STAR TREK:
STARFLEET MARINES
FMFM 9426-1: General Military Information
by
Dayton Ward
--------------------------------------------------------------------
Author's Note:
The information contained in this document is not considered
'canon' material (ie. not endorsed by Paramount Pictures
Corporation). Material is drawn from several sources, all of them
listed at the end of the manual. Other information is derived or
otherwise modified from my own experiences and knowledge of the
present day Marine Corps.
The arrangement of material, or omission of some material gleaned
from other sources, is intended simply to coincide with the
interpretation of Starfleet Marines that I use in my fan fiction. I
have attempted to be consistent when constructing the overall
'image' of what I believe the Starfleet Marines to be. If one
reviews the sources that I have listed, they will find widely
varying viewpoints and opinions on what this organization is and
what it does. In writing my fan fiction, I tried to give the
impression that the SFMC is an elite organization, highly selective
about whom it allows into its ranks. This perception alone sharply
contrasts with other opinions or theories. Again, my intention is
simply to provide some realistic background to the characters and
situations that I developed in my Starfleet Marines stories.
Star Trek enthusiasts/historians should note that the information
presented both here and in the Starfleet Marines stories that I
write reflects events that occur during the time of the movies
featuring the original series cast (beginning sometime after Star
Trek V: The Final Frontier).
Suggestions, questions and any other useful comments are always
welcome. Please send any correspondence to NetTrekker&aol.com.
TABLE OF CONTENTS
Subject ..................................................... Page #
Note to Commanding Officers ...................................... 4
Purpose of FMFM 9426-1 ........................................... 5
General Description .............................................. 6
History and Evolution ............................................ 7
Rank Structure ................................................... 8
Military Occupational Specialties ................................ 9
Weapons ......................................................... 13
Equipment ....................................................... 16
Tactical Methodology ............................................ 18
AlphaStrike ..................................................... 20
List of Sources ................................................. 23
NOTE TO COMMANDING OFFICERS -
This document contains information of a secure nature. It is
your responsibility to ensure that the information pertaining to
AlphaStrike is not made available to those personnel without
proper security classifications and the need to be informed. Only
those officers of field grade and above with AlphaStrike operatives
within their respective units are considered as possessing the need
to be informed. SFMCO 9990.4F applies to all matters pertaining to
AlphaStrike.
G.D. MacPhereson,
MajGen SFMC
Commanding,
Starfleet Marine Corps Institute
PURPOSE -
The purpose of Fleet Marine Force Manual (FMFM) 9426-1 is to
familiarize the individual Marine with basic information pertaining
to the mission and structure of the Starfleet Marine Corps. The
Commandant of the Marine Corps has directed that all Marines,
regardless of rank, MOS, billet or unit to which assigned, achieve
and maintain a proficiency in certain essential subjects. This
proficiency is initially acquired in recruit training and is the
hallmark of a Marine. This information guide, along with
SFMCIO P1500.99D Starfleet Marine Battle Skills/Essential Subjects
Handbook, will allow the individual Marine to maintain the required
proficiency.
Unit commanders are directed to evaluate proficiency levels
biannually, as required in SFMCO P1528.33A Guidelines for Conduct of
Battle Skills/Essential Subjects Training and Evaluation.
G.D. MacPhereson,
MajGen SFMC
Commanding,
Starfleet Marine Corps Institute
GENERAL DESCRIPTION -
The Starfleet Marines are a military organization created by the
direction of the United Federation of Planets to deal with those
situations that are considered beyond the operational scope of the
Starfleet Security Division. These types of operations include
planet-side maneuvers and the boarding of enemy starships. Marines
are mainly used to secure or defend Federation planets, bases and
stations, as well as their allies, from numerous dangers such as,
but not limited to: Invasions; Natural Disasters; Relief Efforts;
Evacuations.
Marines are also trained for boarding actions onto any unknown or
hostile ships, space stations, bases, celestial objects, etc. They
are experienced for combat in space, as well as a variety of gravity
environments.
Other specialties that Marines are used for include infiltration,
espionage, counterintelligence, etc. They are trained in matters of
diplomacy and how to handle various governmental situations
(including Xeno-affairs). Among the most technically proficient in
Starfleet, they are trained in the operations of various
communication, sensing and computer devices. Marines are also
skilled in the use of most land vehicles, personnel carriers, ocean
going vessels (above and under the water), atmospheric transports
(Skyplanes, Hovercraft, etc.), and space vehicles (such as Rovers,
Shuttles, Fighters, Tugs, Transports, etc.). They can handle heavy
weapons (Mortars, Siege Weapons, Launchers, etc.) as well as
personal armaments (small arms, edged weapons, clubs, etc.).
Additionally, they are also trained in several fighting styles
(Judo, Kendo, Boxing, etc.) as well as the art of survival in a wide
spectrum of planetary and atmospheric environments.
