Gouf
Model Number: MS-07B
Code Name: Gouf
Unit Type: mass production ground combat mobile suit
Manufacturer: Zeonic Company
Operator: Principality of Zeon
Rollout: UC 0079
First Deployment: UC 0079
Accommodations: pilot only, in standard cockpit in torso

MDC BY LOCATION

-8 1-5  Hands (2)  20
-4 6-20  Arms (2)  70
-4 21-31  Head   40
-4 32-49  Legs (2)  105
-6 50-59  Pilot Compartment 50
-3 60-89  Main Body  140
-4 90-100  Hand/Fixed Weapon

Notes:

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, parry, dodge, leap dodge, and initiative.

ARMOR TYPE: super high tensile steel

Performance: Maximum thruster acceleration 0.54 G.
  Airborne time limit 2 melee.
  Maximum ground running speed 99 km/h.

Propulsion: rocket thrusters: 40700 kg total

Height: 18.2 meters
Weight: empty 58.5 metric tones; max gross 75.4 metric tones

PHYSICAL STRENGTH: 45

Power Plant: Minovsky type ultra-compact fusion reactor, output rated at 1034 kW

FIXED  ARMAMENTS:

1. 1 x  5-Barrel  75mm  Machinegun:  mounts as  left hand fingers

- Fire Linked
- Weapon Type:  projectile
- Range:  short
- Damage: 1D4 x  25
- Payload:  14
- Stun Value: 15
Notes:  right hand can be replaced with extra 5-barrel machinegun. Also the left hand 5-barrel 75mm Machinegun can be replaced with a normal hand. The machinegun hand cannot carry any of the optional hand armaments.

2. Heat  Rod

- Weapon Type: heat/shocking  whip
- Range: short
- Damage (Heat):  4D4  x  10  +  10
- Damage  (Shock):  5 to  all sections regardless of armor type
- Effect (Shock):  halves combat  bonuses,  speeds, and sensor range for 4 melees (1 minute)
Note: Cannot be used as a heat weapon and a shocking weapon at the same time. Select one when delivering damage.

OPTIONAL FIXED ARMAMENTS:

1. Shield: mounts on left arm, or mounts on Gouf Custom 3-Barrel 35mm Machinegun

- MDC: 60
- Armor Type: super high tensile steel

2. Can Use Gouf Custom 3-Barrel 35mm Machinegun: mounts on left arm
- See Gouf Custom Files For Details
- Penalty: -2 strike with this weapon

OPTIONAL HAND ARMAMENTS:

1. 120 mm Machinegun
- Weapon Type: projectile
- Range: short
- Damage: 1D4 x 10 + 20
- Payload: 10
- MDC: 40
- Armor Type: super high tensile steel
- Stun Value: 18

3. 280mm Zaku Bazooka

- Weapon Type: projectile
- Range: short-mid
- Two Handed: -3 to strike if 1 hand is used
- Damage: 4D6 x 10
- Payload: 4
- MDC: 60
- Armor Type: super high tensile steel

4. Heat Sword
- Weapon Type: (Heat) Blade
- Range: melee
- Damage: 3D4 x 10  +  30
- Power Duration: 5 minutes
- Un-powered Damage: 1D4 x 10  +  30
- MDC: 80
- Armor Type: super high tensile steel
Note: Can be stored in shield.

STANDARD EQUIPMENT:

Sensors: range 3600 meters

SAVING BONUSES

Stun: +1
Beam: 0

SPACE COMBAT STATS

APM:  -2  Max: 3
Strike: -4  Max: 2
Parry: -1  Max: 5
Dodge: -5  Max: 2
Leap Dodge: N/A
Roll: -3
Initiative: +1

SPACE SURFACE COMBAT STATS

APM: -2  Max: 3
Strike: -3  Max: 3
Parry: -1  Max: 6
Dodge: -4  Max: 3
Leap Dodge: -6 Max: -2
Roll: -3
Initiative: +1

LAND COMBAT STATS

APM:  +1  Max: 7
Strike: +2  Max: 10
Parry: +2  Max: 7
Dodge: +5  Max: 12
Leap Dodge: +2 Max: 5
Roll: +3
Initiative: +1

AIRBORN COMBAT STATS

APM: +2  Max: 7
Strike: +1  Max: 9
Parry: 0  Max: 4
Dodge: +7  Max: 14
Leap Dodge: +3 Max: 6
Roll: 0
Initiative: +1

WATER COMBAT STATS

APM: +1  Max: 5
Strike: 0  Max: 7
Parry: +2  Max: 7
Dodge: +4  Max: 11
Leap Dodge: -1 Max: 2
Roll: +2
Initiative: +1

Repair Rating: 4

Modification Options

- Compatible with all Gouf components