Tres Ranchos District of the Boy Scouts of America
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CAMPOREES
Within the Tres Ranchos District the Camporees are usually sponsored by the Order of the Arrow. There are normally two Camporees scheduled per year. The Fall Camporee includes second year Webelos and is intended as an introduction to camping in the Boy Scouts Program. The Spring Camporee is for Boy Scouts only. The Camporees are usually held at one of our council camps, either Rancho Los Mochas or Royanneh.

For dates and additional information see the District Calendar.
Contact Bill Parker for more information




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SAMPLE EVENTS

The following events are ideas that you can use when planning a Camporee for your Troop or District:

LOG RAISING
First boy coils rope and throws it over branch from starting line, second boy ties timber hitch on log. Third boy hoists log about five feet off ground. Fourth boy ties clove hitch around stake to hold log in air. Each thing must be done in proper sequence and each from the starting line. All knots must be proper.
Score from one to twenty point for time, correct knots, spirit, and participation.
MATERIALS - One - 35 ft length of rope, 1 log, 1 peg.


COMPASS READING
Place about sixteen stakes about four feet apart in staggered positions. The judge will choose any stake as a starting mark and designate two more stakes. The boy will take a reading on the first stake and then from that stake to the next one as the judge observes. Each boy in the Patrol does this in turn. The stakes should be numbered for convenience in identification.
Score from one to twenty points for accuracy, spirit and participation.
MATERIALS - 2 or 3 compasses - 16 stakes numbered.


OBSTACLE COURSE
Three markers (stones, stakes or stumps) must be placed at twenty foot intervals from starting line. Patrol lines up behind line and each boy in turn runs to first marker and circles it from the right side and then the next is circled from the left side and the last marker is circled from the right side. Next marker on his return is circled from the left side and last marker is circled from the right side and he crosses starting line and tags next man. All markers must be completely circled in proper direction without touching any of them.
Score from one to twenty points on time,accuracy, spirit and participation.
Requires eight runners - Boys may run twice in short patrols.
MATERIALS - none.


STICK RELAY
A staff thirty six inches long is tied to a tree with a square knot about thirty feet from the starting line. At the signal first boy runs up and unties know, takes staff in both hands and steps over it and brings it up his back and over his head without letting go of the staff. He then replaces the staff and reties the square knot and runs back and tags the next man.
Score from one to twenty points for correct know, time, act properly accomplished, spirit and participation.
Requires eight runners - Short Patrols may run a boy twice.
MATERIALS - 2 staffs 36" long - 1 piece of 1/4" rope 3' long


TENT PITCHING
Each Patrol will start with a folded tent, two poles and proper amount of stakes. On signal to go the Patrol will erect the tent as quickly and neatly as possible. Then take down and fold nearly.
Score from one to twenty points for time, neatness, proper set-up, tautline hitch, spirit and participation.
MATERIALS - 2 tents -(with poles & stakes)


FIRE BY FLINT AND STEEL
Each boy in the patrol will have a chance for thirty seconds to light his tinder. Each patrol has eight tries (Short Patrols may double boys but no boy will try more than twice.)
Score from one to twenty points for success in lighting fire, spirit and participation.
MATERIALS - 4 sets of flint & steel - .000 steel wool for tinder.


FIRE BY FRICTION
This is done with two teams of three boys each. Each patrol will have two tries one with each of their teams for ninety seconds apiece. One boy holds the center stick on the tinder and one boy is on each end of the Bow (two man saw type) One pulls as the other pushes.
Score one to twenty points for success in lighting tinder, spirit and participation.
MATERIALS - Two friction sets - tinder


OVER AND UNDER RACE
One boy stands facing starting line about twenty feet away, second boy stands back to starting line twenty feet from him. A marker is placed another twenty feet away from second boy. Runner comes out and dives under first boys legs without touching him and leapfrogs over second boy and then runs around marker. On return he dives under second boy and leapfrogs over first boy. There must be six funs (Short Patrols may run a boy twice).
Score one to twenty points for time, proper running, spirit and participation.
MATERIAL - none.


