Hello, This is the Log for the 3.5 Chat recently on WotC Chat. All I did to this was Add a colons after Usernames and bold the text. I also added breaks and changed one capital letter :D. And finally I substitued "Moderator" Wherever "Wizards Presents..." appeared. I would like to give a special thanks to WizO_Celebration, who did alot of the work for me, including putting the questions with the right answers (which didn't always happen in the chat) so that all I need to do was add the HTML. And also a thanks to Draco_Argentum, who proof read this for me so I could make some last minute corrections.
In case you missed the Chat, here are the major players:
WotC_Ed: Ed Stark
Mary Elizabeth: A playtester and Marketing Director
WotC_Andy: Andy Collins
That said on with the Chat!
Moderator: Andy, Ed and Mary-Elizabeth, before we begin the
Q&A session do any of you have comments or questions for the audience? If
so, go ahead.
WotC_Andy: It's great to see so many interested fans. I hope we'll be able to answer many of your burning questions tonight.
WotC_Ed: Okay, it seems like we're all set. I'm really looking forward to
talking to everyone, so why don't we get to the questions. Fire away!
“Wizards Presents ...” Ok, let us begin.
ladyislay: Do you have an actual release date yet? I've heard some people
say the books are coming out at GenCon. My book supplier says July 1st.
My gaming shop says probably just before GenCon. What say you and your
marketing gurus?
Mary Elizabeth We've targeted mid-month for everything to hit store
shelves, both book and hobby. We estimate around July 14-17th.
tankus: Andy mentioned somewhere that psionics would not be forgotten in
3.5. Does that mean a Revised Psionics Handbook in 2004?
WotC_Ed: All we can talk about is what's in the current catalog. I will say
that we are taking psionics more into account in future product.
atmatoo: Can you briefly discuss the changes to the bard spell list, like
what sort of spells were added, and whether the changes were primarily to
add new material from existing sources (like Magic of Faerun), or if it
consisted of an overall addition of more
WotC_Andy: The bard picked up a lot of spells that improve his proficiency with charms, illusions, and general trickery. Some were brand new spells, others were spells from other classes, and others were picked up from
other sources. Examples of spells new to the bard list include deep
slumber (a more powerful sleep spell) fox's cunning (Int-booster), and
greater shout.
newtfeet: How is the Forgotten Realms Campaign Setting going to be updated for Ed. 3.5?
WotC_Ed: The FRCS, as-is, works great with v.3.5. However, since we do want to make FR as useful and fun with the 3.5 rules as we can, we are working
on providing updated material where necessary. We don't want people to
have to go buy a whole new FRCS when a vast majority of the material
inside doesn't need any modification, though. We'll be providing some
updated material and all future FR product will be designed from 3.5
specs.
birched: what revisions will not be included in the updated SRD?
WotC_Andy: There are a few examples of product identity that won't be in
the SRD, but it's nothing you'd expect to be in the SRD now.
starlightst: Aside from the spell list, what has been changed about the 3.5 cleric?
WotC_Andy: We tweaked a couple of domain abilities...but I can't think of
much of anything that needed work. Anything else would be minor.
arcand: I've heard that all specialist wizards will be prohibited from
learning any two schools of magic. Won't that weaken wizards that
specialize in smaller schools (e.g. Diviners) when compared to larger
school specialists (e.g. Transmuters)
WotC_Andy: Specialization will require giving up 2 schools (except
diviners, who give up only one). You can't give up Divination.
That seems harsh, but it makes much more sense when you see how much help
many of the schools of magic have received and how a couple of schools
have been ratcheted down a bit. Necromancers, for instance, have picked up
a bunch of cool new spells making necromancy a much better specialization
than before.
pockets42: Not all feats are created equal. What were some of the design
considerations that went into re-working and re-balancing feats against
each other?
WotC_Andy: We really didn't rework many feats. For the most part, the feats in 3.0 were pretty darn solid. There were a few places where some feats
got beefed up (Power Attack; Weapon Finesse applies to all light weapons,
etc.) and a few where feats that were too potent got ratcheted down (Spell
Focus is only +1, but Greater SF is now in the PH, which stacks another +1
on top). But by and large, the feats your characters have will do what you
expect them to do.
mayadeva: Why was the toad downgraded so much? given that half the normal
familiar abilities are useless with a toad (no attacks, next to no movement), it went from Most Interesting to Absolutely Not Interesting.
