Maps: Fortress of Elnissa
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$-Treasure
#-No sneak
&-Cramped
=-Have to Search to Find Exit
%-If you go here, search and go down to get out

A-Pull lever to open doors to zone
B-Key to Fortress (g key wagon)
C-Demense (loads a coat) and Treasure
D-Komarin and Alabaster Key
E-Coats (open trunk, g all trunk)
F-Cramped room where head of statue loads
G-Dust covered key
H-Domanjian
I-Jennimira
J-Durness
K-Ladder
L-Mosocula
M-Bookmark loads on book here
N-Mosocula's Apprentice
O-Gremlin with vademecum
P-Hidden room with Icicle/Key for Lomastian (g icicle)
Q-Lomastian
R-Gryphon
S-Elnissa
T-Leopard, treasure, and key in pillow
U-Goblin with Kitchen Key loads here
V-Scroll of might (reset only), potion of healing (reset only), vial

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                                        9



        1 - Getting doors open. Enter the left @. Go w, all n, search, e, all u, all s, e, pull lever. 
	This will open the doors to the place.

        2 - Getting into the fortress. From lever go w, all n, all d, w, all s, e, s. 
	Enter the middle @. Go n, e, g key wagon. Then go n, w, unlock door, open door.

        - From Here There are Three Ways to Run This Zone -

        Straight for Scroll of Might (CPK Scroll)
        Eq only
        Full run with treasure

        - Straight for Scroll of Might 

        3 - Getting Mosocula to appear. 
	From doors, go all n, w, n, all e until closed door. 
	Then go s, open door w, w. Search until west opens up, w. 
	Then all s, all e, and 3n (I believe, should be "holes" in the room description). Type: look holes. 
	You should see a mage pop into the library through the holes.

        4 - Getting to Mosocula. 
	Go all s, all w, all n, e, e, s, s, open door e, e, n, e, n, e, Mosocula should be south. 
	Spellup here because Mosocula's shockwaves can hurt a bit. Go south, dispel Mosocula,
     	faerie fire, plague, whatevs, just keel. Mosocula loads key, Mosocula's ring of sorcery, and robe. 
	Ring and robe are both +mana/-ac items that can tweek rather well.

        5 - Getting to the scroll. 
	After killing Mosocula and looting key, get out of library (n, w, s, w, s, w). 
	Then go s, u, n, n, open door w, all w, unlock trapdoor, open trapdoor, u, and scroll loads on 
	ground along with vial and heal potion.

        - EQ Only Run -

        3 - Getting keys. 
	From opening doors, go north, and west. 
	(Optional: there is a key on the ground here, if you get the key, Komarin will run into the room.
	He loads a frosty short sword ,6d7 enchantable  weapon) Look at the frost warriors, 
	find the one that loaded the wolf head's key.
	Kill the warrior and loot the key. Then go all north, all w, n, all e until closed door, s, s, s,
	open door w. Go w, w, s, all w, get key.

        4 - Getting to Domanjian. 
	After getting soot covered key, go all e, n, e, e. Then go s, u, n, search until west opens. 
	Go west, unlock door w, open door w. The next few rooms are cramped. Go all west to
        get to Domanjian, he's not in a cramped room. He's a pretty easy mob. Don't let him stay alive to 
	long or he "summons" elementals to help him. Domanjian loads Hammer of Precision 11d3 3dr/6hr,
	skirt 30hp/-4dr, and a prybar.

        5 - Getting to Jennimira. 
	From Domanjian, go all e, s, d, all n, unlock door e, open door. Go e, s, w. Jennimira is a blocker 
	so she must be killed. Dispel her and keel her. She loads key (optional, opens prisons which lead 
	eventually to getting the equivalent of a 5 charged sanc orb) a crap diamond halberd and a 5dr/-mana 
	warrior helm.

        6 - Killing Durness. 
	Open door w. Next couple rooms are cramped. Go w, all up, hold bar, use bar, trapdoor will open. Go up, 
	don't room spell, kill all the stupid birds. Dispel durness, kill durness. He's a caster, so do use some caution. 
    	Durness loads key, Jezzail of darkness, 2H, 50mana sling, and glass sphere with white flames,
	lev 0 4con/4wis light, which is very nice for levelin eq considering it's a light. Before doing anything else,
	go west, unlock chest, open chest, g ladder chest. You'll need it later.

        7 - Getting Mosocula to appear. 
	Go e, all d, all e, n, w, s, open door w, search until west opens. Then go w, all s, all e, n ,n, n. Type: look holes. 
	You should see a mage pop into the library through the holes.

        8 - Getting to Mosocula. 
	Go all s, all w, all n, e, e, s, s, open door e, e, n, e, n, e, Mosocula should be south. 
	Spellup here because Mosocula's shockwaves can hurt a bit. Go south, dispel Mosocula,
        faerie fire, plague, whatevs, just keel. If books engage you and they're being annoying they 
	can be slept. Mosocula loads key, Mosocula's ring of sorcery, and robe of ancient magics. 
	Ring and robe are both +mana/-ac items that can tweek rather well. (Optional, from here you 
	can get the scroll/potion/vial by going n, w, s, w, s, w. Then go s, u, n, n, open door w, all w, 
	unlock trapdoor, open trapdoor, u, and scroll loads on ground along with vial and heal potion.)

