USS ARES
NCC-6373-1
                                                 2.2  SECURITY DEPARTMENT    

This multi-room department is located in a restricted area on deck 7. Within it are the entrances to the phaser range, the Brig, the torpedo/probe magazine, the auxiliary weapon control room and to the Ship's Armory, as well as the Chief Tactical Officer's office.

The CTO's office is decorated to the officer's preference. It contains a work area, a personal viewscreen, a computer display, a replicator, and a washroom/head. It is located next to the brig.

Brig: Located on deck 7, the brig is a restricted access area whose only entrance is from within the Security department. The Steamrunner class vessel has 4 double occupancy cells, which contain beds, a retractable table and chairs, a water dispenser, and a toilet. The cells are secured with a level-10 forcefield emitter built into each doorway.

Internal Forcefields: Controlled from the bridge or from the Security office on deck 7, forcefields can be activated throughout the ship, effectively sealing off sections of the hallway from the remainder of the vessel.

Internal Sensors: Used to monitor the internal security of the ship. They can identify the location of specific crewmembers who are wearing their commbadge. They can be used to determine the general location of any person on board the ship, based on the entry of specific variables by the Tactical officer.

Phaser Range: The phaser range is located on deck 7. The phaser range is heavily shielded and the walls are armored. It is designed for low level phaser fire, but can withstand short phaser blasts at setting 16 without a problem.

The phaser range is used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on Starfleet vessels are tested every six months in phaser marksmanship.

There are 25 levels of phaser marksmanship. All personnel are trained in the operation of phaser types I and II up to level 14. All security personnel must maintain a level 17 marksmanship for all phaser types. The true marksman can maintain at least an 80% hit ratio on level 23.

Ship's Armory: This room is located in a restricted area on deck 7 and is under constant guard. The room is sealed with a level-10 forcefield and can only be accessed by personnel with Alpha 3 security clearance. Inside the armory is a work area for maintenance and repair of phasers as well as multiple sealed weapon lockers. The armory carries enough type-I and type-II phasers to arm the entire crew. Type-III phaser rifle and the new compression phaser rifles are available as well, but only in enough numbers to arm approximately 1/3 of the crew. Heavy ordinance is available in limited numbers.

Torpedo/Probe Magazine: This restricted area is for storing unarmed photon torpedoes, quantum torpedoes (if the mission dictates), and science probes type I - VI and type IX (types VII and VIII are available if the mission dictates). Also stored here are the components for manufacturing new photon torpedoes, as well as the equipment to put it all together. This room is also accessed by the loading mechanism for the torpedo launchers.

                                                                                                                                            
BACK