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Zaku 1 | |||||||||||||||||||||||||
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Model Number: MS-05B Code Name: Zaku 1 Unit Type: mass production general purpose mobile suit Manufacturer: Zeonic Company Operator: Principality of Zeon Rollout: May UC 0075 First Deployment: July UC 0075 Accommodations: pilot only, in standard cockpit in torso MDC BY LOCATION -8 1-5 Hands (2) 10 -4 6-20 Arms (2) 50 -4 21-31 Head 25 -4 32-49 Legs (2) 75 -6 50-59 Pilot Compartment 50 -3 60-89 Main Body 100 -4 90-100 Hand Carried Weapon Notes: 1) Destroying the main body will destroy the mecha. 2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, parry, dodge, leap dodge, and initiative. ARMOR TYPE: super high tensile steel Performance: Maximum thruster acceleration 0.63 G. Airborne time limit 1 melee. Maximum ground running speed 65 km/h. Propulsion: rocket thrusters: 2 x 19500 kg, 2 x 850 kg Height: 17.5 meters Weight: empty 50.3 metric tones; max gross 65.0 metric tones PHYSICAL STRENGTH: 40 Power Plant: Minovsky type ultra compact fusion reactor, output rated at 899 kW OPTIONAL FIXED ARMAMENTS: 1. Can Use Gouf Shield - Refer to Gouf files for info on weapon - Penalty: -2 to parry with this shield OPTIONAL HAND ARMAMENTS: 1. 105 mm Machinegun - Weapon Type: projectile - Range: short - Damage: 1D4 x 10 + 5 - Payload: 10 - MDC: 40 - Armor Type: super high tensile steel - Stun Value: 15 Note: up to 6 spare drums can be stored on waist armor racks. (usually only 1 spare is carried, if any) 2. 120 mm Machinegun - Weapon Type: projectile - Range: short - Damage: 1D4 x 10 + 20 - Payload: 10 - MDC: 40 - Armor Type: super high tensile steel - Stun Value: 18 Note: up to 6 spare drums can be stored on waist armor racks. (usually only 1 spare is carried, if any) 3. 280mm Zaku Bazooka - Weapon Type: projectile - Range: short-mid - Damage: 4D6 x 10 - Payload: 4 - MDC: 60 - Armor Type: super high tensile steel 4. Heat Hawk - Weapon Type: (Heat) Blade - Range: melee - Damage: 4D4 x 10 - Power Duration: 5 minutes - Un-powered Damage: 2D4 x 10 - MDC: 80 - Armor Type: super high tensile steel Note: Can be stored on waist armor rack. 5. Nerve Gas Grenade Launcher - Weapon Type: Anti Personnel - Range: Short - Effect: All unprotected personnel exposed to the gas must roll to save vs death for every melee exposed to the gas. - Rate Of Fire: 8 - Payload: 36 - MDC: 60 - Armor Type: super high tensile steel 6. Cracker - Weapon Type: Explosive - Range: Short (thrown) - Damage: 4D6x10 - Payload: Up to 6 crackers can be stored on waist armor racks 7. Blinder Cracker - Weapon Type: Disabler - Range: Short (thrown) - Effect: Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees - Payload: Up to 6 blinder crackers can be stored on waist armor racks 8. Can Use Any Zaku 2 Optional Armaments - Refer to Zaku 2 files for info on weapons - Penalty: -1 to strike with any of these weapons 9. Can Use Dom 360 mm Giant Bazooka - Refer to Dom or Rick Dom files for info on weapon - Penalty: -2 to strike with this weapon 10. Can Use Gundam/GM Luna Titanium Shield - The Luna titanium shield used by the RX-78-2 Gundam and most GMs can be used by the Zaku 1 - Penalty: The Zaku 1 is –2 to parry with this shield STANDARD EQUIPMENT: Sensors: range 2900 meters SAVING BONUSES Stun: 0 Beam: 0 SPACE COMBAT STATS APM: 0 Max: 5 Strike: +1 Max: 7 Parry: 0 Max: 5 Dodge: +2 Max: 8 Leap Dodge: 0 Max: 1 Roll: +1 Initiative: +1 SPACE SURFACE/LAND COMBAT STATS APM: +1 Max: 6 Strike: +1 Max: 8 Parry: +1 Max: 6 Dodge: +3 Max: 9 Leap Dodge: +1 Max: 2 Roll: +1 Initiative: +1 AIRBORN COMBAT STATS APM: +1 Max: 6 Strike: 0 Max: 7 Parry: -1 Max: 3 Dodge: +5 Max: 11 Leap Dodge: +2 Max: 3 Roll: N/A Initiative: +1 WATER COMBAT STATS APM: 0 Max: 5 Strike: -1 Max: 6 Parry: 0 Max: 5 Dodge: +1 Max: 7 Leap Dodge: -2 Max: 0 Roll: 0 Initiative: +1 Repair Rating: 4 Modification Options - Compatible with all Zaku 1 components - Compatible with all Zaku 2 components - Compatible with drive base of the Magella Attack Tank (Zaku Tank) |
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