on flat
ground.
2- A suspect can cover 4 miles per hour (15 minute mile).
B- Determine the radius based on victim/suspect
and time lapsed
since first encounter.
C- Multiply 3.14 times the radius squared.
EXAMPLE: If you have determined that the victim was last
seen one
hour ago, then the formula would be:
3.14 X 2 X 2 = 12.56 Square Miles of search area to cover.