RULES OF 24/7 USA

INDEX

To outlast the other 11 players. Duh. You do this by completing various challenges and winning Safety Stones (see Glossary).

HOW A BASIC ROUND WORKS

1. We'll use Round 1 as an example. The 12 players will be informed of their current location before any challenge or elimination. This IS an international game, after all. After that, they will be given their mini-game or challenge. The rules for those vary depending on the challenge.

2. The mini-game will come first. There is one at the beginning of every round. This usually involves only 1 or 2 players. It may involve everyone, however.

3. The main challenge is second. This will involve everyone except if special rules apply. This will happen in one of the challenges.

4. In both the mini-game and main challenge, Safety Stones will be awarded based on performance.

5. When the challenges are complete, I will allow anyone that has Safety Stones to use them. You may use as many as you want whenever you want. If you want to use them all immediately, fine. If you want to be a greedy little miser and hoard them, I won't stop you. You probably want to be somewhere in the middle, though.

6. At a set time, I will go into RPG mode and write up the elimination ceremony. The person with the most votes after penalties and Safety stones and anything else affecting the vote is exiled and eliminated from the game.

7. But maybe not. At 3 elimination points, I will allow the last-place player to fight for survival against second-to-last place in a challenge called a Delayed Flight. The winner of the resulting head-to-head challenge moves on. The loser is exiled.

ELIMINATIONS

Basically, votes are bad. You don't want them. If you have the most of anyone, you're exiled. Gone. History. No mas pelotas. There are things that can be done to affect the vote. Safety Stones are the most common, see the Glossary. Other things include:

*Confessional penalties. If you don't turn in your confessional for the round, I tack on 500 votes.

*Audience votes. If a non-playing audience member votes against someone, that's 1,000 votes.

*Inoculations. 24/7's version of immunity. This can only be gained in mini-games.

*Other evil concoctions you'll see in mini-games and challenges. Those, however, are surprises.

After the main challenge, I do my pre-count of votes- my starting vote totals. Too confusing for me to do them earlier. We'll just say that's when the "phone lines" open. What do I base counts on? Mostly participation and how well you've done. Alliances are bad. Audience is sick of them. If you're in one and I catch you, you will be sorry. Trust me. It's everyone for him/herself.

HOME-FIELD ADVANTAGE

In the applications, along with first and last name, home city, state, country, age, gender, number of games you've played previously and top-5 finishes, I ask for a country to represent. If your country comes up on the route, you'll get a small advantage during any activity in that country. A mini-game advantagemeans you get first choice of whether to do it or not. Challenge advantage varies. Elimination advantage is 1,000 vote reduction.

OTHER RULES

1. Stones may be donated to other players. This doesn't nessecarily constitute an alliance. You might think a player's weak and want to carry him/her into a later round. If you have spare Stones, it might be a winning strategy.

2. You can also trade your Stones to other players. You might trade them for favors, flat amounts of votes ("I'll give you 2 Stones if you'll also take 3,000 of my votes this round), whatever you can think up. Both parties must agree and I must approve the trade.

3. Unused Stones from an exiled player will not be redistributed. When they're gone, they're gone.

GLOSSARY

Safety Stone- The thing you play for in challenges. Each one you win removes 10% of the vote against you for whatever vote you use it in. Each one you get can only be used once.

Control- Me. If you don't want to call me Aaron, call me this.

Exiled- Eliminated. You don't want to be exiled.

Mini-game- A challenge that usually involves 1 or 2 players, but might involve everyone. Usually I'll do something evil in mini-games, so you DEFINATELY want to be careful.

Sudden Death- The final challenge involving the final 2 players. I ask questions about the game to both players, then the stone usage, then the vote. Win this and you win the game.

Delayed Flight- The head-to-head challenge between last place and second-last. 


Site concepts, design, graphics and layout, are the property of Asylum Designs, licensed to Aaron Allermann
All rights reserved. © 2002
DO NOT DUPLICATE ANY GRAPHICS OR ELEMENTS ON THIS SITE.