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Assassins!
   It's time for the game of the century!  Assassins - the game where the only trace of your defeat is a poorly shot photograph taken from a few feet away.  The game of Assassins combines the elements of tactical espionage, evasion, stealth, and wits in a real life, 24/7 game requiring you to assassinate or be assassinated.  

   Whether you're looking to join up and play or just to hear the latest score as I give a play-by-play analysis of the game, this page is for you.   To summarize, every participant secretly receives a name who shall be their target.  As an assassin, your goal is to get an extreme closeup picture with a convenient disposable camera which eliminates your target from the competition.  Upon doing so, you take their target as your own.  At the same time, someone else out there is looking to get you.  Just like Highlander, there can be only one.  Play continues to the conditions set by The Nick (your incredibly gracious and entertaining host for the games).

   Official rules below.  In the near future, expect to see...
* Participants
* Play-by-play results
* And more!




Here are the official rules, written in an annoyingly official and specific fashion.  

RULES


1.  Each participant, hereafter referred to as player, shall receive a name of another participant in such a way as to ensure that the target is initially secret (unknown to all other players except for the host) as well as random (each player has an equal chance of hunting any other player).  Everyone has an equal chance of getting anyone else, and your target is a secret known only to you and The Nick.
2.  The arrangement of players to targets shall be arranged in such a fashion such that if each player were numbered, any numbered player will have as a target the next successive numbered player except for the final numbered player, who shall have the initial numbered player as a target.  Essentially, it's a big circle, and if everybody else is eliminated and only then, will you get the person who is hunting you.
3. Players may not attempt to eliminate nor be eliminated while within the following locations, designated as 'safe' locations.
    A.  The place you live in.  You are safe in your house.
    B.   Dairy Queen or the surrounding parking lot.  No nonsense at work, people, or I'll be fired.
    C.   While inside of any motor vehicle.  You're safe in your car.  You also may not perform 'drive by' camera-shootings.  Let's not have any deaths, people.
4.   Your 'weapon of choice' is a disposable camera.  In general, no other camera shall be accepted. It makes things easier on me this way. Trust me.
5.   A successful elimination requires a picture taken from a distance of under six feet (an 'extreme closeup') that encompasses the entirety of the victim's head and at least a portion of their upper body.  A successful elimination is a photograph that does not originate from nor is it directed at any of the 'safe' locations listed above and is taken only while you are actively hunting the target.  
Examples of  bad shots that will not result in an elimination

Picture is taken from a great distance away, greater than six feet.  The target is nowhere close to the camera.



Picture is taken from a great distance away. The target is safe within his house.




Target is in or near Dairy Queen. For the love of God, do not run around chasing people at work and then say 'The Nick condones this!"



Target is in a car, or picture-taker is in a car.

[Insert picture of wrecked and mangled car, dead bodies, and police tape.  Seriously, no Assassins while driving!]



Example of  a good shot that will result in an elimination

Target is within six feet of camera.  Target is not in a safe location.  Target's face and torso are within six feet, clear, and the photograph qualifies as an 'extreme closeup'.  This is a good shot.




6.  The rule of honesty: when asked, no player may tell a direct lie to any other player concerning their plans or where they plan on being.  
   A.   If asked by a player of Assassins where you plan on being at a certain time during the period of time the game is being played or where you are now, you may not lie about your location.
   B.   You may not reveal your target to anyone save the host of the event (The Nick).  
   C.   You may not ask anyone if they are hunting you.  
   D.   You may ask about other people, who other people are hunting, and so on.  You may be dishonest concerning the extent of your knowledge or even outrightly lie concerning other player's targets.  
   In other words; don't lie when asked about what you're doing or where you're going or where you are, don't talk about who you are hunting, but say whatever the heck you please when talking about other players and who they are hunting.
7.   The Nick is the final arbiter of any and all disputes.  The Nick rules.  Listen to The Nick.
8.   The Nick may arbitrarily change the rules or provide entertaining objectives for players to complete as the game goes on.  I won't be a bastard, but I will be fun.
9.   The Nick may use all pictures on his website.  This is the fun stuff.
10.   The burden of proof: the winner(s) of the game must keep their camera and prove that they have indeed won.   No cheating!  No lying!  Don't make me hurt you.
11.   A small entry fee of some amount of dollars, to be paid by all players, will be used as a reward for the winner(s).  The winner gets a prize!
12.   The Nick is not responsible for any and all injuries relating to, directly or indirectly, playing Assassins, up to and including but not limited to; blindness resulting from camera flash; becoming extremely camera-shy; developing paranoia, phobias, or loss of sanity; terrorist attacks; acts of God; exploding cameras; etc. et. all.  Don't get hurt.
13.   Rules subject to change, at my whim!  Ha ha ha!