Room 07
Doors:
Door 01
Door location:
East, 3 from north
Door Type:
Wooden, Simple (Up sliding), Locked,
Trapped
Ease of
use:
Locked.
(Requires a level 5 SR on Intelligence, a level 4 SR on
Dexterity, and a set of Master-Crafter Picklocks)
Trap Type:
Spiked pit Trap.
(Requires a level 3 SR on
Dexterity, and a level 3 SR on Luck to avoid falling in. If
the door is barged open then the SR's required are DOUBLED.
The spikes are coated with a permanent coating of Special
Dragons Venom, which triples any the dice roll before
calculations are done. Each character who falls in lands on
1D6 + 2 Spikes with each spike doing
2D + 0 (x2)
Damage. Those immune to poison only suffer
2D + 0
worth of damage for each
spike.)
Monsters:
Type Encountered:
Krenshar
Number
Encountered:
01
Intelligence:
None
Reaction:
Neutral
Zombie 01
Current
Level:
01
Current
MR:
52
Current
Armour:
15
XP
Award:
114
Features:
Key
(Rusted)
Spike
Relief (Too
worn to discern any details)