Depending on the mission purpose, parameters, and needs of the
ship/base/station, a contingent of Starfleet Marines can be assigned
on board at the commanding officer's discretion. If assigned, the
Marines will normally become an attachment to the standard security
department already in place. Most ships who are regularly involved
in combat have the option of requesting a Marine contingent to be
assigned to their ship/base/station. Other ship/base/stations that
are purely scientific or exploratory in nature can request a
detachment of Marines be assigned, at the discretion of Starfleet
Command.
HISTORY AND EVOLUTION -
The history of the Marines dates back to the fifth century B.C.,
when the Athenian fleets utilized platoons of soldiers aboard their
ships. The tradition continued into Roman times when separate
legions of centurions were assigned duty afloat in service of the
Emperor. In the seventeenth century, the British and the Dutch
navies organized the first modern corps of Marines to serve as
ships' detachments for boarding parties and raiding actions.
However, the evolution of the present day Starfleet Marines can
be credited to the structure and doctrine of the Marine Corps of the
United States of America. Founded in the eighteenth century, the
Marines had a long and illustrious history until they were disbanded
in 2080. After the mockery that was the new United Nations was
abolished, the current concept of the armed forces went with it.
The United Earth Alliance, the world's new governmental body,
instead combined all of the best qualities of the various former
governments' uniformed services and created the UEA Peacekeeping
Force.
The PeaceKeepers performed admirably over the next eighty-nine
years. Many significant events took place during that time, the
ultimate event being the first contact with beings from another
world, the Vulcans. This giant leap in extra-terrestrial relations,
along with meetings with the Alpha Centaurans, the Andorians, the
Rigellians and the Tellarites, culminated in the founding of the
United Federation of Planets in 2161 and along with it, Starfleet.
It was decided over the next several years that it was time to
revive the proud traditions of Marines, so the Starfleet Marine
Corps was born. They soon found themselves embroiled in conflicts
on dozens of worlds, as an infant Federation attempted to explore
and expand to neighboring planets. Most of the time, the peaceful
intentions of the Federation were respected, welcomed and honored.
However, when circumstances dictated that Federation interests be
protected and all other peaceful options had been exhausted, the
ancient yet familiar cry could be heard: "Send in the Marines!"
The present day Starfleet Marine is considered the premiere
warrior. Entrance requirements are harsh, more so than any other
branch of Starfleet. They are hand-picked from among the best and
brightest that the other branches of Starfleet have to offer. Each
volunteer is chosen for outstanding qualities. Intelligence,
fighting prowess, bravery and leadership are but a few of the many
areas that are examined closely when selecting Marine candidates.
It is a popular boast of many Marines that they would be in
positions of command were they elsewhere in Starfleet, and this is
often true. In many instances, when a member of the fleet is
accepted for Marine training after having completed at least one
deep space assignment, he or she has already begun to rise in the
ranks. Each candidate accepted begins basic training as a private,
with no consideration made of his or her prior rank or position. A
check of service records will reveal many prior Starfleet
lieutenants, ensigns and even a few lieutenant commanders serving as
Marine corporals and sergeants.
RANK STRUCTURE -
The rank structure of the Marine Corps is currently as follows:
OFFICERS
MARINE CORPS STARFLEET EQUIVALENT
O-1 Second Lieutenant (2ndLt) - Ensign
O-2 First Lieutenant (1stLt) - Lieutenant, Junior Grade
O-3 Captain (Capt) - Lieutenant
O-4 Major (Maj) - Lieutenant Commander
O-5 Lieutenant Colonel (LtCol) - Commander
O-6 Colonel (Col) - Captain
O-7 Brigadier General (BGen) - Rear Admiral (Lower Half)
O-8 Major General (MajGen) - Rear Admiral (Upper Half)
O-9 Lieutenant General (LtGen) - Vice Admiral
O-10 General (Gen) - Admiral
* Commandant (Actually O-10) - Fleet Admiral
ENLISTED
E-1 Private (Pvt) - Technician Apprentice
E-2 Private First Class (PFC) - Technician
E-3 Lance Corporal (LCpl) - Specialist
E-4 Corporal (Cpl) - Petty Officer 3rd Class
E-5 Sergeant (Sgt) - Petty Officer 2nd Class
E-6 Technical Sergeant (SSgt) - Petty Officer 1st Class
E-7 Gunnery Sergeant (TSgt) - Chief Petty Officer
E-8 First Sergeant (1stSgt) - Senior Chief Petty Officer
E-9 Sergeant Major (SgtMaj) - Master Chief Petty Officer
* Sergeant Major
of the Marine Corps (E-9) - Fleet Chief Petty Officer
Enlisted Marines, just as enlisted personnel in Starfleet, are
subordinate to the lowest grade officer in terms of protocol.