WotC_Andy: I'd say it went from Insanely Too Good to Roughly As Good As The Others. I can't believe that most wizards pick their familiars based on
their attacks and +2 Con was simply way too good an ability to be handing
out for a mere 100 gp. Now, each familiar's granted ability replicates the
effect of a feat, hence the +3 hp for the toad. As someone who's played a
sorcerer from 1st level, I'll go on record saying that +3 hp at low levels
is really handy.
cdw22: Can you share some of the racial Weapon Familiarities we don't know about?
WotC_Ed: I don't know which you don't know about, but it's not too hard to fill in the blanks. First, it's important to remember that if a character
gains weapon familiarity that means the character is only proficient with
the weapon if he or she can use martial weapons so a dwarven wizard
doesn't gain proficiency in the dwarven waraxe or urgrosh. If he picks up
a level of fighter, however, he does. Humans gain no weapon familiarity,
and neither do the half-races. Dwarves gain dwarven waraxe and dwarven
urgrosh. Nothing for halflings, though they still get their bonus with
thrown weapons and slings.
WotC_Andy: Gnomes get hooked hammer as a martial weapon, but it's still a
double weapon so not every gnome'll be walking around with it. Elves still
get longsword, rapier, shortbow, and longbow as free proficiencies, to
show that it's OK to have two mechanics that accomplish similar tactics in
different ways. Orcs get orcish double axe.
dragon_child:How come we hear about spells such as Haste, Harm, and Heal
being fixed that may be balanced in some games, but we don't hear about
spells like Simulacrum and Shades that are not balanced at all being
fixed? Are they being left alone?
WotC_Andy: We had to prioritize our efforts. Some spells were simply more
abusive than others, and those were the ones that got the attention.
Remember that this project had nowhere near the time or resources that 3.0
had, so we had to pick and choose what we spent time on and what we left
for the next edition.
isil_ancalima: Hi! I was just wondering if there will be any changes to the paladin class. It seems to me that the paladin's abilities progression
really stops after about 5th level.
WotC_Andy: The paladin got some boosts; some subtle and some overt. An
extra smite every 5th level (2 at 5th, 3 at 10th, etc.) and the new
paladin warhorse (summon once per day for 2 hrs per paladin level, so no
more dragging it down the stairs to the dungeon to have it when you need
it) and of course a few new spells on the list (lesser restoration at 1st,
bull's strength at 2nd, remove curse at 3rd, and restoration at 4th, to
name a few) add up to a tougher paladin at just about every level.
amarin: Will the sorcerer be getting any CHA based class skills in 3.5?
36:28
WotC_Andy: We talked about that at length, even to the point of
running an R&D poll on what he should get. The winner was Bluff, so that's
the sorcerer's new class skill. I was lobbying for Use Magic Device, too,
but that didn't make the cut. I advise adding UMD as a house rule for all
DMs with sorcerers.
john_sugden: Reports indicate that the new polymorph grants extraordinary
attacks, but not other extraordinary qualities. If this is so, do druids
gain no plant extraordinary abilities (beyond attacks) when they gain the
ability to take plant form?
WotC_Andy: That's correct. There are simply too many game-breaking special qualities held by even simple monsters (plants and animals) to give those out to any druid with wild shape. That tells me that there are some great
feats waiting to be written, granting one or more special qualities to
characters who wild shape or polymorph into the appropriate forms.
imagicka: How were you three involved in the making of 3.5?
WotC_Andy: I guess each of us can take this one. Something like 2 years
ago, I was tasked with evaluating the 3.0 DMG to see if there were places
where the rules could stand any improvement or upgrades. At the time,
there were no plans for anything specific--it was more like a thought
experiment for R&D. By the winter of 2001, however, we were realizing that
the game was evolving faster than any of us could have guessed in 99 or
'00. Thus, that thought experiment quickly became a reality. I was put in
charge of developing the 3.5 PH, and worked alongside Rich Redman (DMG)
and Skip Williams (MM), along with everyone else in R&D who had insight to
share. Over the next 16 months, I spent long hours going through the PH
targeting places that needed revision or attention. Everyone in R&D (and
then some) chimed in as well throughout the process, making it a real team
effort. The result is the book that y'all will see in about 4 weeks. Ed?
