Undead of Kermoria

- Updated Cleric spell tree here.
- Cleric Magic Notes here.

Creature Name Location Corporeal /  Non-Corporeal Skin Treasure? Notes
goblin zombie Outside Riverhaven corporeal rotting zombie skin Yes  
pale grey death squirrel Arthe Dale docks corporeal scraggly grey squirrel tail No throws nuts
lesser skeleton Dirge Caverns corporeal X Yes  
small grendel Crossing Northeast Wilds corporeal pink grendel ear Yes only at night
ghoul Crossing Cemetery corporeal ghoul skin Yes infectious
small boggle Road to Shard corporeal X Yes  
tortured soul Dunshade Manor non-corporeal X No drops soulstones
revenant warrior Middens corporeal X No  
retch fiend Abandoned Mine near Hibarnhvidar corporeal X Yes spews disgusting stuff
wind hound NTR Forest Path corporeal X Yes  
faenrae reaver NTR Forest Path corporeal reaver pelt Yes immune to lightning
dark fiend Dunshade Manor non-corporeal X Yes  
glistening scythewing larva Darkmist Moor corporeal tiny hooked mandible No  
undead kobold savage Darkmist Moor corporeal kobold scalp/rib Yes  
undead kobold headhunter Darkmist Moor corporeal kobold scalp/rib Yes uses HT spear
vela'tohr bloodvine Abandoned Field in Vela'tohr Woods corporeal X Yes launches poisonous thorn
writhing maiden's tress Adder's Coil in Vela'tohr Woods corporeal X Yes  
moss mey Leth Marsh, Aesry Birch Woods non-corporeal lock of mey mosshair Yes kissing attack
crypt fiend Misenseor Abbey non-corporeal X Yes stunning gas when decays
eidolon steed Darkling Wood corporeal steed hoof Yes  
disheveled ghoul crow Aesry Necropolis corporeal ragged crow feather Yes swooping attack
giant blight bat Pilgrimage Trail, Dark Burrows in Vela'tohr Woods corporeal pair of needle-sharp fangs Yes  
sickly blightwater nyad Blighted Tangle in Vela'tohr Woods corporeal X Yes turned off at this time due to a bug
rotting deadwood dryad Blighted Tangle in Vela'tohr Woods corporeal X Yes  
dusky scythewing moth Darkmist Moor corporeal dusky blue silver-edged wing No blinding attack
crag Darkmist Moor corporeal X Yes its roots attack on their own
lesser sluagh Zaulfung Swamp corporeal sluagh pelt Yes uses sling
dark spirit Tiger Clan Cemetery, Ker'Leor non-corporeal X Yes  
seordhevor kartais Oshu'ehhrsk Manor corporeal kartais wing No webs
lesser shadow hound Zaulfung Swamp non-corporeal matted hound pelt No creates disease cloud
ur hhrki'izh Aesry Mausoleum corporeal X Yes infectious sabre
blight ogre Dark Burrows in Vela'tohr Woods corporeal blighted ogre skin Yes has melee and ranged varieties
pale grey death spirit Lost Crossing, Dunshade Manor non-corporeal X Yes  
lanky grey lach The Abyss corporeal thick grey lach claw Yes ambushes, locks you in a cell
feral bone mastiff The Abyss corporeal elongated mastiff fang No leaping attack
transparent shylvic The Abyss non-corporeal X Yes casts HulP, CoZ, Male
zombie nomad Velaka Desert corporeal X Yes  
greater sluagh Zaulfung Swamp corporeal wicked sluagh claw Yes berserks
skeletal sailor Rathan North Road corporeal X Yes binds you with seaweed
spectral pirate Rathan North Road non-corporeal X Yes locks you in a cell
faenrae stalker Undershard corporeal stalker pelt Yes backstabs
forest geni Wilderness near leucros corporeal X Yes  
icy blue ghast Temple of the North Wind Catacombs corporeal X Yes casts FrS and VoI
dobek moruryn Cavern of Glass corporeal moruryn stinger Yes poisonous
adan'f shadow mage Whistling Woods corporeal large reddish-black scale Yes casts DO, MB, TV
adan'f blood warrior Whistling Woods corporeal Adan'f tail barb Yes  
greater shadow hound Zaulfung Swamp non-corporeal shadowy hound pelt No creates disease cloud
lesser dusky-scaled basilisk Murky Caverns beneath the Zaulfung corporeal stone-grey basilisk fang Yes spews fire, petrifying gaze
vaporous blood wraith The Abyss non-corporeal X Yes casts FB and AEL
gargantuan bone golem The Abyss corporeal X Yes pounds the ground
wir dinego Sorrow's Reach, Aesry Necropolis corporeal X Yes throws bone projectiles
misshapen germish'din Oshu'ehhrsk Manor Grounds corporeal blackened collarbone Yes tossing attack
Maelshyvean shadow beast Murky Caverns beneath the Zaulfung corporeal midnight-blue scaled hide Yes heals itself, whirling attack
snaer hafwa Misenseor Abbey, Aesry Cliffs non-corporeal X Yes drains vitality
adan'f spirit dancer Ice Caves corporeal deep blue scale Yes casts Venom, SuF, MDIS
Maelshyvean cinder beast Charred Caverns beneath the Zaulfung corporeal metallic-red scaled hide Yes explosion when decays
sinister Maelshyvean hierophant Maelshyve's Fortress corporeal barbed ebony tentacle Yes casts Venom, HulP, LD
vile plague wraith South of Raven's Point corporeal X Yes creates lesser wraiths

