Zhiyu-Ji Djinn, Campaign Notes

Episode 15

Pirates!
We prepared to repel an attack by three pirate ships coming in for Silversand. The ships split up into a group heading straight for the village and a single ship attempting a landing elsewhere. Endless Brine took a group to deal with it; the rest of us remained in the village.
The pirates were of the notorious Lintha family, and it looked like a serious force, the likes not seen on this island before. Their largest ship fired cannons at the village. As we could not match this ranged firepower, we fell back to the town where we would be out of range. I felt anger at having to fall back at this point, since I could have run across the surface of the water to attack the ship, but it would perhaps have been an unwise move.
Especially since the cannonballs appeared to be titanium! Some of the crew appeared to be wyld-tainted mutants – like unto the abominations I used to have to fight in my younger days.
The pirates landed in the ruins of Silversand. A leader gave them a talk, during which he displayed a golden (Solar-style) banner. The pirates then made for the town, where we awaited them. The leader challenged us to let the timeline stand. Kino retorted that the timeline was not his, and zapped him. His façade fell, and revealed Stalker-in-the-Night, the Day Caste.
Fearing he would assassinate Valus’s parents or other townsfolk, and thus ensure history was kept to as close as possible (the irony!), I went to guard them while the others killed the pirates. The civilians were assembled in the town tavern. SitN came to me there and, surprisingly, announced his presence and invited me to fight him fairly.
I walked out and drew my swords. I had barely taken my guard when he lunged for me, slicing my cheek open. I feinted a retreat, dropping my old sword. He, thinking himself victorious, went through the tavern door and I attacked him from behind. But he could still block me. I moved round to impede his getting further inside and also to impede his use of his huge soulsteel sword. He threw his sword away and came for me barehanded. I sliced at him as he moved around me, using some shadowy power, and then Theo leapt over me, tackled him to the ground and crushed the life from him.
“Stay back!” I shouted to the people, “He’s dangerous!” There was a pause, a stillness, a sudden silence as we realised the fight was over. “But not that dangerous,” I finished lamely.
Theo disarmed him of many, many concealed weapons and removed his armour. We had him trussed up by the time the others had driven off the rest of the pirates. We then saw smoke coming from the third pirate ship, and went to investigate. It was on fire.
I ran across the water to look at it up close, seeing that there were unconscious pirates on board. It looked as if the pirates had fought amongst themselves. We got the unconscious men off their ship and took them up to the town as prisoners. The other two ships were departing.
SitN came round, healing quickly – presumably by use of a Charm. The first thing we asked him about was why he did not have a Time-Bracelet. He claimed to have lost it at sea.
The pirates from the third ship came round and told us of a prisoner they had held, but who had gotten loose, caused the damage we saw and then escaped in a boat. When asked for a description they described a possibly Water-Aspected Dragon-Blood.
The pirates were later ransomed on the mainland. There was no sign of their escaped captive.
We had no success in talking to SitN.

Valus returned with a Yassal crystal and gave it to Bear.
We showed our captive to Valus so he could understand more about the alternative future we had hopefully averted. SitN acknowledged Valus as though he was F&FotP. This gave us the idea that Valus might be able to question him. He was loath to perform such a task, but we persuaded him of its necessity for the long-term safety of the island. We wished to know where and when SitN had met/taken over the pirates.
We learned that SitN was alone and on a one-way trip. He used Necromancy to create the plague elemental and had taken the titanium with him. The Lintha he met at a port and had yoinked as a useful tool.
This tied up all the loose ends bar one – the mysterious Water-Aspect. We had established as best we could he was not on the island, so we chose to travel to the mainland and ask about him in nearby villages, towns and even cities. We would travel using Theo’s new “Travelator” spell, in the form of a very fast boat. EB remained on the island to guard the prisoner.
The port of Palama was our first call, where we had caught the boat to the island in the first place. Having no luck there, we thought to travel 200 miles inland to Nisar, the largest city in the area and a prominent market-town. There we once again found a problem with the language, as none of us spoke Flametongue. We went to the Guildhouse and there we hired a translator. We took him to the marketplace and asked around about the possible Dragon-Blood. A Fire-Aspect called Vise was our best lead; he thought he recognised the description – as being that of a ship captain from a Realm-aligned fleet. He gave us the name ‘Delefa.’ The Guild’s man confirmed this and gave further details, including the fact that he was from Paragon.
With this information the last of our loose ends seemed tied up. We returned to the island where Bear, or ‘Walking the Lines of Destiny’ as his real name was, met us. We warned him and Valus that there might be another F&FotP, whom they should beware.

Episode 16

We attempted to return to the future. We returned to a giant crater, smoking, the results of an explosion. EB and SitN passed out.
We were in the middle of the Imperial Mountain, but all the titanium and the internal city were gone – destroyed? We could see the night sky above.
Theo summoned up his Travelator to move us around the inside. We saw the remains of the plates that had separated the levels of the city. We left the mountain to find the titanium gone from the mountain, but not the countryside surrounding it. There were still the automata guardians.
Two days had passed. Apparently, there had been a mushroom cloud visible above the mountain, before which the giant Algeroth-shape above the mountain had descended in the direction of the Imperial City. That was where we had to go.
It seemed the entire Blessed Isle, at least as far as the Imperial City, had been mechanised. The giant Algeroth-body had settled over the Imperial Manse, seemingly merged with it.

Kalis, having communicated with us, had a way of contacting present-day Valus Wavebreaker. We found out he would be in Nexus in two weeks – giving me the idea that we could give SitN to Valus, with whom he could redeem himself while believing he served F&FotP. So we went to meet Valus.
Valus (‘Admiral’) Wavebreaker had, in the new timeline we had created, eradicated the Lintha and established a Haven in the West. His first-age warship docked and Valus walked down off the gangplank, looking much as we remembered him, as if 1200 years had not passed for him between seeing us. We talked to him, learning that the ‘new’ F&FotP was alleged to look like him.
SitN was fetched, and he prostrated himself before Valus. Valus agreed that he was more capable of looking after SitN than us – we would have to watch him closely constantly (night and day – ha!) and he would do nothing but try to escape. With Valus there is a bit more leeway. Obviously we cautioned him to not give him any weapons until he was sure SitN was not faking. Carlos and Valus made him swear an oath not to betray Valus, which Carlos enforced with his power.
Leaving Nexus, and leaving our Abyssal captive behind, we returned to the Blessed Isle and the Imperial City. A few miles from our destination we abandoned the Travelator and entered the city under cover of darkness. We observed the occupants to be Nightbreeds and Algerothian scientists. We attempted to blend in with the scientists, as we had done in the mountain. This got us quite far before we began attracting looks of attention, possibly because we had no machine implants – all the men here had some. The guards here were like unto the ‘priests’ we had seen while climbing the mountain, though heavily armed and armoured.
A thing that looked like a half-man, half-goat, with implants, followed us. Kino claimed there was more than one. We attempted to lose them by means of a ruse – forcing them to follow those capable of losing them (i.e. myself and EB).
We lost two followers, but a third stuck to the other group. Communicating by way of the boards, we arranged an ambush. EB and I waited above street level for the others to pass, and their stalker (a shadowy creature, not a goat-man), and then jumped down at it. I missed, as did EB, as the thing flickered away in the darkness. We followed it, but it seemed to be always one shadow ahead of us. Fortunately, we were forcing it towards the others – it was cornered. I was able to catch it, and upon striking it with my sword, it shattered and gave out a piercing sound while doing so. This attracted attention from a nearby street.