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Gundam Mass Production Ground Type | ||||||||
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Model Number: RX-79[G] Code Name: Gundam Mass Production Ground Type Unit Type: mass production ground combat mobile suit Manufacturer: Earth Federal Forces Operator: Earth Federal Forces Rollout: UC 0079 First Deployment: UC 0079 Accommodation: pilot only, in standard cockpit in torso MDC BY LOCATION -8 1-5 Hands (2) 20 -4 6-20 Arms (2) 75 -4 21-31 Head 45 -4 32-49 Legs (2) 110 -6 50-59 Pilot Compartment 60 -3 60-89 Main Body 150 -4 90-100 Hand Carried Weapon NOTES 1) Destroying the main body will destroy the mecha. 2) Destroying the head will knock out the sensor systems. This gives a penalty of –5 to strike, parry, dodge, leap dodge, and initiative. ARMOR TYPE: Luna titanium alloy Performance: Maximum thruster acceleration 0.71 G Airborne time limit 2 melee Maximum ground running speed 102 km/h Propulsion: rocket thrusters: 52000 kg total Height: 18.2 meters Weight: empty 52.8 metric tons; max gross 73.0 metric tons PHYSICAL STRENGTH: 50 Power Plant: Minovsky type ultra-compact fusion reactor, output rated at 1350 kW FIXED ARMAMENTS 1. Beam Saber: stored in legs - Number: 2 - Weapon Type: beam blade - Range: melee - Damage: 3D6 x 10 - Power Duration: 2 minutes Note: Sabers are stored in recharge racks in legs. For every 5 minutes in the recharge rack equals 1 minute of use. 2. Vulcan Gun: mounted in chest - Weapon Type: projectile - Range: short - Damage: 1D4 x 5 - Payload: 20 - Stun Value: 8 3. Multi-Launcher: mounted in chest - Ammo Type: Flare - Range: short - Effect: Disables targets sensors and gives a penalty of –5 to strike, dodge, leap dodge, and initiative for the duration of 1 full melee - Payload: 4 - Ammo Type: Missile - Weapon Type: explosive - Range: short - Damage: 1D4 x 10 - Payload: 4 OPTIONAL FIXED ARMAMENT 1. Shield - Location: mounted on either arm - MDC: 60 - Armor Type: Luna titanium alloy Note: can be stored on back rack provided the optional parachute or optional weapon storage container are not equipped. OPTIONAL HAND ARMAMENT 1. 100mm Machinegun - Weapon Type: projectile - Range: short - Damage: 1D4 x 10 - Payload: 10 - MDC: 40 - Armor Type: titanium alloy - Stun Value: 14 Note: 2 spare clips stored on hip armor 2. Bazooka Gun - Weapon Type: projectile - Range: short-mid - Damage: 3D6 x 10 - Payload: 7 - MDC: 60 - Armor Type: titanium alloy 3. 6-Tube Missile Launcher - Number Of Tubes: 6 - Weapon Type: explosive - Range: mid-long - Damage Per Missile: 2D6 x 10 - Volley: up to 6 tubes may fire once per turn - Payload: each tube contains 2 missiles, for a total of 12 - MDC: 70 4. Beam Rifle - Weapon Type: energy beam - Range: short-mid - Damage: 2D6 x 10 - Payload: 14 - MDC: 50 - Armor Type: Luna titanium alloy - Beam Value: 18 5. 180mm Cannon - Weapon Type: projectile - Range: short-mid - Damage: 2D6 x 10 + 30 - Payload: 8 - MDC: 80 - Armor Type: Luna titanium alloy STANDARD EQUIPMENT Sensors: range 5900 meters Periscope: mounted in head (Optional) Parachute Pack: can be mounted on backpack rack (Optional) Weapon Storage Container: can carry any one of the following combinations - 2 x 100mm Machinegun or Beam Rifle + 4 spare clips - 12 spare clips for either the 100mm Machinegun or Beam Rifle - 180mm cannon + 1 spare clip - 6 spare clips for the 180mm cannon or the Bazooka Gun - Bazooka Gun + 1 spare clip - 6-Tube Missile Launcher SAVING BONUSES Stun: +2 Beam: +3 SPACE COMBAT STATS APM: -3 Max: 5 Strike: 0 Max: 7 Parry: +1 Max: 9 Dodge: 0 Max: 6 Leap Dodge: -4 Max: 0 Roll: +1 SPACE SURFACE COMBAT STATS APM: -3 Max: 5 Strike: 0 Max: 8 Parry: +1 Max: 9 Dodge: 0 Max: 7 Leap Dodge: -3 Max: 0 Roll: +1 LAND COMBAT STATS APM: +1 Max: 8 Strike: +3 Max: 10 Parry: +3 Max: 10 Dodge: +4 Max: 12 Leap Dodge: +1 Max: 4 Roll: +4 AIRBORN COMBAT STATS APM: +1 Max: 8 Strike: +1 Max: 6 Parry: +1 Max: 6 Dodge: +6 Max: 15 Leap Dodge: +2 Max: 5 Roll: +1 WATER COMBAT STATS APM: +1 Max: 8 Strike: +2 Max: 8 Parry: +3 Max: 10 Dodge: +3 Max: 10 Leap Dodge: 0 Max: 4 Roll: +4 PILOT REQUIREMENTS Min Strike: 5 -If not met the Strike combat stat is not used and the pilot is –1 to strike for every 1 stat point short of the required 5. Min Parry: 5 -If not met the Parry combat stat is not used and the pilot is –1 to parry for every 1 stat point short of the required 5. Min Dodge:6 -If not met the Dodge combat stat is not used and the pilot is –1 to dodge for every 1 stat point short of the required 6. Min Roll: 5 -If not met the Roll bonus is not used and the pilot is –1 to roll for every 1 stat point short of the required 5. Repair Rating: 1 Modification Options - compatible with GM Type E parts - compatible with GM Ground Combat Type parts - compatible with GM Sniper parts - compatible with RX-78-1 Prototype Gundam parts - compatible with RX-78-2 Gundam parts - compatible with RX-78-3 Gundam “G-3” parts - compatible with Gundam Ez8 parts |