WotC_Ed I'm the Design Manager (DM ;-) for D&D, so I oversee the design of
any D&D product. I oversaw the team--which included Andy, Rich, Skip, Rich
Redman, and Skip Williams and the rest of the R&D group and helped set the
goals for the revision. (oh, and David Noonan--oops) Since we didn't want
to do a 4th Edition already, it was important not to go too far, but to go
far enough in the Revision so that you folks would find the changes
worthwhile and--most importantly--improvements to the game. I helped keep
the project on track and on deadline. I coordinated with other parts of
the company, including production and art and, I like to think, kept the
process moving. Go ahead, ME.
WotC_Andy: Ed was a big consensus builder, helping to solve conflicts
between me and all the people who didn't agree with my genius. : )
Mary Elizabeth For the actual books, I was involved in consistency of
cover look and feel between 3.0 and 3.5, but my primary focus has been on
how to get all the new information out to all of you and to all of our
retailers. That includes press releases web info, ads, presentations to
retailers and distributors, and the cool stuff like posters, Gen Con, etc.
WotC_Ed: ME was also an avid playtester (check out her Special Thanks
credit and ask her about her character ;-)
Mary Elizabeth: Oh, yeah, and playtesting. Extra bonus for working here!
dorgin_malgard: Facing: How is going to work for longer creatures like
horses? Behir? and the like.
WotC_Andy: All creatures now have a square space on the battle grid.
"Space" in this case refers to the creature's fighting space--the area it
needs in battle to fight properly. Horses and other large creatures will
take up a 10x10 space, mimicking the fact that they wheel around in a
fight, rather than standing in a rectangle. The PH will include rules for
big creatures to fit into smaller spaces, so that 15x15 cloud giant can
still pursue you down the 10-ft. corridor. : )
ampherion: It was said that the new 3.5 revision would have many more tools for DMs and players alike to make the game easier to manage. What new
tools are included in the books, other than the spell effect templates?
WotC_Andy: Simply standardizing a lot of effects is a powerful tool--it
makes the game easier to run because you don't have to remember as many
tiny little variables. Just like 3.0 standardized a lot of ranges
(Personal, Close, Medium, Long), we standardized a lot of areas, making
the spell effect templates possible and useful. The magic item
construction guidelines are also more robust than ever (though still as
much art as science). Magic item descriptions include strength of magic
and school of effect, making detect magic much easier to adjudicate on the
fly.
WotC_Ed: The MM has a lot of tools for creating new monsters, advancing
monsters, and using monsters as player characters and cohorts. We reviewed
each monster, for example, and if we thought there was a good chance it
might be used as a PC, we gave it a level adjustment. If it was a monster
that someone would like as a cohort, we gave it an LA (cohort) notation.
We also included read aloud text describing every monster so that you
don't have to wing it whenever you introduce a new monster.
newtfeet: When will the SRD be updated for Ed. 3.5?
WotC_Ed: We're planning on having it release for all three Core
books the same day the books hit the shelves. Obviously, we may be a day
or two off, but Andy Smith, the guy who does all our SRD work has been
working right alongside us. I don't anticipate any serious delay.
cdw22: Is there a section on how to go about making a proper CR rating for monsters in the Monster Manual, or is it still judgmental?
WotC_Ed:Yes, as much as it can be done. There's a section on setting
target challenge ratings for new monsters and material on how to consider
CRs for advanced monsters. We talk about how to playtest a CR and we also
talk about how adding a class level to your monster affects its CR. This
is more detailed than we've published before but, remember, setting CRs
isn't a complete formula; you have to playtest and use your judgment.
WotC_Andy: As always, it's a combination of numbers and judgment. The
game's not cut-and-dried enough for a simple system to cover all the
variables.
elephant6: Is Wizards exploring any new marketing means to increase the
popularity of D&D?