However, as any senior officer will agree to, junior officers that
exercise good judgement will heed the advise of senior enlisted
personnel in times of difficult decision making, where experience is
a valuable ally.
Generally, officers of either service branch of equal grade are
given the same privileges and accorded the same respect. Exceptions
to this are in environments such as ships/bases/stations where
either branch is considered the cognizant authority. However,
this exception is limited to those personnel charged with command
responsibilities of said ship/base/station.
MILITARY OCCUPATIONAL SPECIALTIES -
Duty assignments within the Marine Corps are based upon the
individual Marine's rank and specialty. Like ratings in Starfleet,
the Marines are classified by the Military Occupational Specialty,
or MOS. The MOS designator is a four digit number. The number
itself is broken down into two portions. The first two digits
indicate the Occupational Field, and the last two designate the
individual specialty. For example:
MOS - 0341
Occupational Field Individual Specialization
03 41
(Infantry) (Photon Grenadier)
Upon completion of basic training, Marines are then sent to
further formal schooling in their selected occupational field. For
example, a newly graduated Marine that had opted to become a Photon
Grenadier would be classified with the MOS 0300, or Basic
Infantryman, until completion of his/her specialization school. At
that point, he/she would have their MOS amended with the proper
designation, in this case 0341.
Additionally, many Marines choose to further their range of
expertise, and can be classified with additional MOS's. However,
without direct action from Headquarters, SFMC, a Marine's primary
MOS will continue to be the one assigned upon completion of the
first formal specialization school following basic training.
Unlike past versions of the Marine Corps, the bulk of primary
occupational specialties available to Marines is strictly limited to
those duties that support the mission of Combat Arms. For example,
no Marine would carry a primary MOS designating him/her as an
electronics specialist, although those duties are required training
for all Marines. For historical purposes, the current listing of
occupational specialties is similar to that used by the United
States Marines during the twentieth and twenty-first centuries.
A complete list of Starfleet Marine Corps Military Occupational
Specialties, along with the grade(s) required to hold that
designation, follows:
0200 - Intelligence
0201 - Basic Intelligence Officer
0202 - Intelligence Officer
0205 - Tactical Intelligence Officer
0210 - Counterintelligence Officer
0240 - Imagery Interpretation Officer
0260 - Xenogeographic/Topographic Intelligence Officer
------
0200 - Basic Intelligence Marine (Pvt - TSgt)
0211 - Counterintelligence Specialist (Cpl - 1stSgt)
0231 - Intelligence Specialist (Pvt - 1stSgt)
0241 - Imagery Interpretation Specialist (Cpl - 1stSgt)
0251 - Interrogation/Translation Specialist (Cpl - 1stSgt)
0261 - Xenogeographic Intelligence Specialist (Pvt - 1stSgt)
0291 - Intelligence Chief (SgtMaj)
0300 - Infantry
0301 - Basic Infantry Officer
0302 - Infantry Officer
0306 - Infantry Weapons Officer
-------
0300 - Basic Infantry Marine (Pvt - Sgt)
0311 - Phaser Rifleman (Pvt - Sgt)
0321 - Reconnaissance Marine (LCpl - TSgt)
0331 - Photon Grenadier (Pvt - Sgt)
0341 - Explosives/Ordnance Specialist (Pvt - Sgt)
0351 - Antiarmor Assault Grenadier (Pvt - Sgt)
0369 - Infantry Unit Leader (TSgt - SgtMaj)
0800 - Field Artillery
0801 - Basic Field Artillery Officer
0802 - Field Artillery Officer
0803 - Survey, Meteorological and Sensor Officer
0840 - Orbital Fire Support Planner/Spotter
-------
0800 - Basic Field Artillery Marine (Pvt - TSgt)
0811 - Phaser Cannoneer (Pvt - 1stSgt)
0842 - Targeting System Operator (Pvt - Sgt)
0844 - Fire Control Specialist (Pvt - Sgt)
0847 - Meteorological Specialist (Pvt - Sgt)
0848 - Operations Chief (GySgt - SgtMaj)
0861 - Fire Support Specialist (Pvt - 1stSgt)
1300 - Construction/Combat Engineer
