Gundam Mass Production Ground Type
Model Number: RX-79[G]
Code Name: Gundam Mass Production Ground Type
Unit Type: mass production ground combat mobile suit
Manufacturer: Earth Federal Forces
Operator: Earth Federal Forces
Rollout: UC 0079
First Deployment: UC 0079
Accommodation: pilot only, in standard cockpit in torso

MDC BY LOCATION

-8 1-5  Hands (2)   20
-4 6-20  Arms (2)   75
-4 21-31  Head    45
-4 32-49  Legs (2)   110
-6 50-59  Pilot Compartment  60
-3 60-89  Main Body   150
-4 90-100  Hand Carried Weapon

NOTES

1) Destroying the main body will destroy the mecha.
2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, parry, dodge, leap dodge, and initiative.

ARMOR TYPE: Luna titanium alloy

Performance: Maximum thruster acceleration 0.71 G
  Airborne time limit 2 melee
  Maximum ground running speed 102 km/h

Propulsion: rocket thrusters: 52000 kg total

Height: 18.2 meters
Weight: empty 52.8 metric tons; max gross 73.0 metric tons

PHYSICAL STRENGTH: 50

Power Plant: Minovsky type ultra-compact fusion reactor, output rated at 1350 kW

FIXED ARMAMENTS

1. Beam Saber: stored in legs

- Number: 2
- Weapon Type: beam blade
- Range: melee
- Damage: 3D6 x 10
- Power Duration: 2 minutes
Note: Sabers are stored in recharge racks in legs. For every  5 minutes in the recharge rack equals 1 minute of use.

2. Vulcan Gun: mounted in chest

- Weapon Type: projectile
- Range: short
- Damage: 1D4 x 5
- Payload: 20
- Stun Value: 8

3.  Multi-Launcher: mounted in chest

- Ammo Type: Flare
- Range: short
- Effect: Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 1 full melee
- Payload: 4

- Ammo Type: Missile
- Weapon Type: explosive
- Range: short
- Damage: 1D4 x 10
- Payload: 4

OPTIONAL FIXED ARMAMENT

1.  Shield

- Location: mounted on either arm
- MDC: 60
- Armor Type: Luna titanium alloy
Note: can be stored on back rack provided the optional parachute or optional weapon storage container are not equipped.

OPTIONAL HAND ARMAMENT

1. 100mm Machinegun

- Weapon Type: projectile
- Range: short
- Damage: 1D4 x 10
- Payload: 10
- MDC: 40
- Armor Type: titanium alloy
- Stun Value: 14
Note: 2 spare clips stored on hip armor

2. Bazooka Gun

- Weapon Type: projectile
- Range: short-mid
- Damage: 3D6 x 10
- Payload: 7
- MDC: 60
- Armor Type: titanium alloy

3. 6-Tube Missile Launcher

- Number Of Tubes: 6
- Weapon Type: explosive
- Range: mid-long
- Damage Per Missile: 2D6 x 10
- Volley: up to 6 tubes may fire once per turn
- Payload: each tube contains 2 missiles, for a total of 12
- MDC: 70

4. Beam Rifle

- Weapon Type: energy beam
- Range: short-mid
- Damage: 2D6 x 10
- Payload: 14
- MDC: 50
- Armor Type: Luna titanium alloy
- Beam Value: 18

5. 180mm Cannon

- Weapon Type: projectile
- Range: short-mid
- Damage: 2D6 x 10 + 30
- Payload: 8
- MDC: 80
- Armor Type: Luna titanium alloy

STANDARD EQUIPMENT

Sensors: range 5900 meters
Periscope: mounted in head
(Optional) Parachute Pack: can be mounted on backpack rack
(Optional) Weapon Storage Container: can carry any one of the following combinations
- 2 x 100mm Machinegun or Beam Rifle + 4 spare clips
- 12 spare clips for either the 100mm Machinegun or Beam Rifle
- 180mm cannon + 1 spare clip
- 6 spare clips for the 180mm cannon or the Bazooka Gun
- Bazooka Gun + 1 spare clip
- 6-Tube Missile Launcher

SAVING BONUSES

Stun: +2
Beam: +3

SPACE COMBAT STATS

APM:  -3  Max: 5
Strike: 0  Max: 7
Parry: +1  Max: 9
Dodge: 0  Max: 6
Leap Dodge: -4 Max: 0
Roll: +1

SPACE SURFACE COMBAT STATS

APM: -3  Max: 5
Strike: 0  Max: 8
Parry: +1  Max: 9
Dodge: 0  Max: 7
Leap Dodge: -3 Max: 0
Roll: +1

LAND COMBAT STATS

APM:  +1  Max: 8
Strike: +3  Max: 10
Parry: +3  Max: 10
Dodge: +4  Max: 12
Leap Dodge: +1 Max: 4
Roll: +4

AIRBORN COMBAT STATS

APM:  +1  Max: 8
Strike: +1  Max: 6
Parry: +1  Max: 6
Dodge: +6  Max: 15
Leap Dodge: +2 Max: 5
Roll: +1

WATER COMBAT STATS

APM: +1  Max: 8
Strike: +2  Max: 8
Parry: +3  Max: 10
Dodge: +3  Max: 10
Leap Dodge: 0  Max: 4
Roll: +4

PILOT REQUIREMENTS

Min Strike: 5 -If not met the Strike combat stat is not used and the pilot is –1 to strike for every 1 stat point short of the required 5.
Min Parry: 5 -If not met the Parry combat stat is not used and the pilot is –1 to parry for every 1 stat point short of the required 5.
Min Dodge:6 -If not met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1 stat point short of the required 6.
Min Roll: 5 -If not met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat point short of the required 5.

Repair Rating: 1

Modification Options

- compatible with GM Type E parts
- compatible with GM Ground Combat Type parts
- compatible with GM Sniper  parts
- compatible with RX-78-1 Prototype Gundam parts
- compatible with RX-78-2 Gundam parts
- compatible with RX-78-3 Gundam “G-3” parts
- compatible with Gundam Ez8 parts