Mary Elizabeth: Two part answer: First, we're finding that D&D's popularity is growing a lot on its own. We've had a lot of recent mentions in the media as the 'new cool' thing to play. Also, D&D is just becoming more
well-known as more people play computer games that are branded D&D. Two,
yes, we are always working on ways to introduce more people to D&D,
particularly through working with folks such as Atari/Infogrames, new
partners like DKP (who are doing a new interactive DVD), and working with
retailers, distributors, PR, and the RPGA to provide more play opportunities to folks who are interested.
sumerianwarlord: Why, as mentioned in dragon, is flurry of blows "slightly better and much easier to understand"
WotC_Andy: I assume you mean "how has it changed to make it better and
easier" and that's the question I'll answer. We found that it was too
frustrating for monks in melee combat. When they got to flurry, they
simply never hit anything thanks to a lower BAB than the fighters and the
-2 penalty. We made it better by reduciing the penalty from -2 to -1 at
5th, and to -0 at 9th. Also, the monk gains an extra flurry attack at -5
from BAB at 11th level. The fact that flurry isn't a separate BAB category
means it'll stack with other classes' BAB, which makes it easier to use in
game.
WotC_Ed: The monk also only has one BAB line, just like everybody else.
WotC_Andy: The monk can now "keep up" much better with other melee
characters, though she's still not the equal of the ftr or bbn but that's
OK, since she has plenty of other shticks that they don't.
zaknafein47 What do you think the single biggest change is?
WotC_Ed: Let's each take one of these, how about?
WotC_Andy: That's tough to answer, because when I think of "big change" I
think of something systemic, and we really didn't make many systemic
changes. I suppose that maybe the new "weapon size" rules--really, it's
just clarifying what's been hiding in the game already--are reasonably
big.
WotC_Ed: For me, the biggest change is a sweeping one. I find that the
three Core books speak much more closely to each other. The 3.0 Designers
took D&D on a great leap forward I see 3.5 as really solidifying all those
elements. The MM, DMG, and PH talk to each other so much better than they
did before, and all the rules now interact so much better throughout.
WotC_Andy All creatures will now have a full set of weapons available to
them sized appropriately for them. Halflings don't use human-sized short
swords as one-handed weapons, they use Small short swords as light weapons
or Small longswords as one-handed weapons. A halfling barbarian can wield
a Small greatsword that deals 1d10 points of damage! Even that's not a
"Big Change" the way changing THACO to BAB is a "Big Change" but there you
go.
Mary Elizabeth: For me, it's the acknowledgment of use of miniatures in the game. There's an understanding in these revisions that minis are a common
part of playing D&D. That to me is a big positive.
thedos: Do you feel that 3.5 will hinder other companies releasing d20
material or further help them release better products?
WotC_Ed: I certainly hope not. We talked to a great number of d20 companies and provided them with the 3.5 revision material several months ago
setting up a mailing list where they could answer questions and provide
feedback. For the most part, the feedback we received on the rules from
other companies was very positive--and where it wasn't, we sometimes made
changes based on their suggestions. At the very least, they did a good job
of making us defend our changes. I think that 3.5, being a cleaner version
of 3.0 but not a new edition will make it easier for d20 publishers to
design innovative and exciting products.
WotC_Andy: Hopefully 3.5 will push everyone to publish better stuff, the
same way that the top d20 companies have pushed us to publish better
stuff.
advntrguy: Why a specific list for Druid familiars instead of HD or size
limitations? Seems like this would take up more space and place more
restrictions, not give more options
.
WotC_Andy: Because it's impossible to predict a monster's real combat
ability purely by HD. That's why we have a CR system instead of giving out
XP by monster HD. A system like you describe creates something called
"designer constraint" where a writer has to take into account many
sub-rules whenever he creates a new game element. In this case, anybody
designing a new animal would have to ask "is this monster too tough for
its HD to use as an animal companion" and that's just an ugly situation to
get into.
WotC_Ed I'll tell you, I've had extensive experience playing my druid
character, and I really like what's been done to the druid and her animal
companion for 3.5
zaknafein47: About the 3.0 to 3.5 conversion guide. What kind of "general
advice" will be given?
WotC_Ed: Andy's breaking out a copy right now. For the core books, it's
mostly nomenclatural (is that a word?) in its approach--showing you where
names have changed or where things have gone away or been folded into
other elements.
WotC_Andy: For the other books covered in the guide (DDG, ELH, MotP, MM2,
FF) the guide goes into a bit more detail, but it's hardly a "revision" of
those books. Overall, the booklet's about 30-something pages of pretty
dense text, designed to help DMs adapt their games from 3.0 to 3.5. Most
savvy DMs may well not even need the booklet, as most of the material is
common-sense types of changes.
