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These are my extra Star Trek 2nd Edition CCG Event cards that I will Trade. Perhaps I have what you need. I will even trade 3 for 1... LET'S DEAL!!! The only way YOU lose is by NOT ASKING!! |
A Few Minor Difficulties 14C22 A Second Chance at Life 3C33 Abduction 3R34 Adding to Our Perfection 3U35 Aggressive Solutions 8C24 (3) Are you officering me... a Bribe? 14C23 Assassination Plot 2R31 Assimilation Techniques 8C25 (3) Astrometrics Lab 1C75 At an Impasse 4U39 BaH! 1U78 Bajoran Gratitude Festival 1C79 Biological Distinctiveness 4U42 Blind Spot 1C81 Borg Cutting Beam 3S36 Born for Conquest 2U32 Bound by Addiction 8C26 (3) Brutal Struggle 1U82 Call of the Nagus 13C24(3) Call To Arms 13U25(6) Captain on the Bridge 4C43 Cargo Run 2C34 Clarity 14R24 Collateral Damage 4C45 Common Ground 2R35 Complications 2R36 Condition Red 12U22(3) Confessions of a Captain 10U24 (2) Continuing Committee Hearing 8C27 Crowd Control 2C39 Cry "Havoc!" 1S83 Dabo! 8R28 D'Arsay Archive 1S84 Days of Atonement 1U85 Deep Hatred 4C46 Defend Our People 8C29 (3) Deja Q 14C25 Delicate Negotiations 7C19 Deploy the Fleet 4U47 Desperate Sacrifice 4U48 Destined To Be 8C30 (3) Destiny Reset 10U26 (2) Diplomatic Offer 8U31 (1) Diplomatic Overture 1C86 Discovered 12U23(3) Dispensing the White 3C41 Disruptive Presence 14U27 Distant Control 14R26 Enemy in Your Midst 3C43 Energize 13U27(4) Feast on the Dying 1C88 Ferocity 2U42 Final Cry 12U24(3) Finding Our Way 10C27 (3) First-hand Experience 8C34 (3) Five Year Mission 14C28 For the Cause 2C43 Forcing Their Hand 4U53 Gatherer's Raid 14C29 Getting Under Your Skin 4U55 Ghost Stories 14R30 Good Shepherd 14C31 Gunboat Diplomacy 4C56 Hall of Warriors 14C32 Heart of Glory 2C45 Hollow Pleasantries 4C57 Holodeck Grid 7U21 Holographic Hoax 4C58 How Would You Like a Trip to Romulus? 1R90 Hurried Departure 12U25(2) I Don't Like to Lose 3R44 FOIL Improvised Modifications 14C33 In a Mirror, Darkly 14R34 In the Pah-wraith's Wake 7C22 Jem'Hadar Ambush 3C45 Jem'Hadar Birthing Chamber 3R46 Just Like Old Times 1U92 Kotra 2U46 Labor Camp 1U93 Latinum Storage 8R35 Legal Proceedings 2C47 Let Honor Guide You 1U94 Life Support 2C48 Line of Defense 1C95 Make a Run for It 10C28 (3) Making It Work 10C29 (2) Mutual Advantage 4C63 |
No Escape 4C64 No Love for the Spoon Heads 1U97 No Peace in Our Time 1R98 Not Easily Avoided 12U26(3) Not Easily Destroyed 8C36 (3) Nothing That Happens is Truly Random 1U99 "Observer" from the Obsidian Order 1U100 Obstacle to Opportunity 12U27(3) One Man Can Summon the Future 14C36 One Man Cannot Summon the Future 13C30(2) Optimism 12U28(3) Order of the Bat'leth 1U101 Party Atmosphere 4C66 Peacemaker or Predator? 1C102 Peidor Jol 2U51 Personal Forcefield 2C52 Pickpocket 2C54 Plasma Energy Weapon 12U29(3) Political Leverage 2U55 Power Shift 4U67 Power to the Weapons 2C56 Precise Attack 1U105 Predicament 13U31(6) Preeminent Precision 8U37 (2) Prejudice and Politics 1U106 Process Identification 1U107 Pulling the Strings 4C69 Quark's Advice 14U37 Quite a Coincidence 3C50 Rash Aggression 2C57 Reclaim Terok Nor 14C38 Recover Components 7C24 Regeneration Alcoves 3C51 Rescue Captives 1U108 Restorative Responsibility 8C40 (3) Romulan Intelligence Network 1U110 Rule of Acquisition #18 12U30(3) Rule of Acquisition #22 7C26 Rule of Acquisition #76 7C27 Rule of Acquisition #102 8U41 (2) Sabotage Program 3U52 Salvaging the Wreckage 2C60 Seal the Temple's Door 8C42 (3) Seasoned Leader 13C33(3) Seeing Double 7C30 Shared Problems 4C72 Sluggo 3R56 Smuggling Run 2U63 Sonchi 7C31 Standard Cardassian Procedure 1U111 Standard Orbit 14U39 Standing Your Ground 4C73 Staunch Determination 2U64 Stir Crazy 3C58 Storage Compartment 2.0 REPRINT FOIL 4R74 Strafing Fire 8R43 (1) Straight and Steady 14C40 Tactical Planning 1U112 Taken Prisoner 1U113 Target Practice 8C44 (3) Temba, His Arms Wide 2U66 Tempted By Flesh 4U76 That's the Last Time 8C45 (3) The Blight 3R59 The Key to Victory 4C77 The New Occupation 14C41 The New Resistance 6P31 FOIL The Reckoning 14U42 The Reman Mines 1U117 The Trial Never Ended 3U63 These Are the Voyages 13C37(3) To Be A Warrior 13C38(1) To Boldly Go 1U118 Tongo: Confront 7U33 Transporter Buffer 8C47 (3) Undercover Resource 4U80 Unexpected Difficulties 2C69 Vacation from the Continuum 14U44 Vedek Assembly 7U34 VIP Welcome 4C81 Vorta Cloning 3C67 Vorta Experiment Tables 13U40(4) Walk the Line 14C45 Warrior's Birthright 1C119 Watch Dog 13C41(3) We Are Back 4C82 We're All On Strike 8U48 (1) We Will Not Surrender 2U73 Worth the Price 7C35 You Have a Disease 12U32(3) Your Fear Will Destroy You 4U84 |
12/31/2007 |