5 legends of the Onslaught expansion
MTG "Arts and Crafts"
    Here I keep all the "arts and crafts" of Magic, those combos you get off the Internet that make you buy all the cards that you need off the Internet just so you can try it out.  Don't deny that you don't, either.  I know you do, and I do too.  These combos may be totally impractical, and cost you money, but that sense of "I just created Magic history in my town" is worth any cost, and any actual odds of getting the cards in play all in a single game.
     I prefer cards with unique abilities, the "curious" cards like Mist of Stagnation and Quicksilver Fountain that can be devastating in the right circumstances, to all-powerful single cards, like Phage the Untouchable and Wrath of God.  I believe in a good combo as opposed to a good card, and find that Phage the Untouchable works just long enough for someone to cycle a card with an Astral Slide.
     So, here we go.  This is Magic Arts and Crafts with James Griffith.
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Wrath of the Biased God (UB anti-creature)
    
February 22, 2004
     I have discovered this great combo, if not an impractical one, that
will win many, many games of Magic if you can get it to work.

    
I became fascinated with Grave Pact when I found it in an 8th
Edition booster.  One of the first ideas that came to me with this
card was, "What if two players each had a copy of this card in
play?"  Well, the chances of that are so miniscule, you'll need to
have two Grave Pacts and a
Donate.
     Yeah, that's right, you have to donate your
Grave Pact to
another player!  Not just any player, but the one with the most creatures.  The more creatures they have, the better.  Now, by this
point, your opponent is thinking, "What the ---- is this guy doing!
He just gave me one of the best black cards in the game of
Magic!"  But he doesn't say that, because that might make you
take it back.  You just smile and act generous.
     Now it's time for you to bring out your secret weapon -
Rotlung
Reanimator
.  Sure, it's getting expensive, but remember, this is a
conceptual combo, and I can throw in an Ancestral Recall if I feel
like it.  Anyway, bring out the Reanimator, and you're halfway
through with this combo.
     Your next step: Use
Artificial Evolution on the Reanimator.
Change Zombies to Clerics or Clerics to Zombies, your pick.  It
now reads, "Whenever a Cleric goes in your graveyard from play,
put a 2/2 Cleric into play."  (We're sticking with Clerics for this
demonstration.)
     Then, bring your second
Grave Pact out.  To do this, I would
recommend the use of a
Long-Term Plans or Information Dealer.
There are many ways to get it ahead of schedule.
     With that 2nd Grave Pact out under your control, all you need
to do is trigger a death.  Use a Cabal Archon or something similar.
When you sacrifice your Cleric, it does two things:
1.     It triggers your Grave Pact, making everyone else sacrifice a
creature.
2.     It creates a 2/2 black Cleric from the Reanimator's ability.
     When Mr. I'm-So-Happy-I've-Got-A-Grave-Pact-Man sacrifices
his creature, it triggers his Grave Pact, making evceryone
sacrifice a creature, including you.  Hmm...How about that 2/2
black Cleric?  When you sacrifice the Cleric, your Rotlung
Reanimator, whom you affectionately call "Mr. Happy Man,"
creates Guess What: another 2/2 black Cleric.
     So now you've created a tennis game, and triggered the death
of every creature in Mr. Donated-Grave-Pact's army, and
probably everyone else's army, too.  And what did it cost you?  A
2/2 black Cleric.  Not too much of a sacrifice, is it?  Especially for
a blue/black Wrath of God.  With a Dross Harvester, you could
gain a lot of life in the process.
     While you're at it, throw in
Natural Affinity.  "Oh yeah, all your
lands are creatures, all your creatures are gone.  Have a nice day."

          -James Griffith
          February 21, 2004