 

greater skeleton Misenseor Abbey corporeal X Yes flex, summons lesser skeletons
revenant zombie Misenseor Abbey corporeal X Yes flex, gets stronger as it hits you
olensari mihmanan Dunes of Despair corporeal X Yes flex, throws bone projectiles

 

restless spirit Unknown non-corporeal X No  
spectral hunter Unknown non-corporeal X No  
bony fylgja Unknown corporeal X Yes  
mist revenant Unknown corporeal ? ?  
misty black zephyr Unknown non-corporeal X ?  
shadowy black death spirit Unknown non-corporeal X Yes uses crossbow
winged black marble gargoyle Unknown corporeal ? ?  
sinister wir alyden Unknown corporeal ? ?  
maeldryth Unknown non-corporeal X No immobilization, spirit curse, immune to everything but Uncurse

 


Email your suggestions, corrections, and additions here.

~ Aetherie FireOrb ~
High Priest of Kerenhappuch


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Goblin Zombie:
The goblin zombie at first appears to just be a normal goblin, but flesh is peeling off of its body and its equipment is missing or in dire need of repair. Unfortunately, this just makes it smell even worse than a normal goblin. Its eyes glow a dim red with some sort of weak unholy power, and its limbs twitch in jerky movement due to its rigor mortis. It seems to be scanning the area looking for live meat to consume.

Pale Grey Death Squirrel:
The death squirrel is a horribly twisted and deformed cousin of your average grey squirrel, likely animated beyond death by an amateur necromancer.  Knobby bones protrude through paper-thin skin, patched with intermittent tufts of scraggly pale grey fur.  Two beady little red eyes pierce outward over a rabidly foaming maw equipped with several hooked fangs.

Lesser Skeleton:
Standing on two legs the lesser skeleton is humanoid size. It is obviously aggressive and looking for a fight.

Small Grendel:
About five feet in height and a light pink color, a small grendel is a humanoid creature with short, upright ears, small eyes that resemble black beads, and an upturned snout for a nose. Perpetually hungry, the small grendel searches endlessly for food, sometimes dining on tubers, but often craving soft meat.

Ghoul:
The ghoul looks like some sick parody of mankind perpetrated by a mad god. Standing over 6 feet tall, it's mud caked skin is pale grey splotched with green. Its torso and limbs are elongated and bone thin. A pair of evil red eyes stare out at you from within its distorted hairless skull, above a grinning mouth lined with rows of jagged teeth.

