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Gouf | ||||||||||||||
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Model Number: MS-07B Code Name: Gouf Unit Type: mass production ground combat mobile suit Manufacturer: Zeonic Company Operator: Principality of Zeon Rollout: UC 0079 First Deployment: UC 0079 Accommodations: pilot only, in standard cockpit in torso MDC BY LOCATION -8 1-5 Hands (2) 20 -4 6-20 Arms (2) 70 -4 21-31 Head 40 -4 32-49 Legs (2) 105 -6 50-59 Pilot Compartment 50 -3 60-89 Main Body 140 -4 90-100 Hand/Fixed Weapon Notes: 1) Destroying the main body will destroy the mecha. 2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, parry, dodge, leap dodge, and initiative. ARMOR TYPE: super high tensile steel Performance: Maximum thruster acceleration 0.54 G. Airborne time limit 2 melee. Maximum ground running speed 99 km/h. Propulsion: rocket thrusters: 40700 kg total Height: 18.2 meters Weight: empty 58.5 metric tones; max gross 75.4 metric tones PHYSICAL STRENGTH: 45 Power Plant: Minovsky type ultra-compact fusion reactor, output rated at 1034 kW FIXED ARMAMENTS: 1. 1 x 5-Barrel 75mm Machinegun: mounts as left hand fingers - Fire Linked - Weapon Type: projectile - Range: short - Damage: 1D4 x 25 - Payload: 14 - Stun Value: 15 Notes: right hand can be replaced with extra 5-barrel machinegun. Also the left hand 5-barrel 75mm Machinegun can be replaced with a normal hand. The machinegun hand cannot carry any of the optional hand armaments. 2. Heat Rod - Weapon Type: heat/shocking whip - Range: short - Damage (Heat): 4D4 x 10 + 10 - Damage (Shock): 5 to all sections regardless of armor type - Effect (Shock): halves combat bonuses, speeds, and sensor range for 4 melees (1 minute) Note: Cannot be used as a heat weapon and a shocking weapon at the same time. Select one when delivering damage. OPTIONAL FIXED ARMAMENTS: 1. Shield: mounts on left arm, or mounts on Gouf Custom 3-Barrel 35mm Machinegun - MDC: 60 - Armor Type: super high tensile steel 2. Can Use Gouf Custom 3-Barrel 35mm Machinegun: mounts on left arm - See Gouf Custom Files For Details - Penalty: -2 strike with this weapon OPTIONAL HAND ARMAMENTS: 1. 120 mm Machinegun - Weapon Type: projectile - Range: short - Damage: 1D4 x 10 + 20 - Payload: 10 - MDC: 40 - Armor Type: super high tensile steel - Stun Value: 18 3. 280mm Zaku Bazooka - Weapon Type: projectile - Range: short-mid - Two Handed: -3 to strike if 1 hand is used - Damage: 4D6 x 10 - Payload: 4 - MDC: 60 - Armor Type: super high tensile steel 4. Heat Sword - Weapon Type: (Heat) Blade - Range: melee - Damage: 3D4 x 10 + 30 - Power Duration: 5 minutes - Un-powered Damage: 1D4 x 10 + 30 - MDC: 80 - Armor Type: super high tensile steel Note: Can be stored in shield. STANDARD EQUIPMENT: Sensors: range 3600 meters SAVING BONUSES Stun: +1 Beam: 0 SPACE COMBAT STATS APM: -2 Max: 3 Strike: -4 Max: 2 Parry: -1 Max: 5 Dodge: -5 Max: 2 Leap Dodge: N/A Roll: -3 Initiative: +1 SPACE SURFACE COMBAT STATS APM: -2 Max: 3 Strike: -3 Max: 3 Parry: -1 Max: 6 Dodge: -4 Max: 3 Leap Dodge: -6 Max: -2 Roll: -3 Initiative: +1 LAND COMBAT STATS APM: +1 Max: 7 Strike: +2 Max: 10 Parry: +2 Max: 7 Dodge: +5 Max: 12 Leap Dodge: +2 Max: 5 Roll: +3 Initiative: +1 AIRBORN COMBAT STATS APM: +2 Max: 7 Strike: +1 Max: 9 Parry: 0 Max: 4 Dodge: +7 Max: 14 Leap Dodge: +3 Max: 6 Roll: 0 Initiative: +1 WATER COMBAT STATS APM: +1 Max: 5 Strike: 0 Max: 7 Parry: +2 Max: 7 Dodge: +4 Max: 11 Leap Dodge: -1 Max: 2 Roll: +2 Initiative: +1 Repair Rating: 4 Modification Options - Compatible with all Gouf components |
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