NATURE
There will be ten leaves or other species of Nature Lore on exibition. Each patrol will have ninety seconds to study them. Then they will be covered and each boy will take a paper and pencil and list correctly what he saw.
Score one to twenty points for correct answers and participation.
MATERIALS - Pencils - paper - Poncho for cover - exhibits


COMPASS GAME
Large circle is drawn on the ground and cards with compass reading initials are placed in proper sequence around the circle UPSIDE DOWN with N for North being the only one facing up. Boys at starting line twenty-five feet away. Judge calls out a compass point such as "North'North West" and first boy runs up and picks up the card laying where he things NNW is and without looking at it hands it to the judge, who checks it off right or wrong and he then calls another point for the next boy. This is repeated eight times. It is judged for time and for accuracy. It would eliminate error on replacing these cards if the judge were to number the blank side of the cards one to fifteen clockwise from N card.
MATERIALS - 4 sets of compass point cards


FIRST AID PROBLEM
Each boy in each patrol will be given a simple first aid problem (different one).
Score one to twenty points for skill and proficiency, spirit, and participation.
MATERIALS - Judges descretion


TRACKING
A tracking pit with ten tracks of birds, animals or snakes will be viewed by the patrol for sixty seconds and then covered. The boys will take pencil and peper and each list what he saw.
Score one to twenty points for correct answers, spirit and participation.
MATERIALS - 4 stakes - 20 feet of heavy twine for fence, paper/pencils.


TRAIL SIGNS
Material will be avaiable for each patrol to set up as many trail signs as they can in two minutes that agree with the Scout Handbook.
Score one to twenty points for correct signs, spirit and participation.
MATERIALS - Straw - Rocks - Sticks


STRING BURNING
Material available to make fire. Try to burn string quickly.
Score one to twenty points for best time, proper dousing of fire, spirit and participation.
MATERIALS - 4 stakes - ball of string


MEASURING
Each boy in patrol gets a measurement height he cannot reach or length he cannot walk, or a width he cannot measure. Eight problems.
Score one to twenty points for correct answers, spirit & participation.
MATERIALS: Decretion of judge


FLAG RAISING
On signal lash four staves together, end to end and tie flag to the top. Attach three guy lines about two thirds of the way up the pole. Raise the pole and stake down the three guy lines so the pole will stand erect by itself.
Score one to twenty points for time, accuracy of work, spirit and participation.
MATERIALS - 4 staves - rope (1/4") for lashing & 3 (ropes) guy lines - 3 stakes - mallet - flag.


GET A MESSAGE THROUGH
Six boys are placed about fifteen feet apart. The judge wil show the first boy a message, he may study it for thirty seconds and then he runs to the second boy and whispers it to him. He in turn runs to number three boy and so on to the last boy who will write down the message on a card the judge will give him.
Score one to twenty points for time, accurace, spirit & participation.
MATERIALS - pencils & paper (Index cards)


KNOT TYPING RELAY
Eight boys line up at starting line and on signal one at a time run up to the judge who will give him a Tenderfoot Knot to tie on a bar. He must tie it properly and at command of judge untie it and leave rope laying over bar. He runs back and tags next man who repeats. (Short patrols may run a boy twice only.)
Score one to twenty points for correct knots, time, spirit and participation.
MATERIALS - Sixteen 3' pieces 1/4" rope.



SIGNALING
Two boys as senders and two boys as receivers placed about fifty feet apart. The judge will give senders a message of twenty six letters of the alphabet in jumbled form and spacing. The receivers will write down the letters and spaces (intervals or end of word) and when finished they will bring their card to the judge for correction.
Score one to twenty points for time, correct number of letters, spirit and participation.
MATERIALS - pencils & index cards


UNDRESS RELAY
Boys line up at start. First boy runs ten feet and takes off hat and lays it on the ground, then runs ten feet and takes off his neckerchief and lays it on the ground, then runs ten more feet and takes off his shirt and lays it on the ground, then runs ten more feet to a marker touches it and returns for his shirt, puts it on and runs to his neckerchief and puts it on and runs to his hat and puts it on and runs to line to tag next man who does the same. He must be properly dressed when he tags next man. Buttons (all) buttoned, shirt tucked in, neckerchief properly rolled with slide in place and hat correctly on head. Must be eight runs.
Score one to twenty for time, correct dress, correct order of acts, spirit and participation.
MATERIALS - none


ROPE RESCUE
Each boy has rope. At signal each ties on to next boy's rope. FIrst boy in line coils rope and throws it between two markers holding one end in his hand. Then he passes it to number two who does the same until there have been eight tosses. Knots must be square knot.
Score one to twenty points for time, correct knots, spirit and participation.
MATERIALS - 16 pieces of 1/4" rope 3' long.



