| MTG "Arts and Crafts" |
| Here I keep all the "arts and crafts" of Magic, those combos you get off the Internet that make you buy all the cards that you need off the Internet just so you can try it out. Don't deny that you don't, either. I know you do, and I do too. These combos may be totally impractical, and cost you money, but that sense of "I just created Magic history in my town" is worth any cost, and any actual odds of getting the cards in play all in a single game. I prefer cards with unique abilities, the "curious" cards like Mist of Stagnation and Quicksilver Fountain that can be devastating in the right circumstances, to all-powerful single cards, like Phage the Untouchable and Wrath of God. I believe in a good combo as opposed to a good card, and find that Phage the Untouchable works just long enough for someone to cycle a card with an Astral Slide. So, here we go. This is Magic Arts and Crafts with James Griffith. |
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| Wrath of the Biased God (UB anti-creature) February 22, 2004 I have discovered this great combo, if not an impractical one, that will win many, many games of Magic if you can get it to work. I became fascinated with Grave Pact when I found it in an 8th Edition booster. One of the first ideas that came to me with this card was, "What if two players each had a copy of this card in play?" Well, the chances of that are so miniscule, you'll need to have two Grave Pacts and a Donate. Yeah, that's right, you have to donate your Grave Pact to another player! Not just any player, but the one with the most creatures. The more creatures they have, the better. Now, by this point, your opponent is thinking, "What the ---- is this guy doing! He just gave me one of the best black cards in the game of Magic!" But he doesn't say that, because that might make you take it back. You just smile and act generous. Now it's time for you to bring out your secret weapon - Rotlung Reanimator. Sure, it's getting expensive, but remember, this is a conceptual combo, and I can throw in an Ancestral Recall if I feel like it. Anyway, bring out the Reanimator, and you're halfway through with this combo. Your next step: Use Artificial Evolution on the Reanimator. Change Zombies to Clerics or Clerics to Zombies, your pick. It now reads, "Whenever a Cleric goes in your graveyard from play, put a 2/2 Cleric into play." (We're sticking with Clerics for this demonstration.) Then, bring your second Grave Pact out. To do this, I would recommend the use of a Long-Term Plans or Information Dealer. There are many ways to get it ahead of schedule. With that 2nd Grave Pact out under your control, all you need to do is trigger a death. Use a Cabal Archon or something similar. When you sacrifice your Cleric, it does two things: 1. It triggers your Grave Pact, making everyone else sacrifice a creature. 2. It creates a 2/2 black Cleric from the Reanimator's ability. When Mr. I'm-So-Happy-I've-Got-A-Grave-Pact-Man sacrifices his creature, it triggers his Grave Pact, making evceryone sacrifice a creature, including you. Hmm...How about that 2/2 black Cleric? When you sacrifice the Cleric, your Rotlung Reanimator, whom you affectionately call "Mr. Happy Man," creates Guess What: another 2/2 black Cleric. So now you've created a tennis game, and triggered the death of every creature in Mr. Donated-Grave-Pact's army, and probably everyone else's army, too. And what did it cost you? A 2/2 black Cleric. Not too much of a sacrifice, is it? Especially for a blue/black Wrath of God. With a Dross Harvester, you could gain a lot of life in the process. While you're at it, throw in Natural Affinity. "Oh yeah, all your lands are creatures, all your creatures are gone. Have a nice day." -James Griffith February 21, 2004 |