Small Boggle:
Thin and dark black in color, the small boggle is a member of the Fae, its body composed seemingly of sticks and stones, its head round and bulbous and quite out of proportion with the rest of it. Perhaps the imagery that comes to mind when you gaze upon the foul mischief-maker is that of a rotten gourd ready to burst stuck onto the top of a beanpole with stick-like arms and legs and joints of pebbles. Known for its malicious tendencies -- including leading children or sheep into wells or spoiling milk before it has left the cow's udders -- the boggle is notorious for practical jokes that leave the victim confused, frustrated, and frequently dead.

Tortured Soul:
Expanding and contracting, the tortured soul is hard to make out. Basically humanoid in form in shape its body twists and shudders as if in excruciating pain. At times it takes on some solidity and the vague form of a person in torment can be seen. While its body may be nothing but a twisted mass of essence, its teeth and claws look real enough, willing and able to rend your soul from your body!

Retch Fiend:
An abomination to the gods, the retch fiend stares at you with lidless, bulging eyes that glow with a putrid jade tint. The sickly green tinge extends to its lifeless face twisted by the permanent snarl of its lipless maw. A fetid stench emanates from the waterfall of noxious black slime that oozes from beneath its decayed flesh and collects in a glistening pool at its feet. A mass of maggots, worms and various other insects squirm within the slime and the beast's throat, writhing about either to slide beneath its rotten skin with an audible slurp, or burrow into the fiend's shriveled frame.

Wind Hound:
Much larger than normal canines, the wind hound stands as tall as a mature Halfling at the shoulder. Its body is an odd composition of howling winds the color of murky icewater, packed tightly into the vague form of a wolf hound with glowing red eyes. While its body may be nothing but violent air currents, its teeth and claws are real enough, and look willing and ready to rend anything that steps in its path!

Faenrae Reaver:
About five foot in height, the faenrae reaver is a vicious creature with glowing green eyes and withered gray flesh. Its lips are curled back from its teeth to reveal sharp fangs, and its hands end in wickedly jagged claws. Clad in earthly armor, the faenrae reaver floats a few inches off the ground, but moves as if it touched the earth. A mane of flowing black hair flies behind it like a banner, ragged and tangled by the wind. Bowlegged and humanoid, the faenrae reaver stares at its prey with pure madness in its eyes and a crazed, drunken sneer on its lips.

Dark Fiend:
A truly massive figure, the fiend is draped in shadows. It's very armor appears to be fashioned from the darkness. No details of its appearance can be seen except the malevolent glow of two glaring red eyes staring out from behind its helm.

Glistening Scythewing Larva:
The scythewing larva looks much like a large worm, roughly the size (and shape) of a small Halfling. Its dusky blue exoskeleton is soft and fleshy, covered in a thick layer of gelatinous slime. Two small yet razor sharp mandibles protrude from a tiny circular opening in what you can only assume is its head.

Zombie Kobold Savage:
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.
Skeletal Kobold Savage:

The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.

Zombie Kobold Headhunter:
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its form is lithe and lean, and appears quite capable of quick attacks. A thin swath of forest-green hair descends from the top of its otherwise shaved head.
Skeletal Kobold Headhunter:

The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath. Its form is lithe and lean, and appears quite capable of quick attacks. A thin swath of forest-green hair descends from the top of its fleshless skull.

Disheveled Ghoul Crow:
The ghoul crow is a wretched bird, far more troublesome than the the typical crow. Its beady eyes cloaked in a disheveled mass of grey and black feathers pierce into your own with the cold, unfeeling grip of a lost soul. Its razor-sharp beak snaps wildly about with sheer bloodlust, no doubt the implement of slaughter to many a squirrel (and errant adventurer) before.

Vela'tohr Bloodvine:
The sinuous vine's slender body undulates beneath a mantle of red-tinged leaves covering it like plate armor. The glistening, toxic liquid coating the serrated blood-red thorns indicates this is surely some species of flesh-eating plant. Though eyeless, you have the uncanny impression that it looks upon you with ill intent.

