Table Of Contents
Guild Houses of Blood
One Small Detail
T. R. O. K. Awards
T&T Handler II Update
Graphical Dungeon
Poetic War
Trollhalla Coinage
 

Room 01
Room 02
Room 03
Room 04
Room 05
Room 06
Room 07
Room 08

Room 09
Room 10
Room 11
Room 12
Room 13
Room 14
Room 15
Room 16
Room 17
Room 18

 

 

 

 

Room 07

Doors:
    Door 01
   
    Door location:
East, 3 from north
        Door Type: Wooden,  Simple (Up sliding), Locked, Trapped
        Ease of use: Locked. (Requires a level 5 SR on Intelligence, a level 4 SR on Dexterity, and a set of Master-Crafter Picklocks)

        Trap Type:
Spiked pit Trap. (Requires a level 3 SR on Dexterity, and a level 3 SR on Luck to avoid falling in. If the door is barged open then the SR's required are DOUBLED. The spikes are coated with a permanent coating of Special Dragons Venom, which triples any the dice roll before calculations are done. Each character who falls in lands on 1D6 + 2 Spikes with each spike doing 2D + 0 (x2) Damage. Those immune to poison only suffer 2D + 0 worth of damage for each spike.)

Monsters:

    Type Encountered: Krenshar
    Number Encountered: 01
    Intelligence: None
    Reaction:
Neutral
    Zombie 01
        Current Level: 01
        Current MR: 52
        Current Armour: 15
        XP Award: 114

Features:

    Key (Rusted)
    Spike
    Relief
(Too worn to discern any details)

 


January 2004
May 2004

 

Graham Buckingham