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Zaku II | ||||||||||||||||||
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Model Number: MS-06F Code Name: Zaku II Unit Type: mass production general purpose mobile suit Manufacturer: Zeonic Company Operator: Principality of Zeon Rollout: UC 0079 First Deployment: March UC 0079 Accommodations: pilot only, in standard cockpit in torso MDC BY LOCATION -8 1-5 Hands (2) 15 -4 6-15 Arms (2) 60 -4 16-20 Shoulder Shield 70 -4 21-31 Head 30 -4 32-49 Legs (2) 90 -6 50-59 Pilot Compartment 50 -3 60-89 Main Body 120 -4 90-100 Hand Carried Weapon Notes: 1) Destroying the main body will destroy the mecha. 2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, parry, dodge, leap dodge, and initiative. ARMOR TYPE: super high tensile steel Performance: Maximum thruster acceleration 0.59 G. Airborne time limit 1 melee. Maximum ground running speed 88 km/h. Propulsion: rocket thrusters: 2 x 20500 kg, 2 x 1000 kg Height: 17.5 meters Weight: empty 58.1 metric tones; max gross 73.3 metric tones PHYSICAL STRENGTH: 40 Power Plant: Minovsky type ultra compact fusion reactor, output rated at 951 kW OPTIONAL FIXED ARMAMENTS: 1. 2 x 3-Tube Missile Pod: mounted on legs - Number: 2 - Fire Linked: all 3 tubes can fire at once, only 1 pod can be used at a time - Weapon Type: explosive - Range: short-mid - Damage: 1D4 x 10 each - Payload: 2 per tube - MDC: 50 - Armor Type: super high tensile steel OPTIONAL HAND ARMAMENTS: 1. 120 mm Machinegun - Weapon Type: projectile - Range: short - Damage: 1D4 x 10 + 20 - Payload: 10 - MDC: 40 - Armor Type: super high tensile steel - Stun Value: 18 Note: up to 6 spare drums can be stored on waist armor racks. (usually only 1 spare is carried, if any) 2. 280mm Zaku Bazooka - Weapon Type: projectile - Range: short-mid - Damage: 4D6 x 10 - Payload: 4 - MDC: 60 - Armor Type: super high tensile steel Note: can be stored on rack on rear waist armor 3. Heat Hawk - Weapon Type: (Heat) Blade - Range: melee - Damage: 4D4 x 10 - Power Duration: 5 minutes - Un-powered Damage: 2D4 x 10 - MDC: 80 - Armor Type: super high tensile steel Note: Can be stored on waist armor rack. 4. Cracker - Weapon Type: Explosive - Range: Short (thrown) - Damage: 4D6x10 - Payload: Up to 6 crackers can be stored on waist armor racks 5. Blinder Cracker - Weapon Type: Disabler - Range: Short (thrown) - Effect: Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees - Payload: Up to 6 blinder crackers can be stored on waist armor racks 6. Knuckle Shield - MDC: 60 - Armor Type: super-high tensile steel - Optional Spikes: +10 hand damage STANDARD EQUIPMENT: Sensors: range 3200 meters SAVING BONUSES Stun: 0 Beam: 0 SPACE COMBAT STATS APM: 0 Max: 5 Strike: +1 Max: 7 Parry: +1 Max: 7 Dodge: +2 Max: 9 Leap Dodge: 0 Max: 1 Roll: +2 Initiative: +1 SPACE SURFACE/LAND COMBAT STATS APM: +1 Max: 6 Strike: +1 Max: 8 Parry: +2 Max: 7 Dodge: +3 Max: 9 Leap Dodge: +1 Max: 2 Roll: +2 Initiative: +1 AIRBORN COMBAT STATS APM: +1 Max: 6 Strike: 0 Max: 7 Parry: 0 Max: 4 Dodge: +5 Max: 11 Leap Dodge: +2 Max: 3 Roll: N/A Initiative: +1 WATER COMBAT STATS APM: 0 Max: 5 Strike: -1 Max: 6 Parry: +1 Max: 6 Dodge: +1 Max: 7 Leap Dodge: -2 Max: 0 Roll: +1 Initiative: +1 Repair Rating: 4 Modification Options - Compatible with all Zaku 1 components - Compatible with all Zaku 2 components - Compatible with drive base of the Magella Attack Tank (Zaku Tank) |
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