Writhing Maiden's Tress:
A writhing maiden's tress appears to be a curtain of interwoven thorny vines that looks a great deal like a mass of writhing serpents.

Moss Mey:
The mey smiles tauntingly, as her pale luminosity shimmers in the misty light. Her tangled hair and slender figure have a bit of the greenish-grey hue of the trees and mist, and she herself does not appear completely real and solid.

Crypt Fiend:
A man-sized figure, the fiend is cloaked in swirling dense shadows which form a protective armor. No details of its appearance can be discerned except the glow of two lurid green eyes which lend a supernatural malevolence to the creature. The eyes search hungrily for the life forces that torment it so. A crypt fiend wavers when you look at it.

Eidolon Steed:
Blue-tinged milky eyes gaze hatefully back at you from deep within their sockets and the dark steed breathes laboriously through a gape-mouth dripping with spittle. Its thin skin stretches over a prominent ribcage beneath a dirt-encrusted saddle blanket bearing the crest of the Ferdahl's cavalry.
Standing on four legs the eidolon steed is big. It is obviously aggressive and looking for a fight.

Giant Blight Bat:
The blight bat's beady red eyes blaze with an unreasoning hatred and hunger. Large ears swivel this way and that, alert to every noise that might signify prey. Scruffy black fur covers the creature's body and its dark grey wings are tinged crimson by the complex network of veins running through the parchment-thin membranes. Although the bat is no larger than a kestrel, its swiftness, sharp fangs and curved claws combined with its ferocity are enough to give one pause.

Rotting Deadwood Dryad:
The deadwood dryad is a rather fearsome creature, looking much like a tree that has twisted over many long and painful years into the form of the wretched, yet oddly beautiful, woman before you. Massive, branch-like claws sweep outward from her arms in place of hands, each tapering to a wicked thorn. Evidence of severe blight and rot cover her entire body and her eyes glisten with a disturbing green glow.

BARDIC RECALL: "The deadwood dryad, like many things living in the Vela'tohr region, suffers from the unnatural blight plaguing the land and warping most inhabitants into cursed creatures who serve as guardians for Asketi's Temple."

Dusky Scythewing Moth:
Upon closer observation, one immediately notices the sharp glint of silver in the scythewing moth's wings. Each wing has evolved to include a razor sharp blade-like edge that hooks downward into a vicious spike. The otherwise delicate-looking creature's body is a dusky midnight blue color, speckled symmetrically with dark purple.

Scarred Crag:
The ash crag appears to be a large withered tree, twisted into the vague tortured shape of a man. Two large foot-like roots hold it upright, while several massive networks of branches form its arms, ending in formidable claws. It glowers at you, sweeping its wooden claws through the air menacingly. This being would tower a few feet above even the tallest Gor Tog.

Lesser Sluagh:
The lesser sluagh is a foul-smelling, foul-tempered, foul-looking beast that makes a mother-in-law seem positively angelic. Seven feet tall, musclebound, and wearing some kind of ragged, odiferous hide over its own none too lovely grey skin, it stares with bloodshot eyes and an evil leer. It is a living creature rather than an undead one, though you can't imagine it being any uglier or meaner were it undead. Kind of makes you wonder about the greater ones, doesn't it?

Dark Spirit:
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.

Seordhevor Kartais:
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.

Lesser Shadow Hound:
Starlike silver eyes twinkle amidst a cloak of shadows so dark that the creature before you seems to be made of the essence of night itself. The lithe beast resembles something canine in nature, although it appears more nimble than strong. Slender sabre-like silver fangs protrude from its maw, and tendrils of inky black mist exude from its nostrils as it breathes.

Ur Hhrki'izh:
The Ur Hhrki'izh is an ancient S'Kra Mur, long past its natural lifetime. Its flesh, eyes and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets. But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.

