RECOVERY TIMES
****************************************
As a whole, Goreans are rarely sick. They have had many generations with the benefits of advanced medicine. This includes the stabilization serum that creates efficient health and prolongs life. It is quite possible to have people still alive that are several hundred years old.
Because the Priest-Kings keep Gor at a static level of development in areas like technology, Goreans still die. There are creatures that have poisonous spines, bites or claws and plants that produce strong poisons. There are still bacteria and viruses that may cause infection or illness. There are always injuries gained from combat or accident that may cause loss of life.
*************************************************
MEDICAL TREATMENT
Treatment is the most advanced in the cities of Gor. Settlements and towns may have good treatment, too, but may not have the most advanced treatments. This is either location or money dependent, or both. The cost of advanced health can be expensive.  Camps and villages will have medical treatment of the most primitive kind, since they do not have the financial level that cities and towns have, or are not in a place where the supplies and equipment can be purchased. However, there are caravans and traveling merchants that may supply the need for a price, and the physicians or healers of those places may have been city or town trained. It is within the bounds of possibility that a Wagon Peoples camp would have good medical treatment.
*************************************************
RECOVERY TIMES
Treatment of injuries is made easier with the general population being so healthy. Bodies mend far more quickly, even with severe injuries, such as the loss of a limb. The recovery times we use allow for at least one check on the progress before the injury is completely healed:
Bones, Broken, Large 5 days (dense tissue damage)
Bones, Broken, Small 1 - 2 days (dense tissue damage)
Bruises 1 day
Burns, Light 1 - 2 days
Burns, Deep 3 - 4 days
Childbirth 1 - 2 days, depending on the ease of birth
Disease Depends on the illness or infection, numbered in days.
Limb, Severed 7 days (severe tissue trauma and shock)
Poison 1 day for ingested, 2 - 3 days for animal (usually includes a bite, claw or sting strike).
Sprains or Strains 1 day for light, 2 days for severe
Wound, Shallow, No Stitches 2 days
Wound, Deep, No Stitches 3 days
Wound, Deep, Stitches or Cauterized 4 days
************************************************
POISONS
Since most poison on Gor is fast acting, according to the Scrolls, there is little chance to treat it in a timely manner. It is usually a death sentence. It was decided that the injured should, at least, have a chance to be treated.
With Goreans usually so healthy, poisons may not take effect as quickly as stated in the Scrolls. The body would have enhanced ability to fight it. It is not likely that animal poisons became stronger because humans had become more resistant to it.
There are antivenins or antitoxins available for certain poisons. For our Home Stone, any animal toxin can be countered by an antivenin, if given within a certain amount of time (to be determined in play). Gorean medicine is advanced enough to produce them, even though it may not have been mentioned. However, man-made poisons may have become stronger to counteract the resistance to it, since a formula could be adjusted to produce a stronger solution.
**************************************************
Thanks are given to Cabushan Tieri, Amukusa, Lysette, and Kangi'Cetan for their information.
**************************************************
Drugs Medical Home Herbal Remedies