public class PnisEnvy {
	output.writeLabel("    TRICKED YOU!!   ");	
}	

You realy think I'd post the source code to that here, and my little edits and utilities that I made for the CD versions? LOL Sure, right! The second I did that, Hasbro would jump on us for sure, not to mention IRON_CROSS would be all furious about it since the zone would be in total caos. (BTW, he doesn't use any cheats, trust me. He doesn't need too.) Well, all I'll say about their source code, is that they used MS Visual C++ (Not that it helps YOU much!) They also did not take advantage of the oportunities that C++ could have provided them. Of course, they may have used more languages, but, that's a secret :) lol Ya I know, I'm bad. Pretty vague, aren't I?
Ok all right. For the people who have no clue about what COSC even is, don't cry. I'll give you some treats. Though, remember, I take no responsibility for the actions which you may do. Below is some of the decompiled assembler code which I worked so hard on trying to sort through and figure everything out. The samples are referenced, and I am only listing it here for observation and amusement. L004283A9: MOV EDX, [EBP+00000004] MOV [EDX+00000008], EDI MOV EAX, [EBP+00000008] MOV [EAX+00000008], EDI XOR EDI, EDI L004283B7: ADD EBP, 00000040 LEA ESI, [EBX+0000AB08] CMP EBP, ESI JB/JNAE/JC L0042826F L004283C8: LEA EBP, [EBX+00013B08] CMP ESI, EBP JAE/JNB/JNC L00428424 If you can't make sence out of that, then you have no clue about programing. If you do, how about trying to figure out which routines those loops are for. Just email the guild. If you guess right, then you win a prize. :) P.S. That folowing section of code was from the file AxisAllies.exe from the original Axis and Allies CD by Hasbro Interactive. It is copy-righted, and can NOT be used without prior permission from the legal owner. Hey, I'm just warning ya, and I had to say this so I don't get canned myself!

Latest work I did.

Dice_Hack 1.00 This little helpfull utility does exactly what it sounds like, though not as flexible as I hoped :( It depends on hosting, so you're not going to get to have total control over total sides, etc. Dice_Hack 1.0A After a while, I realized I had a few too many bugs in the original hack. Sorry guys, I must of been picking up too many habbits from the buggy source code from Hasbro. Very very very bad habbit. The 1.0A fixed these problems, including a naughty divide by zero error. Dice_Hack 1.0B The original utility wasn't doing the flexibility I wanted, so when I had more time I expanded some new options, such as % change in dice depending on total IPC owned, etc. This helps to make it less obvious dice are skewed after a player is winning. There are a few other nice add-ons in this version as well :) Click to download Dice_Hack upgrade to 1.0B Dice_Hack_CM 1.00 This utility is a Dice-Hack Counter Measure. Basicaly it sits and just calculates from all the rolls the distribution of each dice to their units. It continualy checks for such things as outliers, and the appearance of non-random rolls over time. A percentage from the expected mean is continualy updated for view. Thus, it SHOULD be easy to tell if someone is using dice-hack, or if it's just your imagination. Note: Unfortunately, i've noticed in many games, you may get false readings. This is not due to errors, but the fact that in the begining of a game, little differences are most noticable. Though, as time goes on, the expected mean is usualy shown to be approached quite closely. Then again, there have been many games where this was NOT true! :) Though, don't be so quick to blame it on Hack Dice. Anyhow, because of the massive complaints do to errors (there were non), I am no longer going to release this util, and have shelved it. The main reason was because of all the e-mails of complaints by winblow98 idiots who don't realize the the original dice never roll perfect, and thus they kept all the bells ringing because they had the sensitivity setting set up to the max!

What I'm working on now.

IPC_Cheater ver 0.5 Beta This little baby can allow you to set the cost of your units, etc, even countries at certain IPC, even though the View options will display the default values :) Unfortunately, I don't know if It'll ever get out of beta. It works fine against computers, but for some reasons unknown, I can't get this util to work in multiplayer mode without the synchronization timeouts. Maybe someday when I get time. If anyone else has been working on this too, send some e-mail. Nothing else, I'm just playing around with Iron Blitz still. In fact, i'm very bored, considering it's basicaly the same code. I want to look for something new. Hope the European version is started from scratch :)
For those that want to know, I used to crack games back in the old C64 days. They were cool days and I don't care what anyone says. Also when the low end IBMs came out, they were cool too. MS DOS was much better than any WinShit crap you see today. When I became a member of TDA I decided to take up my old cracking skills and see what I could do. I was surprised that there were no hacks around of this game programed by Hasbro (none that I know of). Anyhow, mainly cause of this, I'd feel too guilty to spread those little nasty things around. So don't worry. And if you do find any hack add-ons, it WASN'T FROM ME! Besides, the REAL PLAYERS don't play A&A on the computer, they use the REAL BOARD GAME! And with NO BUGS! BTW, REAL HACKERS DON'T USE HEX EDITORS!
Click here to find out what I know about your Hard drive right now!