Traveling to the west side of the Approachway and north of the servants village you find a structure that is only second in size to the main castle. Rounded walls rise straight up from the ground to nearly four stories high. A little more than the back third of the circular wall is attached to three different levels, jutting out from the main structure in fan shaped sections.

Coming around to the eastern most point of the rounded wall you find a gateway to the inside. Above the gateway is an inscription in the Drow language: 

"Jala xal wundar nindol k'lar, jhal stath lil orn alu xuil ninden dron." 

The translation of that would come close to: "Any may enter this place, but only the strong will leave with their lives."

    As you enter the gateway it becomes obvious that you've entered the Arena. You walk across the center of the large sporting ground and look around. It's nothing like the normal coliseums you'd seen before. There aren't seats that surround the fighting grounds on all sides. Just the thick walls that seem push straight up out of the ground, towering high above you. You'd guess they must be like that to keep people out.... or maybe to keep the doomed souls of the fallen in.

    The smell of blood and metal permeates the air and you feel uneasy and hot out here. The feeling of eyes watching you makes your skin crawl and you swear you can hear the sound of metal clashing and the war cries and painful screams of long absent warriors that has echoed off these walls for centuries.

    Off to your left is the southern gateway and the entrance to the beast cages. Looking inside you can see it's empty and cleaned out, but when the family so chooses to hold a tournament the cells would all be full of the deadliest creatures, from both the surface world and Underdark. Living demons, black dragons, basilisks, hell beasts and so many more of the earths most vile monsters fall prey to the games of the Drow.

    Going back to the central arena you move to the northwest gateway and find yourself looking into the prison. Even now you can see various beings in the cells. Prisoners of the Yeog'il'rymmin house awaiting trial by battle. They'll be lucky indeed to live through a trial like that. You leave that area quickly, not wanting to be seen by any one of the prisoners. They've probably done something worthy of such bad treatment, so you want nothing to do with them.

    You make your to the east/main gateway and out, around to the back of the arena. You come in the entry of the privileged. Only the invited viewers and the catering servants are allowed in this way. You pass the training room to the south, with it's sparring mats and weight center for the featured warriors and clan members. North of the Entry hall is the Armory, packed full of every form of weaponry and armor you could imagine.

   

  Once you find the stairway you ascend the long way to the second level and look out over the Central Arena from the north viewing section. Comfortable chairs are staged in rising sections, each one higher than the one in front of it to allow the people sitting in them to see over each others heads. The seats are empty now, leaving the two sections ghostly quiet.

You can imagine the cheers and exclamations a crowd would have, watching the brave and the foolish complete in Drow tournaments of legendary performance. Wouldn't you want to be at one of these events? Maybe not fighting, but watching. Booing when the fight ends to easily, then cheering when a better adversary is defeated by a noble warrior. You'd be served a buffet of delicious foods and  carry on conversations with some very interesting people. 

    Musing over your thoughts you continue up to the third level. The Master Viewing deck. This area is strictly for the Yeog'il'rymmin clan members and anyone fortunate enough to be invited up. Broad couches, strewn with plush, soft pillows are set up in specific places, each with a distinct look to it, suggesting that the clan members choose the decor of their own couch.

    At the center of the room are the two large thrones of the Patron and Matron, with the best view in the Arena.

    Below you the Arena seems shrouded in a strange mist. Shadows, like ghosts, dance about and for a moment it almost seems as if you're watching a mighty battle. The thrill of victories and the disappointment of loses vibrate in the air like an unseen enchantment, the remnant of the battles you've missed seeing and the battles yet to come.

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