Zaku II Ground Combat Type
Model Number: MS-06J
Code Name: Zaku II Ground Combat Type
Unit Type: mass production ground combat mobile suit
Manufacturer: Zeonic Company
Operator: Principality of Zeon
Rollout: UC 0079
First Deployment: UC 0079
Accommodations: pilot only, in standard cockpit in torso

MDC BY LOCATION

-8 1-5  Hands (2)  15
-4 6-15  Arms (2)  60
-4 16-20  Shoulder Shield 70
-4 21-31  Head   30
-4 32-49  Legs (2)  90
-6 50-59  Pilot Compartment 50
-3 60-89  Main Body  120
-4 90-100  Hand Carried Weapon

Notes:

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative.

ARMOR TYPE: super high tensile steel

Performance: Maximum thruster acceleration 0.65 G.
  Airborne time limit 2 melee
  Maximum ground running speed 88 km/h.

Propulsion: rocket thrusters: 48500 kg total

Height: 17.5 meters
Weight: empty 56.2 metric tones; max gross 74.5 metric tones

PHYSICAL STRENGTH: 40

Power Plant: Minovsky type ultra compact fusion reactor output rated at 976 kW

OPTIONAL FIXED ARMAMENTS:

1. 2 x 3-Tube Missile Pod: mounted on legs
- Number: 2
- Fire Linked: all 3 tubes can fire at once, only 1 pod can be used at a time
- Weapon Type: explosive
- Range: short-mid
- Damage: 1D4 x 10 each
- Payload: 2 per tube
- MDC: 50
- Armor Type: super high tensile steel

2. Can Use Gouf Custom 3-Barrel 35mm Machinegun
- See Gouf Custom Files For Info
- Penalty: -2 strike penalty

OPTIONAL HAND ARMAMENTS:

1.  120 mm Machinegun
- Weapon Type: projectile
- Range: short
- Damage: 1D4 x 10 + 20
- Payload: 10
- MDC: 40
- Armor Type: super high tensile steel
- Stun Value: 18
Note: up to 6 spare drums can be stored on waist armor racks. (usually only 1 spare is carried, if any)

3. 280mm Zaku Bazooka
- Weapon Type: projectile
- Range: short-mid
- Damage: 4D6 x 10
- Payload: 4
- MDC: 60
- Armor Type: super high tensile steel
Note: can be stored on rack on rear waist armor

4. Heat Hawk

- Weapon Type: (Heat) Blade
- Range: melee
- Damage: 4D4 x 10
- Power Duration: 5 minutes
- Un-powered Damage: 2D4 x 10
- MDC: 80
- Armor Type: super high tensile steel
Note: Can be stored on waist armor rack.

5. Cracker

- Weapon Type: Explosive
- Range: Short (thrown)
- Damage: 4D6x10
- Payload: Up to 6 crackers can be stored on waist armor racks

6. Blinder Cracker

- Weapon Type: Disabler
- Range: Short (thrown)
- Effect: Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees
- Payload: Up to 6 blinder crackers can be stored on waist armor racks

7. Knuckle Shield

- MDC: 60
- Armor Type: super-high tensile steel
- Optional Spikes: +10 hand damage

8. 175mm Magella Attack Cannon

- Weapon Type: projectile
- Range: short-mid
- Damage: 5D4 x 10
- Payload: 8
- MDC: 65
- Armor Type: super-high  tensile  steel

9. Can Use Dom 360mm Giant Bazooka
- See Dom  Files For Info
- Penalty: -2 strike penalty

STANDARD EQUIPMENT:

Sensors: range 3200 meters

SAVING BONUSES

Stun: 0
Beam: 0

SPACE COMBAT STATS

APM:  -2  Max: 3
Strike: -3  Max: 4
Parry: -1  Max: 5
Dodge: -6  Max: 0
Leap Dodge: N/A
Roll: 0
Initiative: +1

SPACE SURFACE COMBAT STATS

APM: -2  Max: 3
Strike: -2  Max: 5
Parry: -1  Max: 5
Dodge: -5  Max: 1
Leap Dodge: -10 Max: -8
Roll: 0
Initiative: +1

LAND COMBAT STATS

APM:  +1  Max: 6
Strike: +1  Max: 8
Parry: +2  Max: 7
Dodge: +4  Max: 10
Leap Dodge: +1 Max: 2
Roll: +3
Initiative: +1

AIRBORN COMBAT STATS

APM: +1  Max: 6
Strike: 0  Max: 7
Parry: 0  Max: 4
Dodge: +6  Max: 13
Leap Dodge: +2 Max: 4
Roll: N/A
Initiative: +1

WATER COMBAT STATS

APM: +1  Max: 5
Strike: 0  Max: 7
Parry: +1  Max: 6
Dodge: +2  Max: 9
Leap Dodge: -2 Max: 0
Roll: +2
Initiative: +1

Repair Rating: 4

Modification Options

- Compatible with all Zaku 1 components
- Compatible with all Zaku 2 components
- Compatible with drive base of the Magella Attack Tank (Zaku Tank)