WotC_Ed: Mostly, there's about 36 pages of direct application and insight
in the booklet. Much of the advice will be comparative in nature, but we
aren't shy about saying why you do something. That makes extrapolating for
other material fairly easy.
advntrguy: Why base Wild Shape, a Divine ability on Polymorph, an arcane
spell? Shouldn't the Class ability section be the place to spend some
space on being specific. Also, why isn't Wild Shape "better" than
polymorph. Clearly I'm a Druid player.
WotC_Ed: Me, too. Andy's got a great answer for both of us ...
WotC_Andy: Because there's something to be said about making similar
effects work in the same way. In this case, wild shape and polymorph can
work in very much the same way (though not identically, mind you), which
saves the DMs and players from having to remember variant rules for
similar effects. The two effects are complicated enough that it's well
worth making them similar in effect.
WotC_Andy: And the druid's is better--it lasts longer.
xxloopyxx: Are we going to be able to buy the new books at Gencon? If so,
will we have a chance to get them signed?
WotC_Andy Yes and yes.
WotC_Ed: Yes and yes, too. ;-) Right now, I know that Bill Slavicsek, Andy Collins, David Noonan, James Wyatt, Rich Baker, and Chris Perkins will
definitely be there. I expect other designers will be there, too--I don't
have my final list in front of me.
WotC_Andy: Find us at the D&D Q&A seminar, if not elsewhere during the Con.
WotC_Ed I don't know if we're planning a signing event, but we'll be
available to sign throughout the convention. Oh, I'll be there, too.
clockworkman: when will the next revision be, if there is one?
WotC_Ed: October.
WotC_Andy: 4th edition in October, 5th in January, and right to 7th at
GenCon 2004.
WotC_Ed: No, seriously, it'd kill us if we had to do this too often. We
can't possibly do another revision for several more years, no matter how
much you ask for one. ;-) Really, we've got to spend a lot of time going
over what you folks like and don't like about THESE books before we can
even think about that.
WotC_Andy: NEW EDITION EVERY YEAR, LET'S KILL ED!
WotC_Ed Erk!
slagmoth I was wondering if there will finally be comprehensive defining
of the types and sub-types of monsters?
WotC_Andy: Those definitions get better with the new revision. We've
reduced the number of types to maintain stronger difference between them.
No more Beast (move to Animal or Magical Beast) no more Shapechanger (now
a subtype). More subtypes, and clearer use of subtypes (Reptilian is a
subtype for Humanoids only and we've added the Extraplanar subtype to
clarify which creatures are treated as "foreign" to the plane you're on).
And a really good glossary in the MM, too.
tundra How much stuff in DnD 3.5 is new material and not reprinted from
Errata/clarified/Dragon Magazine (Some of the Prestige Classes) and so on
and so forth?
WotC_Andy: I don't know if I could put a percentage figure on it. I'd say
that "a lot" is new material, from new spells to new feats to simply new
words in the DMG. The DMG has the most "new" material, in that it's the
book that was most heavily reorganized.
WotC_Ed: Well, we added 32 pages to the PH, 64 to the DMG, and 96 to the
MM. Much of that is clarification and inclusion from other sources, but
some of it is brand new. I'm not sure I could put a tag on it, either. I
think of the three books, the MM has the most "new" material, the DMG has
the second most, and the PH has the least completely new material but a
lot of revision. The PH still looks like the PH. The DMG and MM have more
noticeable changes, but they did get more proportionally large.
aldymnor: In the revised 3rd edition printing, will there be a system
implemented for making non-epic spells in a similar way that epic spells
are made now? (ie. using factors and seeds?)
WotC_Andy: No. There simply isn't enough room to put in a system like that in these books. That's what support products are for. : ) Speaking of
epic, there is some significant epic support in the DMG, taken from ELH.
kajal_the_southern_oracle: Do the monsters in the Monster Manual still have round-by-round tactics outlined as was first proposed oh-so-long-ago?
WotC_Andy: Several of the monsters do, yes. You've seen some of these.
WotC_Ed: Yes. I wrote a few myself. We didn't do it for every monster, of
course--only the ones we thought it was most important for sometimes, that
meant the more complicated monsters, like demons and evils; sometimes it
meant for "simple" monsters who could get more interesting.
greatfunkyhope: What were the main problems perceived with the bard class
that required changing?
