History: Sen had a very happy, normal childhood in a small village on Kouya. Her older brother, Taro, left right before her second birthday and she asked her parents everyday when he would come back. The little girl was adorable and everyone in the village loved her. She was a very happy and bubbly child, always finding ways to cheer up anyone who was upset or sad. No one ever picked on her or said anything mean to her. Even though she was spoiled by her parents, Sen started training in fighting when she was four. At first, she really sucked. Having no balance or coordination to speak of, she became very determined and kept up with it. By the time she was eight, Sen was decent at fighting, but really couldn't defend herself that well, and she never had any practice defending herself because everyone around her did so for her. Sen broke her arm when she was nine, trying to perform a handspring and flip that she couldn't quite do yet. It healed quickly and she got a lot of sympathy for it. Even though she was being trained to fight and be a warrior, Sen never lost her bubbly, happy personality. When Sen was ten, a group of wandering warriors and fighters came to her little village to stay the night. Unfortunately, a number of bandits were with the group. They raided the small village, burning the houses and killing the villagers and raiding their houses. Sen's house was on the outskirts of the village, but unfortunately it wasn't spared. Just as the sun was beginning to set, a group of ten bandits entered Sen's house. Though Sen's father tried to protect his wife and young daughter, the bandits quickly disabled him, leaving him helpless. Sen's mother tried to hide her, but the little girl was quickly found. Unfortunately, the bandits were cruel and forced the little girl to cut off her father's head at the threat of getting her own cut off. Through tears, and her father's promises of forgiving the child and being told it would all be okay, Sen took the sword and cut off her father's head, quickly ending the pain her had been in. The bandits were very much amused by this, while Sen stared at her father's blood which was on her hands and staining the sword. Tears ran down the little girl's cheeks as she realized what she had been forced to do. One of the bandits then grabbed the girl roughly, forcing her towards her mother. The women had been badly beaten and had a number of deep wounds and slashes. The bandits forced the little girl to kill and decapitate her mother as well. By this time, Sen was completely numb and did so without feeling. One of the bandits knocked the sword out of Sen's hands. The little girl simply stood staring at the wall, completely numb. After setting the house on fire, one of the bandits picked up the small child and threw her against a wall so the girl would be killed in the fire. The little girl landed in a heap at the bottom of the wall, her left shoulder shattering in the process. Blood ran down her arm. After throwing a sword at the girl, which left a large slash across her stomach, the bandits left quickly, leaving Sen unconscious to die in the fire which quickly consumed the house. Through the entire fire, Sen was out. One of the beams fell from the ceiling, the corner hit her in the side of the head, leaving a nasty cut. Sen was badly burned by the fire, her skin covered with bad blisters and bubbles from the fire. When Sen finally came too, alone and in pain, she simply cried, the memories of what happened still fresh in her mind. The tears stung her burned cheeks, making her cry harder. Wishing that she had died in the fire, Sen lay crumpled against the wall. Hours later, her brother returned after being gone for eight years. He found the small girl in the horrible condition and used his telekinetic powers to carry the child to help. There was no help near by. Taro then took his little sister to the Guardian Spirit pool and decided to wash Sen's burns and wounds in there. When Taro brought the little girl into the water, a bright light surrounded the two of them, somehow healing Sen of her physical wounds. Sen gained a guardian spirit at this time. When Kaos approached her older brother, Sen was laying sleepily in Taro's arms. Sen was ashamed of what had happened, and knew she could never tell her brother what really happened. But her innocence had been lost and she had become very cold. She readily joined Kaos, seeing no other option for herself. When she found out it was "Guntai" raiders that had made her do such evil things, she vowed revenge. Since then, she has been working for Kaos with her brother, training as hard as possible or order to achieve her revenge.
Special Ability: Sen has the ability to create an illusionary world of her own choosing around her enemies. She can send them into this illusion, making them think that it is real. Through this illusion, Sen can make people suffer; bringing pain on them.
Summon Command: "Beautiful flowing silver tears, from the earth one was born, and to the earth one will return, appear to me now." A shower of rain forms, raining down on those below, leaving those present soaking wet. The rain falls and fills in the form of Cryla slowly, like a shaped container being filled with water. When Cryla's shape is completely formed, a flash of lightning appears on the inside of the shape and in the sky at the same time, blinding everyone for a split second. After that, Cryla is visible, laying curled up on the ground, her skin still damp. Lightning does not flash outside of Cryla's form once the summon is mastered.
Guardian Spirit Name: Cryla
Guardian Spirit Powers: "Tears of pain, water of life, swirl and flow, twist and turn, beauty is often difficult to understand." - This power has two very different twists to it, bringing both pain and healing, possible at the same time. When Sen says "Tears of pain," Cryla draws her knees to her chest, curling up tightly. Rain begins to fall from the side, burning the enemy and slightly healing chosen allies. When "water of life" is said by Sen, water begins to swirl around Cryla's form, coming out of the ground. "Swirl and flow, twist and turn," the water begins to flow, swirling around the ground and bubbling up, rising high enough to cover the heads of all present. The swirling water can knock enemies off their feet, but chosen allies are unaffected by the water and it just swirls around them. "Beauty is often difficult to understand." When this is said, some of the water around Cryla forms into human like shapes, mermaids of sort with wings. The mermaids circle around Cryla before swimming out in the water. When they touch an ally, they merge with the person or guardian spirit and heal them to the best of Cryla's ability. When they reach an enemy, the water around the enemy turns into acid and burns them, the mermaids try to rip the flesh off of their bodies. All the while, under the water looks like a beautiful and magical place of innocence. Cryla's power keeps allies from drowning under the water, but leaves enemies to fend for themselves. Until mastered, Cryla does not have the ability to achieve the full potential of this power and it ends at "Tears of pain". Once mastered, this has the potential to be a very dangerous power to enemies and helpful power to allies.
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