1301 - Basic Construction/Combat Engineer Officer
1302 - Construction/Combat Engineer Officer
1310 - Engineer Equipment Officer
1330 - Facilities Maintenance Officer
1390 - Fuel/Components Officer
-------
1300 - Basic Engineer (Pvt - TSgt)
1316 - Metal Worker (Pvt - TSgt)
1341 - Engineer Equipment Mechanic (Pvt - TSgt)
1345 - Engineer Equipment Operator (Pvt - TSgt)
1349 - Engineer Equipment Chief (GySgt - 1stSgt)
1361 - Engineer Assistant (Pvt - TSgt)
1371 - Combat Engineer (Pvt - 1stSgt)
1381 - Fuel/Components Specialist (Pvt - 1stSgt)
1800 - Ground Assault Vehicle Operations
1801 - Basic Assault Vehicle Operations Officer
1802 - Assault Vehicle Operations Officer
-------
1800 - Basic Vehicle Operations Marine (Pvt - TSgt)
1811 - M861-A1 Ground Assault Vehicle Crewman (Pvt - 1stSgt)
1812 - M2112 Armored Troop Transport Crewman (Pvt - 1stSgt)
2600 - Signals Intelligence/Ground Electronic Warfare
2601 - Basic Signals Intelligence/Electronic Warfare Officer
2602 - Signals Intelligence/ Electronic Warfare Officer
-------
2600 - Basic Signals Intelligence/Electronic
Warfare Marine (Pvt - GySgt)
2621 - Cryptologic Intercept Operator (Pvt - GySgt)
2629 - Signals Intelligence Analyst (Pvt - SgtMaj)
2643 - Cryptologic Translator (Cpl - SgtMaj)
2649 - Cryptanalyst (Sgt - SgtMaj)
2651 - Special Intelligence Communicator (Pvt - SgtMaj)
2669 - Cryptologic Support Specialist (Pvt - 1stSgt)
2670 - Cryptologic Linguist (Klingon) (Pvt - GySgt)
2671 - Cryptologic Linguist (Romulan) (Pvt - GySgt)
2672 - Cryptologic Linguist (Orion) (Pvt - GySgt)
2673 - Cryptologic Linguist (Vulcan) (Pvt - GySgt)
2674 - Cryptologic Linguist (Andorian) (Pvt - GySgt)
2675 - Cryptologic Linguist (Tellarite) (Pvt - GySgt)
2676 - Cryptologic Linguist (Kzinti) (Pvt - GySgt)
2691 - Signals Intelligence/Electronic
Warfare Chief (1stSgt - SgtMaj)
4000 - Data Systems
4001 - Basic Data Systems Officer
4002 - Data Systems Officer
4006 - Data Systems Operations Officer
4010 - Data Systems Software Officer
-------
4000 - Basic Data Systems Marine (Pvt - GySgt)
4025 - Network Control Specialist (Pvt - 1stSgt)
4034 - Computer Systems Operator (Pvt - 1stSgt)
4038 - Data Control Specialist (Sgt - 1stSgt)
4066 - Tactical Systems Programmer (Sgt - 1stSgt)
4067 - Programmer (Pvt - 1stSgt)
4069 - Central Systems Programmer/Analyst (TSgt - 1stSgt)
4075 - Computer Systems Security Specialist (Cpl - 1stSgt)
4099 - Data Processing Chief (1stSgt - SgtMaj)
5700 - Biological/Chemical
5701 - Basic Biological/Chemical Officer
5702 - Biological/Chemical Officer
5715 - Biological/Chemical Weapons Employment Officer
5720 - Ground Weapons Assembly Officer
-------
5700 - Basic Biological/Chemical Marine (Pvt - GySgt)
5711 - Biological/Chemical Defense Specialist
(Pvt - SgtMaj)
5800 - Military Police/Corrections
5801 - Basic Military Police/Corrections Officer
5803 - Military Police Officer
5804 - Corrections Officer
5805 - Criminal Investigation Officer
-------
5800 - Basic Military Police Marine (Pvt - TSgt)
5811 - Military Police (Pvt - SgtMaj)
5813 - Accident Investigator (Cpl - GySgt)
5814 - Crime Prevention/Security Specialist (Sgt - SgtMaj)
5821 - Criminal Investigator (Sgt - SgtMaj)
5831 - Correctional Specialist (Pvt - SgtMaj)
5832 - Correctional Counselor (Sgt - 1stSgt)
7300 - Air/Space Armored Transport
7301 - Basic Air/Space Armored Transport Officer
7320 - Air/Space Armored Transport Officer
7380 - Aerial/Spatial Navigation Officer
-------
7300 - Basic Armored Transport Marine (Pvt - GySgt)
7322 - Traffic Control/Dockmaster (Pvt - 1stSgt)
7371 - Aerial/Spatial Navigator (Pvt - 1stSgt)
7372 - Pilot (Pvt - 1stSgt)
7381 - Airborne Communications Specialist (Pvt - GySgt)
7382 - Loadmaster (Pvt - 1stSgt)
7391 - Operations Chief (GySgt - SgtMaj)
Category 'B' Military Occupational Specialties: These are MOS's
that are outside those job classifications directly related to
Combat Arms. They are a limited duty, normally lasting from 24 - 36
months, at which time the individual Marine usually returns to
his/her normal MOS related duties.