CHAIR CARRY RELAY
At signal two boys form a four hand seat (BS Handbook)pick up the rider and carry him to marker and return. Next pair does the same and next pair does the same (making three runs). Must be a different rider each trip.
Score one to twenty points for time, spirit and participation.
MATERIAL - none


JUMP BELT RELAY
Number one and two in line each hold one end of a belt six inches off the ground. At the signal they run up the sides of their line and each boy in line must jump over the belt. Number one stays at end of line and number two return with belt to repeat process with number three and so on until there have been eight runs.
Score one to twenty points for proper running, time, spirit & participation.
MATERIALS - 2 scout belts.


MEANING OF SCOUT BADGE
(B.S. Handbook) Patrol lines up thirty feet away from judge. At signal first boy come up to judge and gives the meaning of the Scout Badge. Goes back and tags next boy who does the same until all have run.
Score one to twenty points for number of correct points in each answer, spirit, and participation.
MATERIAL - none


SCAVENGER HUNT
Judge will give each boy a list of objects which are within a reasonable radius (He may scatter foreign objects). Four of the same objects for each boy to collect and give to him.
Score one to twenty points for time, number of objects found, spirit and participation.
MATERIALS - Discretion of judge.


BUCKET RELAY
First boy will fill his bucket full at the tap and run to the second boy who takes it to the third boy and so on until it has had eight trips back and forth (Short patrols may run a boy twice.), at end bucket must have at least a pint of water in it.
Score one to twenty points for time, amount of water, spirit and participation.
MATERIALS - 2 pails


MAPPING
Judge will give paper to each boy who will draw and identify as many mapping symbols as he can remember from the Scout Handbook (25 symbols)
Score one to twenty points for number of correct answers, spirit and participation.
MATERIALS - Pencils - paper


SCOUT LAW PUZZEL
Judge will have twelve cards each with one part of the Scout Law printed on it shuffled. First boy runs up and lays them out in proper order and then judge reshuffles them as he runs back and tags next boy. There must be eight runs. (Short patrols fun twice.)
Score one to twenty points for accuracy, time, spirit and participation.
MATERIALS - 2 sets of cards with Scout Law


ANTELOPE RACE
Patrol lines up in relay fashion each boy holding the belt of the boy in front of him. At signal boys start and run to market and return without losing their hold on the belts.
Score one to twenty points for time, proper running, spirit and participation.
MATERIALS - none


These SAMPLE EVENTS come from the 1960 Outdoor Rally of the Oakland Area Council.

Send Us your favorite events to be added to this list of examples.



ADDITIONAL EVENTS


FIREMAN'S DRAG
Rescue man stands at starting line. Boys to be rescued lie at rescue line on their backs, with heads toward the rescuer. One signal go by judge rescuer runs to vicim and gets down on hands and knees and ties wrist of victim together and slips them over his head on to his neck. He then drags victim over the starting line where he unties wrists and then victim becomes rescuer and repeats. There must be seven boys draffed in each patrol so short patrols will use same men twice. When finished on their first drag they many run down and assum the position for the next draf at end of line.
EQUIPMENT NEEDED - 4 neckershiefs


FIRE BUILD & PANCAKE COOK
While one boy collects fire wood, another build fire,another mixes pancake batter, another cooks pancake brown on both sides. Another boy puts fire out. The whole patrol cooperates on this event. It is judged by time, efficiency and degree of success.
EQUIPMENT NEEDED: 4 small fry pans, 4 large spoons, 4 mixing pails or pans, wood kindling, pancake flour, water pail, bacon grease, matches


TENT PEG RACE
Boys run one at a time at judges signal to the peg line. First boy drives in one peg and runs back and tags next runner who repeats this. Pegs must remain standing to get full credit. No boy may set up a pin driven by another boy. This is a time and acuracy event.
EQUIPMENT NEEDED: 16 pegs, 4 mallets