USS ARES NCC-6373-1 |
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8.2 RECREATIONAL SYSTEMS General Overview: The Steamrunner class vessel is a medium sized starship and its design has been maximized for scientific and tactical usage. However, it is realized that the stress of operating at 99% efficiency on a ship that is built for extended field operations and exploration can be dangerous, so there are some recreational facilities on board. Holodecks: There are three standard holodeck facilities located on deck 5. They are for group use, or for individual officers. Individual enlisted crew are not allowed to use the holodeck. Holosuites: These are smaller versions of standard Federation holodeck, designed for individual use. They do everything that their larger counterpart do, only these holosuites can't handle as many variables and are less detailed. There are four Holosuites, all of them located on deck 5. Phaser Range: Sometimes the only way a Starfleet officer or crewman can vent his frustration is through the barrel of a phaser rifle. The phaser range is located on deck 7. The phaser range is heavily shielded and the walls are armored. It is designed for low level phaser fire, but can withstand short phaser blasts at setting 16 without a problem. Normal phaser recreation and practice is used with a type II phaser set to level 3 (heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that the person is standing in. Colored circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the ship's computer. Gymnasium: Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies. The Security department encourages constant use of this facility; tournaments and competitions are held regularly in this room. The gymnasium is located on deck 5, near the holodeck and the lounge. This facility includes a weight room that has full body building and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan (it isn't logical to let your body atrophy), Bajoran, Trill, or others. There is also a wrestling mat in the weight room, which can be used for wrestling, martial arts, kickboxing, or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent (if you can't find someone to challenge), trained in the combat field of your choice. The computer stores your personal attack and defensive patterns as it gains experience on your style of fighting, and adapts to defeat you. All personnel must go through a full physical fitness and hand-to-hand combat test every six months. Weapon lockers that contains a variety of hand-to-hand combat weapons, for use in training, can be found along one wall. Ancient weapon proficiencies for Starfleet personnel are recommended by the security division; phasers may not always be available for use in all contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, and other non-energy weapons are available for training. Arboretum: Sometimes, one must feel grass under ones feet and between ones toes. Located on deck 4, the arboretum is maintained by the botany department, and is used for research into plant-life. Crewmembers are allowed to wander the small facility, which includes twisting paths that provide privacy, and a small stream that feeds a little pond. (The stream and pond are connected to a high-speed pump that will immediately drain both during a red alert situation). 'Natural' lighting is provided on a day/night schedule that provides maximum benefit to the plant-life. |