8411 - Recruiter/Career Planner (Cpl - SgtMaj)
8511 - Drill Instructor (Cpl - SgtMaj)
8531 - Marksmanship Instructor (PFC - Sgt)
8532 - Small Arms Weapons Instructor (Sgt - 1stSgt)
8541 - Scout Sniper (Pvt - GySgt)
8563 - Water/XenoEnviro Survival Instructor (Sgt - SgtMaj)
8611 - Interpreter (Designated Language) (Pvt - TSgt)
8621 - Surveillance Sensor Operator (Pvt - 1stSgt)
8631 - Surveillance Sensor Technician (Pvt - TSgt)
WEAPONS -
Without weapons, it is obvious that the ability for a Marine to
accomplish his/her mission would be at least 'slightly hindered.'
So, it goes without saying that today's Starfleet Marine is armed
with some of the most advanced small arms weaponry that Federation
technology can provide. Below is a listing of weapons organic to
the Marine rifle squad.
- M316 Phaser Rifle - the standard weapon of the Marine
infantryman. It is a lightweight shoulder weapon powered by a
quadrocadmium power cell that is inserted into the pistol grip
of the rifle. It offers a variety of settings ranging from
light stun to heavy disintegration. It can be sighted using
the open sights along the top of the weapon's barrel, or
targeting assistance can be provided through the use of a fiber
optic cable that connects the rifle to the Marine's helmet
viewfinder.
- Characteristics:
Length: 88 centimeters
Weight: 2.65 kilograms
w/ quadrocadmium power cell: 2.71 kilograms
w/ M803 photon grenade launcher: 3.52 Kilograms
Maximum range: 4000 meters
Maximum effective range: 1000 meters
- M9G Phaser Pistol - similar to the standard Starfleet personal
phaser, this model has been ruggedized for the more stringent
conditions of close combat. The one feature that
differentiates it from the other models the most is the
replaceable quadrocadmium power pack, inserted into the pistol
grip. It offers the same setting as the standard issue phaser,
with the same power output. Phaser pistols are standard issue
for officers and squad leaders.
- Characteristics:
Length: 16 centimeters
Weight: 1.1 kilograms
w/ quadrocadmium power cell: 1.2 kilograms
Maximum range: 375 meters
Maximum effective range: 200 meters
- M803 Photon Grenade Launcher - This is a single shot weapon
that is used in conjunction with the M316 phaser rifle. The
launcher can be attached to either side of the rifle's body,
depending on the preference of the shooter. It is equipped
with its own sights, trigger and safety, and is powered from
the phaser rifle's quadrocadmium power cell. In addition to
the standard M297 photon grenade, the launcher is also capable
of firing several other types of grenades. Normal distribution
for this weapon is normally four per rifle squad, or two per
fire team.
- Characteristics:
Length: 42 centimeters
Weight: 1.38 kilograms
w/ M297 photon grenade: 1.43 kilograms
Maximum range: 800 meters
Maximum effective range: 675 meters
Standard Rounds:
- M297 photon charge
- M585 white star cluster
- M713 ground smoke marker (red)
- M715 ground smoke marker (green)
- M716 ground smoke marker (yellow)
- M949 Phaser Cannon - This larger crew-served weapon, although
organic to the Marine rifle squad, is employed only in heavy
combat conditions, due to its size and weight. It is equipped
with a removable bipod for added stability, and can be mounted
to ground transport vehicles. While it offers the same range
of settings as the M316 and M9G, this particular weapon is
much more powerful. When used, it requires two Marines to
operate. One Marine is the gunner, who actually controls the
firing of the weapon. The other Marine, or assistant gunner,
is responsible for proper targeting of the weapon as well as
providing security for the gunner. When the phaser cannon is
employed with the rifle squad, the gunner is issued a M9G
combat phaser pistol, while the 'A-gunner' carries the M316
phaser rifle.
- Characteristics:
Length: 114 centimeters
Weight: 9.98 kilograms
w/ quadrocadmium power cell 10.06 kilograms
w/ bipod 10.67 kilograms
Maximum range: 7200 meters
Maximum effective range: 2800 meters
This weapons list outlines only those weapons organic to every
Marine rifle squad. Individual Marines are authorized to carry
additional weapons, usually at the discretion of the local
commanders. Such weapons can include, but are not limited to, the
following:
- Ceremonial weapons (such as swords, for parades and official
functions)
- Knives/Axes (of sanctioned blade length)
- Martial arts weapons (depending on chosen discipline)
EQUIPMENT -
For the purposes of this text, the equipment listing will be
limited to those items that are part of the individual Marine's
'combat load.' In reality, Marines in actual combat conditions
rarely carry the complete list of items that are displayed here.
Each item has a specific purpose and the unit leader decides when
drawing up his operation orders what equipment his/her Marines will
carry.
