![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
GM Command | ||||||||
![]() |
||||||||
![]() |
||||||||
Model Number: RGM-79G Code Name: GM Command Unit Type: mass production general-purpose mobile suit Manufacturer: Earth Federal Forces Operator: Earth Federal Forces Rollout: UC 0079 First Deployment: UC 0079 Accommodation: pilot only, in standard cockpit in torso MDC BY LOCATION -8 1-5 Hands (2) 15 -4 6-20 Arms (2) 75 -4 21-31 Head 40 -4 32-49 Legs (2) 110 -6 50-59 Pilot Compartment 50 -3 60-89 Main Body 150 -4 90-100 Hand Carried Weapon NOTES 1) Destroying the main body will destroy the mecha. 2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, parry, dodge, leap dodge, and initiative. ARMOR TYPE: titanium/ceramic composite Performance: Maximum thruster acceleration 1.19 G Airborne time limit 3 melee Maximum ground running speed 125 km/h Propulsion: rocket thrusters: 2 x 26500 kg, 2 x 7000 kg vernier thrusters/apogee motors: 10 Height: 18.0 meters Weight: empty 43.5 metric tons; max gross 56.4 metric tons PHYSICAL STRENGTH: 45 Power Plant: Minovsky type ultra-compact fusion reactor, output rated at 1330 kW FIXED ARMAMENTS 1. 2 x 60mm Vulcan Gun: mounted in head - Fire Linked - Weapon Type: projectile - Range: short - Damage: 1D4 x 10 - Payload: 20 - Stun Value: 12 2. Beam Saber: stored on rear waist armor - Weapon Type: beam blade - Range: melee - Damage: 3D6 x 10 - Power Duration: 2 minutes Note: Saber is stored in recharge rack. For every 5 minutes in the recharge rack equals 1 minute of use. OPTIONAL FIXED ARMAMENTS 1. Titanium/Ceramic Composite GM Shield - MDC: 180 - Armor Type: titanium ceramic composite - Bonuses: +3 parry OPTIONAL HAND ARMAMENTS 1. 90mm Machinegun - Weapon Type: projectile - Range: short - Damage: 1D4 x 10 - Payload: 8 - MDC: 40 - Armor Type: titanium alloy - Stun Value: 12 STANDARD EQUIPMENT Sensors: range 6000 meters SAVING BONUSES Stun: +2 Beam: +2 SPACE COMBAT STATS APM: +1 Max: 8 Strike: +3 Max: 10 Parry: +2 Max: 10 Dodge: +5 Max: 12 Leap Dodge: +1 Max: 4 Roll: +4 SPACE SURFACE/LAND COMBAT STATS APM: +2 Max: 9 Strike: +3 Max: 10 Parry: +2 Max: 10 Dodge: +6 Max: 14 Leap Dodge: +2 Max: 5 Roll: +4 AIRBORN COMBAT STATS APM: +2 Max: 9 Strike: +1 Max: 8 Parry: 0 Max: 8 Dodge: +8 Max: 16 Leap Dodge: +3 Max: 6 Roll: 0 WATER COMBAT STATS APM: +1 Max: 6 Strike: +1 Max: 8 Parry: +2 Max: 10 Dodge: +4 Max: 12 Leap Dodge: 0 Max: 3 Roll: +4 PILOT REQUIREMENTS Min APM: 5 -If not met all combat stats and max combat limits are reduced by half rounded down. Min Strike: 5 -If not met the Strike combat stat is not used and the pilot is –1 to strike for every 1 stat point short of the required 5. Min Parry: 5 -If not met the Parry combat stat is not used and the pilot is –1 to parry for every 1 stat point short of the required 5. Min Dodge:6 -If not met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1 stat point short of the required 6. Min Roll: 5 -If not met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat point short of the required 5. Repair Rating: 3 Modification Options - compatible with standard GM parts - compatible with GM Command Space Type parts - compatible with GM Cold Climate Type parts |