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The Granstream Saga - Boss FAQ
Version 1.0
Done By: Tricrokra    (Tricrokra@hotmail.com)

Data of The Granstream Saga version I played.
System: PlayStation
Region: PAL (Europe)

Legal Notics.
You're free to download and copy this FAQ to anyone you know as long as it's
unprofitable and this FAQ is unmodified.
When uploading this FAQ to please let me know. In most cases it won't be a 
problem if you do.
(C) Copyright JBC-Soft, Jeroen Broks (Tricrorka), 2001, All rights reserved

Updates
1.0 06-02-2001 This whole FAQ


Okay, this is gonna be the shortest BOSS FAQ I've ever written, but somebody had
to do this, he he he....

This game has only ONE commandable character: Eon Lanzard
Eon can obtain weapons and armor by using his sceptre on pieces of metal. 
Basically for all bosses I recommend the best you can get unless stated 
otherwise.
Unlike true RPG's Eon won't gain experience. He'll gain levels depending on how
much of the game you've completed. So fighting much enemies to gain become 
stronger (you know what I'm going to say) is the same as the sentence in the
Chewbacca defense method: IT WON'T MAKE SENSE!!!

Battles are real-time and one-on-one. You'll get used to it pretty soon. Eon has
a few special moves, but my advise it not to use them. Doing so will mostly
only work in the enemy's advantage and plain fighting will have much more 
effect.

So far my blah blah blah. Let's get it over with.



Boss 1:        Borlang
Difficulty:    Not that difficult
Location:      Killia Shrine
Preperations:  Have a good ammount of MP or healing items

Borlang is the only multiple part enemy of the entire game, so that's once this
one is done, one problem less to worry about. When there are rocks floating 
around Borlang's head you have about 3 seconds to get blocking because then 
he'll drop some meteors, but they're all blockable.  Keep blocking and wait for
his hands to attacks and counter their attacks. Keep on doing this until the
hands are gone. But now Borlang will get a little more aggresive. His meteor
move will stay the same. But he can also paralyze you for a few seconds and that
move is not blockable. After paralyzing you he'll mostly do a charge attack 
which will cost you one complete LP. Normally the move is blockable but not when
you're paralyzed. Have Eon to hide behind one of the pillars, and try to get 
Borlang to get close. Await the right moment to come out and attack, that's 
mostly when he prepares his meteor move. Affter attacking you must hide and 
block again quickly before you get hurt. It's takes a little practise but it's
best method.



Boss 2:       Levante
Difficulty:   Easiest boss in the game. You just have to know the trick
Location:     Err.. Somewhere on Aquas. Don't really remember the name
Preparations: None in particular. But enough MP to heal, just in case :)

When Levante hurts you, it's in 90% of the cases because you made a little 
mistake. Levante is very easy, you just have to figure out how it works. It 
won't make sense just to attack him. He'll block everything and counters nearly
everything, so leave him alone until his vulnerable moment. When is that?
Simple. Levante will go to one of his four magic symbols. He'll perform a spell.
During that he's invincible. Put Eon has close to him as possible and let him
block. After the spell has been performed, charge to Levante and attack him and
block his possible counters. Keep on doing this until Levante is dead.



Boss 3:       Hergezod
Difficulty:   Hard
Location:     Ultimate Lifeform
Preperations: Have 999 MP to be sure you can heal enough. I personally let
              Eon equip the Flare Sabre.

Hergezod is IDDQD so don't do anything at all and allow him to hurt you until
you lost two LP. The battle will be interupted. Ziruas will dispell the magic
barrier and you can continue the fight.
The most annoying thing in this fight is that everything moves in all diffrent
ways, which makes it extreemly difficult to point you true position. 
When Hergezod's tentacles (or whatever they are) are in the ground, you can 
better have some distance. Hergezod will pull them out when you're far enough. 
Now try to get close and block all his attacks. This is very hard, because his
attacks will also push you away. If you get stuck in the blue and red "things" 
he throws around it'll be harder to get close to him, but at the same time he
can't push you away. You can gain much if you know how to make advantage of 
that. When you are close enough you can attack, but for god's sake watch out for
his.  Every time he looses one LP he'll stick his tentacles back in the ground.



Sub-Boss 1:   Earth Dragon
Difficulty:   Hard
Location:     Ruins of the Earth Spirits
Preperations: Enough healing will do.

Attacks at distance like spells hardly make sense. The dragon will block them
all. So short range must do the trick. But the breath attacks will hardly allow
you to get close. However, these breath attacks are his weakness. They take time
and that's exactly what you need. Try to get beside the dragon and when he 
breathes and you're out of range attack him. This is a really dangerous method
but it works, for all the dragons except the wind dragon.
(NOTE! When you get struck when he has little HP he'll heal all his HP back.
Don't worry he can't heal LP)..


Sub-Boss 2:   Wind Dragon
Diffculty:    Bloody Hard
Location:     Ruins of the Wind Spirits
Preperations: 999 MP is recommended.

The method for the other dragons works almost here, except for the fact that he
doesn't breathe. That makes him a lot harder. The same method should do, but 
it's a lot more dangerous here.



Sub-Boss 3:   Water Dragon
Difficulty:   Hard
Location:     Ruins of the Earth Spirits
Preperations: Enough healing will do.

Same as Earth Dragon



Sub-Boss 4:   Fire Dragon
Difficulty:   Hard
Location:     Ruins of the Earth Spirits
Preperations: Enough healing will do.

Same as Earth Dragon


Boss 4:       Gudelzepher
Difficulty:   Very hard
Location:     Imperial headquaters
Perperations: 999 MP, a lot of magic potions and a lot of healing items or 
              you're history.

Gudelzepher is hardest boss in the game. Why, ALL his moves (except for one) are
unblockable and cost you one complete LP. The blue ball in the middle is his 
only spot where he can be hurt. But he defends easily and can hurt you with his
arms (or whatever) while blocking. Sometimes there comes a beam out of the ball
that hurts you a little (but that can be blocked) and push you away (that can 
not be blocked). Getting close to the ball attack it and heal in time is the 
best you can do. Avoiding his arms could be good, but will basically let the
fight last forever.



Boss 5:       Demaar   *** FINAL BOSS ***
Difficulty:   Annoying
Location:     Hades
Preparations: Enough magic and healing

This is the most annoying battle of the game. Not really hard, but fucking 
annoying! When he is in the air, you can't attack him. He can dive to you then,
but that can be blocked easily and use a beam attack. The worst thing he can do
and he does it often, is dropping a life draining crystal. Avoid those crystals
at all costs. They can't be blocked and when you get in them Demaar will drain 
all you HP and use it to heal himself. (He can't heal LP).
On the ground he can be hurt, but he blocks every easily and avoids your attacks
too. You have to wait until he makes a mistake and strike then. And sometimes
that can take an extreemly long time. On the ground he can attack at distance 
and use his beams.

Other FAQs by Tricrokra
Breath Of Fire III
     - Waltrough with UTLIMATE Playing hints (I really should finish that FAQ)
     - Fishing list
     - Manillo list
Breath Of Fire IV
     - Boss Guide
     - Combo Guide
Grandia
     - Boss and spell Guide
Wild Arms
     - Boss Guide
Wild Arms 2
     - Boss Guide

You can also find all my FAQs at www.geocities.com

You might also find some FAQs of mine at:
www.gamefaqs.com
www.psxcodez.com
www.neoseeker.com
www.gamesteronline.com
www.cheating.de (Site is in German)

    Source: geocities.com/tric_faq/documents

               ( geocities.com/tric_faq)