Stumpy Blight Ogre:
Although smaller than his warmer-climate cousins, the blight ogre displays a cunning, leading one to believe he might be more dangerous. Beady red eyes squint from beneath shaggy grey brows as he snuffles the air. Yellowing tusks, a warty nose and thick, mottled hide the color of old bruises combine into features only a mother could love ... and even that is doubtful.
Giant Blight Ogre:

The blight ogre is big and mean, clearly a cousin of the warm climate ogres. With red eyes, yellowing tusks, a warty nose and thick, mottled hide the color of old bruises, he certainly isn't going to win any beauty contests.
Lithe Blight Ogre:
The blight ogre looks like it might be female, but since you're not an ogre it's hard to tell. She's smaller than her warmer-climate cousins and moves with a grace that belies her muscled frame. Her large red eyes scan the area alertly.

Ur Hhrki'izh:
The Ur Hhrki'izh is an ancient S'Kra Mur, long past its natural lifetime. Its flesh, eyes and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets. But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.

Pale Grey Death Spirit:
The grey death spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.

Lanky Grey Lach:
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones. There is a definite methodical grace about the creature's movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance. Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.

Feral Bone Mastiff:
Picked clean of all fleshy tissue by buzzards, maggots, or a combination of both, the skeletal hulk of a mastiff rises tall before you. Its feral canine body is unnaturally elongated and twisted into exaggerated knots, likely by the same force that animates it beyond Eylhaar's embrace. A sickly green light glistens within its empty eyesockets, a sign of its foul pact with some Necromantic entity.

Transparent Shylvic:
Two blazing green eyes peer out from a transparent faced framed by a hood that is barely there. Diaphanous frost-tinged robes of rippling ether cloak the shylvic's Human-esque stature. You find it difficult to focus upon its form, as the outline of the surroundings bleed through, obscuring its translucent body. A faint, icy aura of frost permeates the air around the apparition as it floats aloft, a few feet off the ground.

Zombie Nomad:
The nomad appears almost as a normal Human, save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.

Greater Sluagh:
The greater sluagh is a foul-smelling, foul-tempered, foul-looking beast that makes a mother-in-law seem positively angelic. Seven feet tall, musclebound, and wearing some kind of ragged, odiferous hide over its own none too lovely grey skin, it stares with bloodshot eyes and an evil leer. It is a living creature rather than an undead one, though you can't imagine it being any uglier or meaner were it undead.
It seems much more intelligent than the lesser variety, looming with a greater strength, and moving deftly about with agile precision.

Skeletal Sailor:
The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.

Spectral Pirate:
The translucent pirate is wearing some tattered sailcloth breeches and a tunic. Ropes of seaweed drape its ragged, blue-tinted flesh. It stares outward with a fiery glare from sunken eye sockets, clenching fists of little more than bone and gristle. A dessicated parrot is perched on its shoulder.

Faenrae Stalker:
A cousin to the faenrae reaver, the faenrae stalker is less ugly, but no less intimidating than its twisted relative. Night-black fur covers its body, causing it to blend easily into the comfort of shadows, and coal black eyes that offer no hint of white gaze back coldly at the world. A migrant from the Dark Hand, the stalker shows little mercy, and is infamous for its tendency to use dirty tricks when backed into a corner. Lithe and slender, it has an unnerving way of moving as it floats just off the ground.

Forest Geni:
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.

Icy Blue Ghast:
Shimmering shards of pale blue ice borne by rapidly swirling winds form a volatile mantle that shrouds the skeletal frame of the blue ghast. Moving with grace and speed despite its frozen armor, its empty eyes shine with a brilliant sapphirine luminescence. You can just barely make out the outline of fist-size rock hovering within its chest cavity, where a mortal's heart would lie.

BARDIC RECALL: "According to legend, these ghasts are formed from ice and bone by the chill North Wind to protect the Asketian catacombs. Whether or not this is true is subject to much debate, but there can be no arguing that the ghasts are relentless in their attacks against those who enter the catacombs."

