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Zaku II Ground Combat Type | ||||||||||||||||||||||
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Model Number: MS-06J Code Name: Zaku II Ground Combat Type Unit Type: mass production ground combat mobile suit Manufacturer: Zeonic Company Operator: Principality of Zeon Rollout: UC 0079 First Deployment: UC 0079 Accommodations: pilot only, in standard cockpit in torso MDC BY LOCATION -8 1-5 Hands (2) 15 -4 6-15 Arms (2) 60 -4 16-20 Shoulder Shield 70 -4 21-31 Head 30 -4 32-49 Legs (2) 90 -6 50-59 Pilot Compartment 50 -3 60-89 Main Body 120 -4 90-100 Hand Carried Weapon Notes: 1) Destroying the main body will destroy the mecha. 2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, dodge, leap dodge, and initiative. ARMOR TYPE: super high tensile steel Performance: Maximum thruster acceleration 0.65 G. Airborne time limit 2 melee Maximum ground running speed 88 km/h. Propulsion: rocket thrusters: 48500 kg total Height: 17.5 meters Weight: empty 56.2 metric tones; max gross 74.5 metric tones PHYSICAL STRENGTH: 40 Power Plant: Minovsky type ultra compact fusion reactor output rated at 976 kW OPTIONAL FIXED ARMAMENTS: 1. 2 x 3-Tube Missile Pod: mounted on legs - Number: 2 - Fire Linked: all 3 tubes can fire at once, only 1 pod can be used at a time - Weapon Type: explosive - Range: short-mid - Damage: 1D4 x 10 each - Payload: 2 per tube - MDC: 50 - Armor Type: super high tensile steel 2. Can Use Gouf Custom 3-Barrel 35mm Machinegun - See Gouf Custom Files For Info - Penalty: -2 strike penalty OPTIONAL HAND ARMAMENTS: 1. 120 mm Machinegun - Weapon Type: projectile - Range: short - Damage: 1D4 x 10 + 20 - Payload: 10 - MDC: 40 - Armor Type: super high tensile steel - Stun Value: 18 Note: up to 6 spare drums can be stored on waist armor racks. (usually only 1 spare is carried, if any) 3. 280mm Zaku Bazooka - Weapon Type: projectile - Range: short-mid - Damage: 4D6 x 10 - Payload: 4 - MDC: 60 - Armor Type: super high tensile steel Note: can be stored on rack on rear waist armor 4. Heat Hawk - Weapon Type: (Heat) Blade - Range: melee - Damage: 4D4 x 10 - Power Duration: 5 minutes - Un-powered Damage: 2D4 x 10 - MDC: 80 - Armor Type: super high tensile steel Note: Can be stored on waist armor rack. 5. Cracker - Weapon Type: Explosive - Range: Short (thrown) - Damage: 4D6x10 - Payload: Up to 6 crackers can be stored on waist armor racks 6. Blinder Cracker - Weapon Type: Disabler - Range: Short (thrown) - Effect: Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 2 full melees - Payload: Up to 6 blinder crackers can be stored on waist armor racks 7. Knuckle Shield - MDC: 60 - Armor Type: super-high tensile steel - Optional Spikes: +10 hand damage 8. 175mm Magella Attack Cannon - Weapon Type: projectile - Range: short-mid - Damage: 5D4 x 10 - Payload: 8 - MDC: 65 - Armor Type: super-high tensile steel 9. Can Use Dom 360mm Giant Bazooka - See Dom Files For Info - Penalty: -2 strike penalty STANDARD EQUIPMENT: Sensors: range 3200 meters SAVING BONUSES Stun: 0 Beam: 0 SPACE COMBAT STATS APM: -2 Max: 3 Strike: -3 Max: 4 Parry: -1 Max: 5 Dodge: -6 Max: 0 Leap Dodge: N/A Roll: 0 Initiative: +1 SPACE SURFACE COMBAT STATS APM: -2 Max: 3 Strike: -2 Max: 5 Parry: -1 Max: 5 Dodge: -5 Max: 1 Leap Dodge: -10 Max: -8 Roll: 0 Initiative: +1 LAND COMBAT STATS APM: +1 Max: 6 Strike: +1 Max: 8 Parry: +2 Max: 7 Dodge: +4 Max: 10 Leap Dodge: +1 Max: 2 Roll: +3 Initiative: +1 AIRBORN COMBAT STATS APM: +1 Max: 6 Strike: 0 Max: 7 Parry: 0 Max: 4 Dodge: +6 Max: 13 Leap Dodge: +2 Max: 4 Roll: N/A Initiative: +1 WATER COMBAT STATS APM: +1 Max: 5 Strike: 0 Max: 7 Parry: +1 Max: 6 Dodge: +2 Max: 9 Leap Dodge: -2 Max: 0 Roll: +2 Initiative: +1 Repair Rating: 4 Modification Options - Compatible with all Zaku 1 components - Compatible with all Zaku 2 components - Compatible with drive base of the Magella Attack Tank (Zaku Tank) |
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