Ultimate Games UK (Games Review - Command Conquer Red Alert 2)
The
Soviet Empire
Invades
America


Wielding strange new technologies and hungering for revenge, the Soviet Army invades America. Overwhelmed Allied forces, unprepared for the surprise attack, are decimated. Will freedom be crushed under the heels of Communist aggression?
Play as one of nine nations in an all-out struggle for world domination. A whole suite of multiplayer options and sophisticated ranking systems allows you to test your mettle against other commanders from around the world over the Internet for free.
Overview
The Soviets are back-this time on American soil. And their mysterious mind-control technology is turning Americans into mindless automatons faster than a season of back-to-back Jerry Springer. Take up arms for the Red, White and Blue-or just the Red. Whatever your allegiance, Command & Conquer: Red Alert 2 pushes the frontier of RTS gaming.
History
The Cold War is well over. The U.S. is knee-deep in apple pie and amber waves of grain. The Red Menace is all but dead, diluted into the World Socialist Alliance, a harmless humanitarian organization with U.S.-friendly puppet leader Premier Romanov shaking hands and making speeches. Peace and prosperity reign. Then the reports come in.
Reports of U.S. citizens in the southwest U.S. succumbing to fits of dizziness and nausea. Others falling into a state of zombie-like submission, turning against both family and nation. Intelligence reports soon link the disturbance to a Soviet presence in Mexico, where, with a nod from the U.S., Romanov's WSA troops are supposedly putting down an insurrection. But it's soon revealed as an elaborate ruse, as Soviet troops-like none the Allies have ever seen-storm Texas, then California, then New York. Planting mysterious beacons along the way, the Soviet troops are led by psychic generals who use their minds instead of munitions to push forward with their invasion of the U.S. In the cities, Americans take up arms against their neighbors. In the country, patriotic farmers weep as they watch their cows-strapped with explosives and saddled by mind-control-march into military installations to explode in deadly clouds of beefy, succulent shrapnel. President Dugan opts for a decisive nuclear strike. The red phone rings. The button is pushed. Nothing happens.
By now, intelligence sources confirm the worst: Romanov is behind the siege, and he's using the most mysterious-and terrifying-technology to date: psychically enhanced troops whose minds are as deadly as their AK-47s. Premier Romanov's full agenda is soon unveiled. The Premier has for years used the WSA as a front to develop a global network of Communist allies who want to see the Hammer and Sickle replace the Stars and Stripes. Having developed his psychic technology in secret for years, Romanov finally has the means to do it. Romanov's motivations, meanwhile, are more personal than those of his communist cohorts. Still stung by the fall of the Soviet Union after the Cold War-memories that have haunted him since his childhood-Romanov has long promised to make America pay for its crimes against Mother Russia. And he's found the perfect way: not by destroying the last bastion of the free world, but by using mind-control technology to cripple his Allied enemies, leaving the infrastructure, defenses and resources of America free for the taking. Romanov plans to turn the United States into the premier Communist republic of the west.
Its nuclear arsenal temporarily disabled, the U.S. gathers its conventional forces-and some unconventional ones. Using its own time-warp technology to thwart the Soviet foes, the U.S. and its allies rally to stop Romanov's twisted plan. Will it be Stars and Stripes or Hammer and Sickle? The final battle-on American soil, in American cities-will determine the fate of the free world.
Features
? Take charge of seven unique nations including: Britain, Korea, and Cuba for maximum multiplay mayhem.
? Eight multiplayer games, including Unholy Alliance, Meat Grinder and Nuke War breathe new life into battling online.
? 30 skirmish and multiplay maps take the battle to the seas, to the streets, to the snow...even to the zoo.
? Urban warfare features those landmarks you know and love, such as The Statue of Liberty, The Eiffel Tower, and The Golden Gate Bridge. Usually in flames.
? A hearty host of covert units encourages tactics other than the usual brute force. The wily commander can steal, spy and infiltrate his way to victory.
? A groundbreaking tab interface lets you keep your eyes on the battlefield, not on the menu boxes.
? Hate getting smoked on the battlefield 'cause you're too busy harvesting minerals? Red Alert 2's streamlined design frees you from micro-managing your base so you can focus on the front lines.
? The two single-player campaigns in Red Alert 2 are fortified with some of the most eye-popping cutscenes ever made for a video game.
? Red Alert 2's enhanced AI makes for a computer opponent that's every bit as devious and ruthless as any clan geek. Watch the computer respond to your strategies-and come up with plenty of its own.
? Red Alert 2's vast arsenal of land, sea and air units offer new levels of brain-busting strategy. Infiltrate with Terror Drones. Crush 'em with Apocalypse Atomic Tanks. Light 'em up with Prism Cannons
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ALLIEDS
SOVIETS
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