Dobek Moruryn:
The dobek moruryn is a relative to the classic scorpion that has grown to a phenomenal size. Rivaling a ram in mass, the moruryn has been known to kill and eat almost anything it could sink its pincers into. Legend suggests Urrem'tier created them to protect the caverns from any intruders and to prevent them from making it back to the outerworld.


Adan'f Shadow Mage:
Like all of the Adan'f race, the mage vaguely resembles a large lizard, complete with reddish-black scales and forked tongue. Slitted golden eyes are set deeply into its narrow skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a slender, almost frail, body. Its delicate tail is tipped with one gleaming talon, though the tail appears too weak to use as a weapon. The mage wears a long hooded cloak of deep black cloth, its surface lumpy with concealed items. One of its three-fingered hands holds an oak staff topped with a jackal's skull.

Adan'f Blood Warrior:
Like all of the Adan'f race, the bloodwarrior vaguely resembles a large lizard, complete with green-black scales and forked tongue. Slitted red eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a stocky body, thickly corded with muscle. The bloodwarrior's large chest and legs provide great strength and speed, and its long barbed tail provides excellent balance. Its arms end in three strong fingers, tipped by sharp, stained claws.

Greater Shadow Hound:
A feral being of pure shadow essence, this beast vaguely resembles a canine with greatly exaggerated features. Its massive maw bears several tusk-size fangs that hook downward, gleaming with unadulterated malice. Its eyes blaze with an unearthly silver flame, casting a pale glow upon the area and highlighting its sinuous, muscular body. Tendrils of inky black mist trail behind it as it moves, dancing lazily from its nostrils.

Lesser Dusky-Scaled Basilisk:
The basilisk is a great, fearsome lizard with dusky midnight-blue scales. Four powerful legs ending in brutal hooked claws keep it perched low to the ground, making it fast despite its large size. A thick, muscular tail barbed with sharp stiletto-like spines protrudes behind it, lashing back and forth menacingly.
Foreboding coils of smoke rise from its nostrils, snaking off into the air.

Vaporous Blood Wraith:
A hideous amalgam of disembodied Human organs floats in the air before you - two eyes dangling with bloodied optic cords, a beating heart, and a ragged coil of throbbing entrails. The various parts drift aimlessly in their relative positions in the body, held aloft by a thick crimson mist that forms the faint outline of a malformed Human woman. The shroud of fog suffuses the area wherever the being travels, bringing the heavy, copper-tinged taste of blood to your mouth.

Gargantuan Bone Golem:
A hideous amalgam of shattered, twisted, and fused bone, the fearsome hulk before you rises to the height of several Gor'Togs. Clearly no natural beast possesses a skeletal structure as horrific as this - with uneven limbs formed of irregular, contorted lengths of flesh-stripped bone. Its claws are incongruent and jagged, bearing the unmistakable crimson stain of dried blood. Only a Necromancer of considerable power and vileness could meld the deceased bodies of so many beasts into such a horrific construct.

Wir Dinego:
The wir dinego is nothing more than the rotting corpse of some long since dead Human. What is left of its flesh hangs from its skeletal structure in rotting chunks that peel away to expose down to the bare bones. Dressed in what was obviously once its best attire, now only shreds hang off the body in tattered ruins. The empty eye sockets seem to glow with an eerie, unseen inner light that chills the soul.

Misshapen Germish'din:
Barely held together by the patchwork layers of leathery skin that wrap its foul form, the misshapen germish'din is a mass of powerful muscle bound by rows of heavy stitching. A menagerie of twisted limbs rise from the beast's body at disturbingly obtuse angles, but aside from the distinctive shamble and the sickly way it hunches over, there is nothing that would convey any awkwardness to its attack. Perhaps the most prominent feature of the germish'din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.

Maelshyvean Shadow Beast:
An elite soldier in Maelshyve's army, the shadow beast is no more the hieght of an Olvi, yet by virtue of sheer masculature is as powerful as any Gor'Tog. Its body is nearly completely covered in a swirling mass of pure darkness, and its broad head and oversized pointed ears combine with lips and fangs bent into a permanent horrifying smile to give the shadow beast a cruel demeanor.