        9 - Getting the bookmark. 
	The bookmark is a key you will need. You must find it on one of the books in the library. 
	Almost always you can find the book in the same spot. From Mosocula, go n, w, w, all s,
        e, n. Look at the book, if it loaded the bookmark kill it and loot it.

        10 - Getting the Mage's Vadecum. 
	Find apprentice (young man in mage's garb), kill him and loot the key. Then get out of the 
	library into the hall again. Go n, n, unlock door e, open door e. The next room is
        !magic, so spellup here. Then go e, hold ladder, use ladder. The rooms are cramped from 
	here until you get to the top of the shelves. Go u, u, w, u. Kill the shelf gremlin and loot him.
	The gremlin loads a tangle of belts which is 2hr/2dr about, twisted ring 3dr/15hp, and 
	vademecum (no_rent 50mana hold). Unlock vademecum, open vademecum, g key vademecum.

        11 - Getting a coat. 
	Go d, e, d, d. Now you have something to do before you can go fight Lomastian. 
	You have to get a coat. This can be achieved 2 ways: 
          1) Find the servant goblin (small green humanoid) that loaded the kitchen key.
	 Go to the room accross from the library (where you put the ladder up) go north, search until north opens. 
	Then go north, open box, g key box. Then go s, s, e, all n, w, s, e, unlock door n, open door n, n 
	(cramped room), open trunk, and get coats from the trunk. 
          2) From where you are, go w, n, w, s, e, s, s, w, and kill Demesne for her coat.

        12 - Getting to Lomastian.
	 If you killed Demesne, go e, all n, w, n, e, all s. If you got coats from trunk, go s, w, n, e, all s. 
	Now, go u, all n, and wear coat. Unlock door, open door, n, w, w, n, n, then go east through hidden exit. 
	Type g icicle, it's a key. Other icicles on the ground are trash. Go w, s, s, all e, all north until you cannot 
	go north anymore, then west through hidden exit. You will now be before the door to Lomastian. If you're solo, 
	you might want to shield this room. Tick up, spellup, unlock door w, w, kill Lomastian. He's pretty easy. 
	Lomastian loads a shield of the high paladin -2dr/+50mana (can pop wit no -dr), talisman of lore neck/hold 
	40mana/-2ss, staff of ageless 6d6 40mana/2con staff, and key to Elnissa.

        13 - Now for Elnissa. 
	Go all e, s, s, s, s, s, you can rem the coat now. Then go all s, d, all n, e, s, w. Now it is important to be 
	sneaking otherwise you might have some troubles. Unlock doors, open doors, go all north attempting to 
	avoid the mobs. Then go u, u, and get ready to fight. Then go up to Elnissa. Dispel and plague her to make 
	her drop sword. Once she gets low hps, she starts breathing on you, which will decrease your str (like chill touch). 
	If you're solo, just bs, flee, bs, flee, you know the drill. Elnissa pops sword of ice 7d7 5/5 chill touch attack sword, 
	armbands 5hr/3dr arms, ring of treach 3/3 ring (worth 136k in armor store in med if it's a bad tweek), book 40hp/-15mana, 
	scabbard 23hp/-10ac waist container, tiara 3dr/15hp head, shawl -3ss/-15ac and key.

        14 - Finishing the run.
	 Now that you've killed Elnissa, there's a bit more eq to be had if you feel the need. 
	Go all d, s, w, s, all w. This is a safe room, just so you know. Then go north (through "portal"),
       	 you'll end up at entrance to zone. Go all n, w, n, all e, s, w, open door s. Then make sure you can 
	sneak because there's nasty golems in this hallway. Go all s, all w, unlock door n, open door n, n.
        Leopard loads eq, but it's crap. Type: open pillow, g all pillow. Unlock door n, open door n, go north. 
	35mana/3str boots pop on the ground here. 
	That's it for the eq of Elnissa!

        - EQ Run with all the treasure -
       
        3 - Komarin's treasure. 
	Go n, w, g key off of ground and Komarin will rush in. Kill Komarin and get the key from 
	Komarin's corpse. Go e, s, w, unlock strongbox, open strongbox, g all strongbox for the sack of gems.

        4 - Gorland's key.
	 Go e, n, n, search until down opens. Go all d, s, open door w, w. Kill Gorland, he's a wussy. 
	Get fortress master key from corpse.

        5 - Getting head of statue. 
	Go e, n, all u, w, n, and north through hidden exit which is a cramped room. Head is on the ground, get it.

        6 - Getting the basic treasures. 
	From where you got head, go s, e, all s, u, all n. Pick the door to the west, open door w, w, g box. 
	Then go e, unlock door e, open door e, e, g stat. Now for the big cash. Go  w, s, open door e. 
	Hold head before you go east. There are three mobs you can sneak by, they're !melee, so kind 
	of a pain if they catch you. Anyway, hold the head, then go e, then type: use head. An exit to
        the east will open. Go east. Sack of gold bars should load on the ground (they don't always 
	load though). These treasures add up to 430k or so.

        7 - Last big treasure, 
	when you go all north to go fight elnissa (step 13) there will be a gryphon south of the room you 
	end up in. He's pretty tough, but if you kill him, get the shard from the corpse. Then go
        e, and search until northern exit opens. Then g all. It's about 250k worth of gold.