- Personal Protection System (PPS): Consists of the following items:
M101 Trikevlarite Body Armor Combat Suit (BACS) - Divided into
three pieces:
- M101-A Upper Body Vest
- M101-B Lower Extremity Shields
The BACS is a lightweight, flexible body suit designed to be
worn over the individual Marine's utility uniform. The lower
extremity shields are strapped on the wearer's upper legs. The
composite trikevlarite armor is resistant to most small arms
projectile weapons, resistant to phaser fire, as well as providing
protection from shrapnel generated by explosives. While it has
the ability to provide limited protection against some forms of
disruptor weapons, it cannot hold up against sustained fire from
them.
Additionally, the BACS provides one useful feature that is
nearly as advantageous as its protective qualities. A
quadrocadmium power cell in the vest generates a field around the
wearer, rendering the individual 'invisible' to most forms of
personal scanning devices. However, sensing equipment used aboard
orbiting ships, if scanning along proper wavebands, can detect the
presence of the cloaked individual(s).
M238 Trikevlarite Helmet - The helmet, in addition to the obvious
purpose of protecting the wearer's head, also offers three
additional features:
- Communications. The communicator is secured to the interior
of the helmet, consisting of a speaker inserted into the
wearer's ear, and a flexible microphone that extends to the
side of the mouth. The communicator offers three separate
frequencies, that can be selected by tapping the outer surface
of the speaker housing. The selector switch operates in a
'round robin' method, meaning the operator taps the
housing until the desired frequency 'cycles' around. For
convenience, as well as those situations that require the
Marine to operate without his/her helmet, the communicator
assembly can be removed and worn without the helmet.
- Viewfinder/Imagery Enhancement. With the aid of a retractable
face shield, the helmet provides the wearer with nearly all of
the functions of binoculars as well as scanning along several
visual spectrums, most notably infrared. The range of the
viewfinder is two kilometers.
- Targeting Assistance. Through the use of a fiber optic
connection, the helmet can interface with the standard issue
M316 Phaser rifle, allowing enhanced sight alignment for more
effective target selection. That is, according to the
manual that accompanies the helmet. Any Marine with more than
five minutes worth of combat experience will attest that the
'assistance' provided is negligible, the connector cable being
a hindrance when Marines find themselves on the move under
combat conditions. "Just aim and shoot like they taught
ya' in boot camp." is a standard response by many a Marine
veteran.
- M881 All-purpose Lightweight Individual Carrying Equipment
(ALICE): In English, this translates to 'back pack.' This item
has changed little in general usage requirements over the
centuries. Although it is constructed from tear resistant/water
repellant fabrics, the overall design is very similar to its
twentieth and twenty-first century counterparts. The pack
contains a central pocket for larger items, as well as several
exterior pockets for smaller articles. The pack straps are
equipped with 'quick release' mechanisms that allow the wearer to
drop the pack from his/her back quickly. When properly packed, it
can act as a flotation device, allowing Marines to stay afloat in
the water for as long as necessary to accomplish the specific
mission.
- M654 Combat Tricorder: This is simply a ruggedized combination of
the standard Starfleet science and medical tricorders. It is
encased in a sturdy shell of trikevlarite composite, rendering it
water and shock resistant. When used in cooperation with an
orbiting support ship, it can pinpoint a unit's location on a
given planet or moon, using sensor data gathered by the ship
itself. It offers most of the functions of standard Starfleet
tricorders, without any of the frills. It emits none of the
characteristic sounds, and its visual displays are dimmed and
covered with a hood, to prevent detection by the enemy. The M654
is also able to be employed as a motion sensor device, augmenting
security for Marine units on the ground when they stop to bivouac
during ground operations. Its most combat related feature is its
ability to feed targeting data to supporting arms organizations in
combat situations, thereby eliminating much of the human error
associated with calling for supporting fire.
Other equipment that is carried by members of a Marine rifle
squad includes, but is not limited to the following:
- Canteens
- Compass/GeoPositioning display
- Entrenching tool (shovel)
- Flashlight
- Medical Kit
Other equipment not directly related to combat is also carried by
individual Marines, depending on the given mission:
- One/Two person survival shelter
- Mess kit (w/ eating utensils)
- Thermal Blanket
TACTICAL METHODOLOGY -
- The Marine Rifle Squad. Marines are organized into small units
referred to as 'squads.' Each squad is typically commanded by one
officer (normally grades 0-1 through O-3), and one enlisted Marine
(normally grades E-5 through E-7). Each squad is itself comprised
of two fire teams, consisting of nine Marines and normally led by a
corporal. This is unlike the tactical methodologies of days past,
when increasing weapons technology made it possible to reduce the
number of Marines in a fire team and rifle squad. Fire teams in the
past sometimes numbered as few as four men. It has been argued that
the present day configuration of Marine rifle squads has been
influenced more by the twentieth century SEAL (SEa, Air, and Land)
teams than by classic Marine style tactics. SEALs of that era were
normally deployed in fourteen man teams, functioning virtually
independent of larger organizations. Today's Marine rifle squad is
a mobile, self-sufficient, high tempo commando force capable of
operating without the benefit of supporting organizations in nearly
every conceivable combat environment.