Snaer Hafwa:
The snaer hafwa is a vaporous white mist that glistens like lacy ice crystals. Tendril-like hands with knife-like claws flail the air, and dark cold eyes glare from within the vapor. It moves with purpose and drifts about lightly and delicately.

Adan'f Spirit Dancer:
Like all of the Adan'f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer's powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.

Maelshyvean Cinder Beast:
Part of a collective legion that functions as the sword-arm of corrupt demigoddess Maelshyve, the cinder beast is a hulking beast in the vague form of a man with unnaturally frightening musculature and covered in glistening metallic-red scales. Stout ebon spines run down its neck, back, and arms. Sizable tusks jut from beneath its fearsome maw. It towers a few feet above even the tallest Gor'Tog, dwarfing you further with a pair of talon-tipped black wings that spire skyward from behind its back. Gruesome ebon claws adorn its thick arms and legs, each tined with three individual spikes.
A radiant green glow burns furiously within its deep-set eyesockets, illuminating its slavering blood-drenched maw.

Sinister Maelshyvean Hierophant:
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity. The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.

Vile Plague Wraith:
Held aloft by two expansive skeletal wings, the massive plague wraith towers over thirty feet tall. Under its tattered cloak, a black mass of writhing insects and serpents cling tightly to a nearly fleshless skeleton. Four elongated arms, covered in a tangle of scorpions and spiders, end in wickedly curved talons that twitch in anticipation of its next victim. Practically obscured by the inky shadows cast by its voluminous hood, two flaming emerald eyes partially illuminate its malevolent hook-toothed skull.

 

Greater Skeleton:
Standing on two legs the greater skeleton is humanoid size. It is obviously aggressive and looking for a fight.

Revenant Zombie:
Gaunt skin covers the revenant zombie, tightly stretched over bone and rotting sinew. It is obviously humanoid, but so badly distended and bloated are its features that precisely what race is a mystery. A stench of decay rises from the zombie, and flies swarm about every oozing orifice.

Olensari Mihmanan:
Formed entirely of bleached bones, the olensari mihmanan is obviously no natural beast. Its joints seem oddly fused, as though the creature was carved rather than assembled. One clawed arm hangs loosely by its side while the other juts up and back, set much like the business end of a stout catapult. A jagged fragment of broken bone rests in this skyward hand, ready to be propelled forward in the blinking of an eye.

 

Bony Fylgja:
The bony fylgja is barely more than a skeleton, and it appears as a pale sharp-featured man, with a grin on its skin-and-bone face, and a ready axe slung above its shoulder.

Mist Revenant:
The mist revenant appears to be the rotten corpse with a vaguely humanoid form.  It is desiccated and deformed beyond recognition, except that its stature makes it likely to have been a Kaldar or Gor'Tog at some point.

Misty Black Zephyr:
Tendrils of black mist swirl around the black zephyr, guided by a constant frigid wind that roars in a circular pattern around its body.  Through the baneful cloud, an almost-corporeal skeletal form is visible, complete with a pair of massive tusk-like incisors that jut in a primitive, animalistic manner down from its twisted maw.  It stands roughly the size of a Gor'Tog, yet is clearly not one of the sentient eleven races.

Winged Black Marble Gargoyle:
The black marble gargoyle is a gargantuan creature chiseled from many pieces of lustrous black marble that were later assembled together -- no single piece of the mineral could amount to be so huge!  The mammoth beast stands at the height of twenty Gor'Togs, its fist as wide as five gnomes laid end-to-end.  Two magnificently-chiseled wings sweep outward from its back, each detailed with etchings depicting vast networks of intertwined venemous adders.

Sinister Wir Alyden:
The alyden is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity.  The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.

Maeldryth:
Composed of a mass of churning shadows, the maeldryth's amorphous form is clearly of foreign origin to this plane. Dozens of tentacles snake outward from the nexus of inky blackness, sweeping aimlessly through the air in languid, almost lethargic strokes.