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These are my extra
Star Trek 2nd Edition CCG
Event
cards that I will Trade.  Perhaps I have what you need. 
I will even trade 3 for 1... LET'S DEAL!!! The only way YOU lose is by NOT ASKING!!
kdbonham@msn.com
A Few Minor Difficulties 14C22
A Second Chance at Life 3C33
Abduction 3R34
Adding to Our Perfection 3U35
Aggressive Solutions 8C24 (3)
Are you officering me... a Bribe? 14C23
Assassination Plot 2R31
Assimilation Techniques 8C25 (3)
Astrometrics Lab 1C75
At an Impasse 4U39
BaH! 1U78
Bajoran Gratitude Festival 1C79
Biological Distinctiveness 4U42
Blind Spot 1C81
Borg Cutting Beam 3S36
Born for Conquest 2U32
Bound by Addiction 8C26 (3)
Brutal Struggle 1U82
Call of the Nagus  13C24(3)
Call To Arms  13U25(6)

Captain on the Bridge 4C43
Cargo Run 2C34
Clarity 14R24
Collateral Damage 4C45
Common Ground 2R35
Complications 2R36
Condition Red  12U22(3)
Confessions of a Captain 10U24 (2)
Continuing Committee Hearing 8C27
Crowd Control 2C39
Cry "Havoc!" 1S83
Dabo! 8R28
D'Arsay Archive 1S84
Days of Atonement 1U85
Deep Hatred 4C46
Defend Our People 8C29 (3)
Deja Q 14C25
Delicate Negotiations 7C19
Deploy the Fleet 4U47
Desperate Sacrifice 4U48
Destined To Be 8C30 (3)
Destiny Reset 10U26 (2)
Diplomatic Offer 8U31 (1)

Diplomatic Overture 1C86
Discovered  12U23(3)
Dispensing the White 3C41
Disruptive Presence 14U27
Distant Control 14R26

Enemy in Your Midst 3C43
Energize  13U27(4)
Feast on the Dying 1C88
Ferocity 2U42
Final Cry 12U24(3)
Finding Our Way 10C27 (3)
First-hand Experience 8C34 (3)
Five Year Mission 14C28
For the Cause 2C43
Forcing Their Hand 4U53
Gatherer's Raid 14C29
Getting Under Your Skin 4U55
Ghost Stories 14R30
Good Shepherd 14C31
Gunboat Diplomacy 4C56
Hall of Warriors 14C32
Heart of Glory 2C45
Hollow Pleasantries 4C57
Holodeck Grid 7U21
Holographic Hoax 4C58
How Would You Like a Trip to
                                    Romulus? 1R90
Hurried Departure 12U25(2)
I Don't Like to Lose 3R44 FOIL
Improvised Modifications 14C33
In a Mirror, Darkly 14R34

In the Pah-wraith's Wake 7C22
Jem'Hadar Ambush 3C45
Jem'Hadar Birthing Chamber 3R46
Just Like Old Times 1U92
Kotra 2U46
Labor Camp 1U93
Latinum Storage 8R35
Legal Proceedings 2C47
Let Honor Guide You 1U94
Life Support 2C48
Line of Defense 1C95
Make a Run for It 10C28 (3)
Making It Work 10C29 (2)
Mutual Advantage 4C63
No Escape 4C64
No Love for the Spoon Heads 1U97
No Peace in Our Time 1R98
Not Easily Avoided  12U26(3)
Not Easily Destroyed 8C36 (3)
Nothing That Happens is Truly Random 1U99
"Observer" from the Obsidian Order 1U100
Obstacle to Opportunity 12U27(3)
One Man Can Summon the Future 14C36
One Man Cannot Summon the Future
       13C30(2)

Optimism 12U28(3)

Order of the Bat'leth 1U101

Party Atmosphere 4C66
Peacemaker or Predator? 1C102
Peidor Jol 2U51
Personal Forcefield 2C52
Pickpocket 2C54
Plasma Energy Weapon 12U29(3)
Political Leverage 2U55
Power Shift 4U67
Power to the Weapons 2C56
Precise Attack 1U105
Predicament  13U31(6)
Preeminent Precision 8U37 (2)
Prejudice and Politics 1U106
Process Identification 1U107
Pulling the Strings 4C69
Quark's Advice 14U37
Quite a Coincidence 3C50
Rash Aggression 2C57
Reclaim Terok Nor 14C38
Recover Components 7C24
Regeneration Alcoves 3C51
Rescue Captives 1U108
Restorative Responsibility 8C40 (3)
Romulan Intelligence Network 1U110
Rule of Acquisition #18 12U30(3)
Rule of Acquisition #22 7C26
Rule of Acquisition #76 7C27
Rule of Acquisition #102 8U41 (2)
Sabotage Program 3U52
Salvaging the Wreckage 2C60
Seal the Temple's Door 8C42 (3)
Seasoned Leader 13C33(3)
Seeing Double 7C30
Shared Problems 4C72
Sluggo 3R56
Smuggling Run 2U63
Sonchi 7C31
Standard Cardassian Procedure 1U111
Standard Orbit 14U39
Standing Your Ground 4C73
Staunch Determination 2U64
Stir Crazy 3C58
Storage Compartment 2.0 REPRINT
       FOIL 4R74
Strafing Fire 8R43 (1)
Straight and Steady 14C40

Tactical Planning 1U112
Taken Prisoner 1U113
Target Practice 8C44 (3)
Temba, His Arms Wide 2U66
Tempted By Flesh 4U76
That's the Last Time 8C45 (3)
The Blight 3R59
The Key to Victory 4C77
The New Occupation 14C41
The New Resistance 6P31 FOIL
The Reckoning 14U42
The Reman Mines 1U117
The Trial Never Ended 3U63
These Are the Voyages  13C37(3)
To Be A Warrior  13C38(1)

To Boldly Go 1U118
Tongo: Confront 7U33
Transporter Buffer 8C47 (3)
Undercover Resource 4U80
Unexpected Difficulties 2C69
Vacation from the Continuum 14U44
Vedek Assembly 7U34
VIP Welcome 4C81
Vorta Cloning 3C67
Vorta Experiment Tables  13U40(4)
Walk the Line 14C45
Warrior's Birthright 1C119
Watch Dog  13C41(3)
We Are Back 4C82
We're All On Strike 8U48 (1)
We Will Not Surrender 2U73
Worth the Price 7C35
You Have a Disease 12U32(3)
Your Fear Will Destroy You 4U84
12/31/2007