Zaku II
Model Number: MS-06F
Code Name: Zaku II
Unit Type: mass production general purpose mobile suit
Manufacturer: Zeonic Company
Operator: Principality of Zeon
Rollout: UC 0079
First Deployment: March UC 0079
Accommodations: pilot only, in standard cockpit in torso

MDC BY LOCATION

-8 1-5  Hands (2)  15
-4 6-15  Arms (2)  60
-4 16-20  Shoulder Shield 70
-4 21-31  Head   30
-4 32-49  Legs (2)  90
-6 50-59  Pilot Compartment 50
-3 60-89  Main Body  120
-4 90-100  Hand Carried Weapon

Notes:

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, parry, dodge, leap dodge, and initiative.

ARMOR TYPE: super high tensile steel

Performance: Maximum thruster acceleration 0.59 G.
  Airborne time limit 1 melee.
  Maximum ground running speed 88 km/h.

Propulsion: rocket thrusters: 2 x 20500 kg, 2 x 1000 kg

Height: 17.5 meters
Weight: empty 58.1 metric tones; max gross 73.3 metric tones

PHYSICAL STRENGTH: 40

Power Plant: Minovsky type ultra compact fusion reactor, output rated at 951 kW

OPTIONAL FIXED ARMAMENTS:

1. 2 x 3-Tube Missile Pod: mounted on legs

- Number: 2
- Fire Linked: all 3 tubes can fire at once, only 1 pod can be used at a time
- Weapon Type: explosive
- Range: short-mid
- Damage: 1D4 x 10 each
- Payload: 2 per tube
- MDC: 50
- Armor Type: super high tensile steel

OPTIONAL HAND ARMAMENTS:

1.  120 mm Machinegun
- Weapon Type: projectile
- Range: short
- Damage: 1D4 x 10 + 20
- Payload: 10
- MDC: 40
- Armor Type: super high tensile steel
- Stun Value: 18
Note: up to 6 spare drums can be stored on waist armor racks. (usually only 1 spare is carried, if any)

2. 280mm Zaku Bazooka
- Weapon Type: projectile
- Range: short-mid
- Damage: 4D6 x 10
- Payload: 4
- MDC: 60
- Armor Type: super high tensile steel
Note: can be stored on rack on rear waist armor

3. Heat Hawk

- Weapon Type: (Heat) Blade
- Range: melee
- Damage: 4D4 x 10
- Power Duration: 5 minutes
- Un-powered Damage: 2D4 x 10
- MDC: 80
- Armor Type: super high tensile steel
Note: Can be stored on waist armor rack.

4. Cracker

- Weapon Type: Explosive
- Range: Short (thrown)
- Damage: 4D6x10
- Payload: Up to 6 crackers can be stored on waist armor racks

5. Blinder Cracker

- Weapon Type: Disabler
- Range: Short (thrown)
- Effect: Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees
- Payload: Up to 6 blinder crackers can be stored on waist armor racks

6. Knuckle Shield

- MDC: 60
- Armor Type: super-high tensile steel
- Optional Spikes: +10 hand damage

STANDARD EQUIPMENT:

Sensors: range 3200 meters

SAVING BONUSES

Stun: 0
Beam: 0

SPACE COMBAT STATS

APM: 0  Max: 5
Strike: +1  Max: 7
Parry: +1  Max: 7
Dodge: +2  Max: 9
Leap Dodge: 0  Max: 1
Roll: +2
Initiative: +1

SPACE SURFACE/LAND COMBAT STATS

APM:  +1  Max: 6
Strike: +1  Max: 8
Parry: +2  Max: 7
Dodge: +3  Max: 9
Leap Dodge: +1 Max: 2
Roll: +2
Initiative: +1

AIRBORN COMBAT STATS

APM: +1  Max: 6
Strike: 0  Max: 7
Parry: 0  Max: 4
Dodge: +5  Max: 11
Leap Dodge: +2 Max: 3
Roll: N/A
Initiative: +1

WATER COMBAT STATS

APM: 0  Max: 5
Strike: -1  Max: 6
Parry: +1  Max: 6
Dodge: +1  Max: 7
Leap Dodge: -2 Max: 0
Roll: +1
Initiative: +1

Repair Rating: 4

Modification Options

- Compatible with all Zaku 1 components
- Compatible with all Zaku 2 components
- Compatible with drive base of the Magella Attack Tank (Zaku Tank)