WotC_Andy: The bard is a tough class to evaluate, because it's not intended to be "the best" at anything. Instead, it's a support character, intended to make the whole party better. That said, it didn't quite accomplish the jack-of-all-trades aspect that we aimed for. Thus, it picked up 2 more
skill points per level, and a bushel of new spells. It's still not going
to be a character who kicks ass and takes names on the battlefield, but it
never will be.
WotC_Ed: The songs and the spells REALLY buff other party members (and the bard). You'll be happy to have a bard in your party, and plenty of players
like being support personnel--I just played a support character in a game
Friday and had a real ball.
WotC_Andy: (That's what bbns and ftrs are for.)
quantumalchemist: Did the monk and paladin keep their multiclassing
restrictions, or are they now free to multiclass as they wish? (i.e. like
the OA Monk)
WotC_Andy: The bard's the best 5th character you can get for your party. We retained those restrictions, and I'll tell you the secret reason why: To
give DMs a chance to make players happy by taking them out. : )
imagicka: So, Mary-Elizabeth...tell us about your Playtesting Character.
WotC_Andy: That can't be the last one...give us a really meaty question to end on after ME finishes.
WotC_Ed: Yeah, but only after ME finishes ... ;-)
Mary Elizabeth: Well, she's a drow cleric of Eilistraee, epic-level, and
she wields a mean silver bastard sword. And I'm finished so that Ed and
Andy have their meaty question! ;-)
jlxc2: It seems many people are worried that the hour long "buff" spells,
such as Bull's Strength, will be too weak at one minute per level. Can you
give us any feedback on that?
WotC_Andy: I think they were way too overused at 1 hr/level, to the point
where they crowded out not only other 2nd-level spells, but also the
stat-boosting items. When we see no-brainers like that, we tend to target
them, because a lack of interesting choices is bad for the game. As a DM,
I was tired of the players taking a half-hour before every dungeon to
argue over who got what stat-boosters and with 3 more of them being added,
the problem was only going to get worse. If people want long-term stat
boosting, we want them to shell out gp to buy the items rather than
arm-twisting the sorcerer or cleric into using up all his spells. And if
high-level characters stop relying on these spells, that's FINE--they're
only 2nd level, after all.
WotC_Ed: We've been finding in our playtests that a lot of casters
initially stopped using those spells, but then they started working their
way in. It became the hallmark of a climactic encounter that the
spellcaster will buff as many party members as could benefit and then the
game really rocked for that one encounter. It made the climactic encounter
feel that much more special, since people got a boost then and not for the
entire scenario. Oh, one more thing about that. It also took care of the
other thing we found in playtesting; everyone walks into the room buffed,
the not-an-idiot-enemy-spellcaster would then throw dispel magic. Nearly
all the buffs went away. Now the DM doesn't feel his actions proscribed
anymore, either.
WotC_Andy: Good final question--it points to a significant issue that comes up again and again in design: Is this new element so good that it becomes
the best one in its category, crowding all others out? If so, it's
probably too good. (Same issue for haste--it made Quicken Spell
uninteresting.
Moderator: I would like to thank you all for coming on behalf
of everyone here. It was certainly informative.
WotC_Andy: Thanks for all the great questions, everyone. I'm sorry we
couldn't get to all of them, but you can read more about the revisions on
various websites and in Dragon until you get the books next month.
WotC_Ed Yes--thanks to everyone in the audience. I'd also like to thank
Andy and Mary Elizabeth. Great job, all round!
Moderator: Plus, some of the unanswered questions may find
their way onto the new message boards ;o)
Mary Elizabeth: Thanks to all of you for showing up! And thanks to my co-answerers.
WotC_Ed: Oh, and for everyone in the audience, please check out the credits pages in the books. I'd really like to make sure everyone who worked on
3.5 AND 3.0 gets credit, which is why the credits pages will have
everyone.
WotC_Andy: Yep. As much work as Rich, Rich, Skip, Dave, and I (and the rest of R&D) put into these books, we couldn't have made them without the hard
work of the original 3rd Edition Design Team--Jonathan, Monte, Skip, Rich,
and Peter. They deserve as much credit as anyone for these books.
WotC_Ed It was a big effort ... designers, editors, support staff--and, of
course, playtesters and folks like you who take the time to let us know
what you like and don't like. Take care, and good gaming! Good night, all.