John Reed : Scoundrel

Brawn: 2

Finesse: 3

Wits: 2

Resolve: 3

Panache: 2

Reputation: -3

Background: Treasure Map 2

Arcana: Hedonistic

Advantages: Avalon (R/W), Cymric, Castille (acq), Eisen (acq, Montaigne (acq), Vendel (acq), Vodacce (acq), Avalon Accent (Innish), Able Drinker, Above Average Appearance, Legendary Trait (Finesse), Sea Dogs Commission: Petty Officer, Scoundrel

Athlete: Climbing 3, Footwork 3, Sprinting 2, Throwing 2, Swinging 1

Criminal: Gambling 3, Shadowing 3, Stealth 3

Dirty Fighting: Attack (Dirty Fighting) 3, Kick 3

Fencing: Attack (Fencing) 3, Parry (Fencing) 3

Firearm: Attack 3

Knife: Attack (knife) 3, Parry (knife) 3

Riverboat Pilot: Balance 3, Knotwork 3, Rigging 3, River Navigation 2

Sailor: Balance 3, Climbing 3, Knotwork 3, Rigging 3, Leaping 1

Streetwise: Socializing 2, Street Navigation 2

Whaler: Balance 3, Knotwork 3, Throw (Harpoon) 2

John currently has 335 Guilders, he gets 60G/month from the Sea Dogs and also gets 2k2 (exploding) of G/month. He also gets a Free Raise to repartee actions in Avalon (due to Sea Dogs Commission) and also gets +1k0 to social convincing (due to Innish Accent).

*This character makes use of the rules presented in Pirate Nations, Waves of Blood, and Avalon books. The Pirate Nations destiny spread was used.

John Reed was born in Innismore to a poor family, his father worked himself into the grave by the time John was 9. To make money John heeded the call of the sea and was hired on as a cabin boy on a whaler. By age 15 he was as hardened as they come and has been a loyal member of the SeaDogs in good standing. John can always find work as a Topman, if he could just stay out of tavern brawls and jennyhouses...