- Mission: In the offense, the mission of the Marine rifle squad is
to locate, close with and destroy the enemy by fire and
maneuver.
In the defense, the mission of the Marine rifle squad is to repel
the enemy's assault by fire and close combat.
These missions hark back to the United States Marine Corps of the
twentieth century. While it might sound militant and bordering on
the extreme when compared to the mission of Starfleet and the credo
of the United Federation of Planets, one thing must be kept clear at
all times: the Marines were formed for engaging the enemy,
destroying their ability and their will to fight and if necessary,
to destroy them as well.
- Composition: extrapolating on what was explained earlier:
Squad Commander (O1 - O3)
³
Squad Leader (E5 - E7)
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Fire Team Leader (E4) Fire Team Leader (E4)
Phaser Rifleman (E1 - E3) Phaser Rifleman (E1 - E3)
Phaser Rifleman (E1 - E3) Phaser Rifleman (E1 - E3)
Phaser Rifleman (E1 - E3) Phaser Rifleman (E1 - E3)
Phaser Rifleman (E1 - E3) Phaser Rifleman (E1 - E3)
Photon Grenadier (E1 - E3) Photon Grenadier (E1 - E3)
Photon Grenadier (E1 - E3) Photon Grenadier (E1 - E3)
Phaser Cannoneer (E1 - E3) Phaser Cannoneer (E1 - E3)
Asst Phaser Cannoneer (E1 - E3) Asst Phaser Cannoneer (E1 - E3)
- Duties of Individuals: Every member of a fire team must know the
duties of the other team members and in turn, the fire team
leaders and squad leader should be able to assume the duties of
their next superior.
- Squad Leader: Carries out the orders issued to him/her by the
Squad Commander. He/She is responsible for the discipline,
appearance, training, control, conduct and welfare of his squad
at all times, as well as the condition, care and economical use
of its weapons and equipment. In combat, he/she is also
responsible for the tactical employment, fire discipline, fire
control and maneuver of his/her squad. He/She takes position
where he/she can best carry out the orders of the squad
commander and observe and control the squad.
- Fire Team Leader: Carries out the orders of the Squad Leader.
He/she is responsible for the fire discipline and control of
his/her fire team and for the condition, care and economical use
of its weapons and equipment. In carrying out the orders of the
Squad Leader, he/she takes position where he/she can best
control the team. Normally, he is close enough to the Phaser
Cannoneer to exercise effective control of its fires. The
senior Fire Team Leader in the squad also serves as Assistant
Squad Leader.
- Photon Grenadier: Responsible for effective employment of
his/her grenade launcher, his/her rifle, and for the condition
and care of his/her weapon and equipment.
- Phaser Cannoneer: Carries out the orders of his/her Fire Team
Leader. He/she is responsible for the effective employment of
his/her weapon and for the condition and care of his/her weapons
and equipment.
- Assistant Phaser Cannoneer: Assists in the employment of the
phaser cannon. He/she carries the detachable bipod, targeting
viewfinder and extra quadrocadmium power cells for the phaser
cannon. He/she is prepared to assume the duties of the Phaser
Cannoneer. He/she is also responsible for the effective
employment of his/her phaser rifle and for the condition and
care of his/her weapon and equipment.
- Phaser Rifleman: The phaser riflemen in the fire team carry out
orders of the Fire Team Leader. They are responsible for the
effective employment of their phaser rifles and for the
condition of their weapons and equipment. Riflemen are also
trained as reconnaissance Marines, as well as ordnance
specialists.
AlphaStrike -
The Starfleet Marine Corps, as an organization, is comprised of
some of the most highly trained professionals in service. The Corps
prides itself in its ability to respond to any task quickly and
efficiently.
The present day Corps combines qualities and methodologies from
several military organizations, including the United States Marine
Corps of the late twentieth and twenty-first centuries, the Navy
SEALs of the same period, and the UEA PeaceKeeping forces of the
late twenty-first and early twenty-second centuries. As such, it
represents the premiere ground combat force. However, experience
has shown the necessity for maintaining military units whose
specialties range far beyond even the high operational standards of
"regular" forces.
The information that follows, in and of itself, is not considered
classified. However, Marines are still expected to maintain
operational security when discussing any aspects of this unit or its
mission.
- Inception: On stardate 7489.4, the Starfleet Commander directed
the Commandant of the SFMC to develop doctrine for a new,
specialized commando force. This initiative resulted in the birth
of AlphaStrike.
- Concept of Operations: AlphaStrike takes the concept of the Marine
rifle squad to the highest level. AlphaStrike teams are small units
that specialize in covert action, counter-terrorism operations, and
other clandestine efforts where a high-tempo mode is required,
operating completely independent from other, larger Marine units.
