It's time for the
game of the century! Assassins - the game where the only trace of your
defeat is a poorly shot photograph taken from a few feet away. The game of Assassins combines the elements of tactical
espionage, evasion, stealth, and wits in a real life, 24/7 game requiring
you to assassinate or be assassinated.
Whether you're looking to join up and play or just to hear the
latest score as I give a play-by-play analysis of the game, this page
is for you. To summarize, every participant secretly receives a name
who shall be their target. As an assassin, your goal is to get an extreme
closeup picture with a convenient disposable camera which eliminates
your target from the competition. Upon doing so, you take their target
as your own. At the same time, someone else out there is looking to
get you. Just like Highlander, there can be only one. Play
continues to the conditions set by The Nick (your incredibly gracious and
entertaining host for the games).
Official rules below. In the near future, expect to see...
* Participants
* Play-by-play results
*
And more!
Here are the official rules, written in an annoyingly official and specific
fashion.
RULES
1. Each participant, hereafter referred to as player,
shall receive a name of another participant in such a way as to ensure that
the target is initially secret (unknown to all other players except
for the host) as well as random (each player has an equal chance
of hunting any other player). Everyone has an equal chance of getting
anyone else, and your target is a secret known only to you and The Nick.
2. The arrangement of players to targets shall be arranged
in such a fashion such that if each player were numbered, any numbered player
will have as a target the next successive numbered player except for the
final numbered player, who shall have the initial numbered player as a target.
Essentially, it's a big circle, and if everybody else is eliminated
and only then, will you get the person who is hunting you.
3. Players may not attempt to eliminate nor be eliminated while within the
following locations, designated as 'safe' locations.
A. The place you live in.
You are safe
in your house.
B. Dairy Queen or the surrounding parking lot.
No nonsense at work, people, or I'll be fired.
C. While
inside of any motor vehicle.
You're
safe in your car. You also may not perform 'drive by' camera-shootings.
Let's not have any deaths, people.
4. Your 'weapon of choice' is a disposable camera. In general,
no other camera shall be accepted.
It makes things easier on me this way.
Trust me.
5. A successful elimination requires a picture taken from a distance
of under six feet (an 'extreme closeup') that encompasses the entirety of
the victim's head and at least a portion of their upper body. A successful
elimination is a photograph that does not originate from nor is it directed
at any of the 'safe' locations listed above and is taken only while you are
actively hunting the target.
Examples of bad shots that will not result in
an elimination
Picture is taken from a great distance away, greater than six feet. The
target is nowhere close to the camera.
Picture is taken from a great distance away. The target
is safe within his house.
Target is in or near Dairy Queen. For the love of
God, do not run around chasing people at work and then say 'The
Nick condones this!"
Target is in a car, or picture-taker is in a car.
[
Insert picture of wrecked and mangled car, dead bodies, and police tape.
Seriously, no Assassins while driving!]
Example of a good shot that will result in an elimination
Target is within six feet of camera. Target
is not in a safe location. Target's face and torso are within six feet,
clear, and the photograph qualifies as an 'extreme closeup'. This is
a good shot.
6. The rule of honesty: when asked, no player may tell a direct lie
to any other player concerning their plans or where they plan on being.
A. If asked by a player of
Assassins where you
plan on being at a certain time during the period of time the game is being
played or where you are now, you may not lie about your location.
B. You may not reveal your target to anyone save the
host of the event (The Nick).
C. You may not ask anyone if they are hunting you.
D. You
may ask about other people, who other people
are hunting, and so on. You may be dishonest concerning the extent
of your knowledge or even outrightly lie concerning other player's targets.
In other words; don't lie when asked about what you're doing
or where you're going or where you are, don't talk about who you are hunting,
but say whatever the heck you please when talking about other players
and who they are hunting.
7. The Nick is the final arbiter of any and all disputes.
The
Nick rules. Listen to The Nick.
8. The Nick may arbitrarily change the rules or provide entertaining
objectives for players to complete as the game goes on.
I won't
be a bastard, but I will be fun.
9. The Nick may use all pictures on his website.
This is
the fun stuff.
10. The burden of proof: the winner(s) of the game must keep their
camera and prove that they have indeed won.
No cheating! No
lying! Don't make me hurt you.
11. A small entry fee of some amount of dollars, to be paid by all
players, will be used as a reward for the winner(s).
The winner
gets a prize!
12. The Nick is not responsible for any and all injuries relating
to, directly or indirectly, playing
Assassins, up to and including
but not limited to; blindness resulting from camera flash; becoming extremely
camera-shy; developing paranoia, phobias, or loss of sanity; terrorist attacks;
acts of God; exploding cameras; etc. et. all.
Don't get hurt.
13. Rules subject to change, at my whim! Ha ha ha!