Polo's
origins, its exotic ancestry, and its storied past have contributed
to a heritage rich in colorful, often arcane expressions. Its
characteristics blend the words of ancient Pakistan and the British
Empire, modified by American and Argentine slang. Understanding that
language adds yet another dimension to an already fascinating
endeavor. We present, for your enjoyment, a guide to the language of
polo.
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Chukka: The origins of this term, meaning the "basic
period of play," are obscure, although it is thought to have
come from India. There are between 4 and 6 chukkas of play
(dependant on the level of polo being played) - each lasting 7
minutes, 30 seconds. A bell or horn sounds at 7 minutes to warn the
players. A second bell then sounds 30 seconds later to end play. The
last chukka ends at 7 minutes with no extra time.
Foul: An infraction of the rules set out in the Hurlingham
Polo Association's Blue Book. Most fouls govern the safe riding and
the concept of the line of the ball.
Goal: A score which is tallied any time the ball travels
between the goal posts, whether hit in by attacker, defender, or
pony.
Handicap: The comparative rating of polo players awarded by
the HPA. Handicaps are expressed in goals (to describe a player's
value to the team, not the number of goals he is expected to score)
and range from the beginners' -2 to 10 goals (the best). Players'
handicaps are added together to derive a team handicap that, in
turn, is used to equalize competition. The difference in goals
between two teams is awarded to the lower rated team before play
begins.
Hook: One of the two defensive maneuvers (the other is the
ride-off) allowed in the rules. The mallet is used to block or
interfere with another player's swing at the ball, although it must
be used in an approved manner. Unsafe hooking or hitting into a pony
is a foul.
Hit-In: A hit-in takes place when the ball goes over the
back line, wide of the goal mouth. The defending team hits the ball
back into play from the back line. This gives the defending team a
free hit and can often change the momentum of play.
Line of the Ball: The imaginary line created by the ball in
its sometimes capricious travels. The line of the ball may not be
crossed or infringed except in special circumstances. This is the
pivotal concept on which many fouls and infractions are based - the
interpretation of the line of the ball is usually what the umpires
are discussing after they have blown a foul whistle.
Mallet:
The instrument used to move the ball. Although fiberglass has been
used in its construction, the shaft is most often still made of
bamboo. A hardwood head is used and the ball hit with the side of
the head.
Near-Side: The left side of the horse.
Off-Side: The right side of the horse. By the rules, there
are no left-handed polo players. You play with your right hand or
you don't play.
Out of Bounds: When the ball is hit over the side-lines, it
is out of bounds. The clock continues to run. Teams line up at that
spot and the ball is thrown in by the umpires. Deliberately hitting
the ball out in the closing seconds of a match can be an excellent
strategic play.
Penalties: Infractions of the rules (fouls) result in
penalties being awarded by the umpires to the offended team. The
seriousness of the foul determines the degree of the penalty.
Designated from 1 through 8, penalties usually involve a shot on
goal from a predetermined spot with the clock stopped. The most
common awarded are the 2, 3, 4, and 5. In a penalty 5, the ball is
hit by the fouled team from midfield; in a 4, from the 60-yard line;
in a 3, from the 40-yard line, and in a 2, from the 30-yard line..
Polo Ball Approximately 3-1/2 inches in diameter and 4 ounces in
weight, the ball is made of hard plastic. At one time it was made of
wood or willow root.
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Positions
Number 1
- The most offensive player. This is similar to the forward position
in hockey or soccer. This player should be an accurate hitter, but
need not necessarily hit a long ball.
Number 2 -
Primarily an offensive player but also responsible for defense,
interchanging with the number 3 player. The number 2 player is often
the second-highest rated player on the team.
Number 3 -
The quarterback and play maker. The "3" is usually the
highest rated and most experienced player. This player must be able
to hit a long ball accurately but be capable of close-in stick work
and ball control.
Number 4 -
The back. This is a defensive position. However, a good back must be
able to not only hit a good backshot, but to turn the play from
defensive to offensive in a flash. The number 4 player is the last
line of defense.
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Referee:
The Referee, usually on foot at midfield, does not call fouls but is
the final word in the case of a dispute between the two mounted
umpires. The Referee is sometimes known as the "third
man."
Ride-Off:
Similar in concept to a body-check in hockey, a ride-off is used to
break an opposing player's concentration, move him off the line of
the ball, or spoil his shot. A ride-off is hard and dramatic, but
executed properly, does not endanger the horses.
Safety
60: A free hit. When the ball rolls over the back line wide of
the goal mouth as a result of being touched by a defending man, the
attacking team is allowed to hit a safety from 60 yards out to a
defended goal. The clock is stopped and the ball is placed on the
60-yard line approximately in line with the spot where the ball
crossed the back line.
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Shots
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Back Shot - Hitting the ball in a direction opposite to that
in which the player is traveling.
Neck Shot - A ball hit under the neck of a pony.
Tail Shot - Hitting a ball behind the pony.
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Third Man: See "Referee."
Throw-In: The game is started with a throw-in, whereby the
ball is literally thrown in between the lined up teams by the
umpire.
Umpires: These are the on-field officials. Mounted on horses,
the umpires wear black and white, vertically striped shirts to
identify them. Most polo umpires are active players. The umpires are
responsible for "enforcing the rules," and "keeping
proper control over players and teams" in a sport in which
tempers often run hot.
Ghantoot
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