- AlphaStrike Structure: AlphaStrike squads are composed of five
Marines. An officer (normally grades O2-O3) and an enlisted Marine
(normally grades E6-E7) commands a small cadre of four Marines
(grades E4-E5). A typical AlphaStrike squad would look like this:
Squad Commander (O2-O3)
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Squad Leader (E6-E7)
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Team 1 Leader (E5) Team 2 Leader (E5)
Team 1 Member (E4) Team 2 Member (E4)
- How Members are Selected: Candidates for AlphaStrike are in fact
screened by a selection board of qualified AlphaStrike officers,
operating under direction of the Commandant. Possible candidates
are drawn from Marines currently on active duty, with at least
five years of service. In addition, at least three of those years
must have been served within a combat arms MOS. After careful
research of their personnel records, those Marines that meet initial
selection criteria are then issued orders directing them to report
to the Manpower Support Division, HQ SFMC, for further screening and
evaluation.
Once there, it is only then that possible candidates are briefed
as to the reason for their orders. AlphaStrike officers spend
several days testing and evaluating the Marines, ensuring that they
meet the strict physical, mental and medical requirements. That
accomplished, candidates are selected from the initial group and
issued orders to the Corps' Advanced Warfare Training Command
located at Quantico, Virginia. Those Marines that are not selected
are returned to their units. However, they must first sign a
statement obligating them to secrecy regarding their contact with
AlphaStrike. Marines that violate the agreement are subject to
disciplinary action as presribed under the Uniform Code of Military
Justice. Other than that, no further contact between the individual
Marine and AlphaStrike will be made, and no negative ramifications
will result from the Marines failure to be selected for the teams.
- Training: AlphaStrike candidates are subjected to twelve weeks of
the most strenuous training that they will ever receive. Many a
AlphaStrike member has described the training evolution as "Boot
Camp from Hell."
All the combat skills taught in SFMC recruit training as well as
Advanced Infantry Training are brought to bear, in only a quarter of
the normal time allowed for such training. AlphaStrike Academy
stresses the minds and bodies of candidates to their limit and
beyond. For this reason alone, the dropout rate of the school is
consistently above ninety percent.
Along with the combat arms training, candidates are given
advanced training in various computer, communications and electronic
warfare subjects, then enter an extensive training cycle where they
learn covert action, intelligence and counterintelligence,
counter-insurgency, and counter-terrorist operations. They are
schooled in operating for extended periods behind enemy lines, even
interacting with the enemy while disguised. With the proper
training, AlphaStrike operatives can be employed for months without
contact from higher authority into nearly every conceivable combat
and clandestine environment.
- Military Occupational Specialties: AlphaStrike MOS's do not differ
all that much from other MOS's in the Corps. The major difference
is the training required to obtain and maintain the specialization,
as well as the missions where the specialties are required.
All AlphaStrike MOS's begin with the occupational field designator
00, which is the most likely reason for one of AlphaStrike's more
popular nicknames: "Zero Squads." They do not appear on standard
MOS charts, and are only printed here for orientation purposes.
0000 - AlphaStrike
0001 - Basic AlphaStrike Officer
0002 - AlphaStrike Officer
------
0000 - Basic AlphaStrike Marine (Cpl-Sgt)
0011 - AlphaStrike Rifleman (Cpl-Sgt)
0021 - AlphaStrike Reconnaissance
Specialist (Cpl-GySgt)
0041 - AlphaStrike Scout Sniper (Cpl-GySgt)
0051 - AlphaStrike Assault Specialist (Cpl-GySgt)
0054 - AlphaStrike Close Quarters Battle
Specialist (Cpl-GySgt)
0069 - AlphaStrike Squad Leader (TSgt-GySgt)
- Operational Security: The very nature of AlphaStrike necessitates
operational security. For this reason, you will never see a
recruiting advertisement looking for candidates. Any volunteer
actively searching to join the teams will never find a
representative to ask.
Once Marines leave AlphaStrike training, they are either returned
to their previous unit or assigned to a new one, depending on the
needs of the SFMC. They are then given duties commensurate with
their current 'regular' MOS and rank. Their AlphaStrike designation
is kept a closely guarded secret once they arrive at their new
command.
AlphaStrike operatives within a regular SFMC unit continue their
primary duties until called upon. The nature of the "call-up" is of
course at the direction of the Commandant depending on whatever
situation demands the recall or particular members (to include
training, actual duty, etc.).
LIST OF SOURCES -
The following sources were consulted during the writing of this
'manual':
- The Best of Trek #3, Walter Irwin, editor, Signet Books.
- FMFM 6-5: Marine Rifle Squad, United States Marine Corps, 1991.
- Starfleet Dynamics, by Strategic Designs, 1992.
- Star Fleet Battles: Marines! Playtest Module, Amarillo
Design Bureau, 1992.
- Prime Directive: The Star Fleet Universe Role Playing Game,
Amarillo Design Bureau, 1993.