Virtual D@t@ Design
- Game exploring from the inside!

3D engine project Gameboy Advance coding XWA tools    

XFE (XWA Font Editor) beta 2
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This tool gives you the ability to edit the font files used by Xwing Alliance. It can edit all the fonts except the inflight font which can be edited by XDC (XWA Dat Customizer). Still at beta stage, use at your own risk. Make backups of the files you want to modify.

- Isildur

Download:
XWA Font Editor beta 2
Email: v_d_d@yahoo.com
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XCR (XWA Cutscene Replacer) v1.0
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This is a cutscene replacer for Xwing Alliance.

It replaces the tgsmush.dll file located in XWA's main install directory. A new file called tgsmushorig.dll is added. In fact it is the original tgsmush.dll which I call when I need to play the original .snm movies.

What it does is that if there is a movie file with an .avi extension in XWA's \movie directory, then it plays the custom one instead of the .snm movie. The .avi files must have the same name as the .snm files except for the extension. If it only finds the original .snm, I call the original tgsmush.dll to play it.

- Isildur

Download:
XWA Cutscene Replacer v1.0
Email: v_d_d@yahoo.com
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XDC (XWA Dat Customizer) 1.0
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This tool gives you the ability to view, export and edit the bitmap resources contained in the .dat files located in the XWing Alliance resdata folder. It can also create new custom dat files.

This tool will eventually replace Datech, the only other .dat editor, which is in an unfinished state and can only edit a small portion of the dat resources.

Warning! Remember to backup your dat files in case something goes wrong.

- Isildur

Download:
XWA Dat Customizer 1.0

Aurek-Besh 'in game' custom font

Email: v_d_d@yahoo.com

You might need the following ocx file:


COMCT332.OCX
.

Just unzip the ocx in your windows\system directory
.

A full installer version can be found at:
Darksaber's X-Wing Station

Darksaber's X-Wing Station.
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3d Studio to Optech converter v1.1
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This utility can convert 3d Studio .3ds files to
the Optech project file format (.opz).

With this utility, it is now possible to create models using 3d Studio Max and then to import them in Optech to add the final touch to your OPT.

This tool will convert the meshes, faces, vertices, face normals, vertex normals, texture coordinates and texture map names. You will have to add other OPT specific information in Optech.

You can also specify a second 3ds file for your low detail model if you want one. It will merge both the high and low model to LOD1 and LOD2. See the readme.txt for more info.

I have decided not to make a 3ds to OPT converter since it would be almost impossible to put all the information an OPT needs to run in XWA using 3d Studio Max.

Have fun!

- Isildur

Download:
3d Studio to Optech converter
Email: v_d_d@yahoo.com

New in v1.1!
Fixed the bug where the Y and Z axis were swapped so the model is now correctly oriented in Optech.

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Xwing Alliance OPT to 3D Studio converter v1.0
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This little utility can convert XWA OPT files to 3d Studio .3ds file format, preserving texture coordinates. This utility is here to help people that want to view or edit the models from Xwing Alliance in 3d Studio Max.

You have the option to convert single OPT files or to convert multiple OPT files residing in a folder. For example, you can convert all the OPTs from XWA in one shot. It takes about 2 minutes on my P3 800.

I have tested all the OPTs from the original Xwing Alliance game and about 30 custom made OPTs. All of them got converted without any problems. I have tested the resulting 3ds files with a 3d file viewer called 3D Exploration version 1.5, and also with 3d Studio Max version 2.5. If you have problems converting a certain OPT or if the resulting 3ds file is not correct, please let me know so I can fix the problem. By the way, it only supports XWA OPTs, no XVT support.

- Isildur

Download:
Xwing Alliance OPT to 3ds converter
Email: v_d_d@yahoo.com
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Xwing Alliance Cutscene Player v1.0
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This is just a little XWA movie player. It plays the Smush file format used in XWA. These files are located in the MOVIES directory on both of the game's disks. The files have the extension '.snm'.

I managed to link to the TGSMUSH.dll file and figured out what the parameters of the Smush functions meant. TGSMUSH.dll is the Smush engine used in XWA to play
the movies.

You have the option to save the current frame to BMP format. Maybe a future version will save the Smush movie to AVI but right now, I don't have the time to implement it.

If somebody out there is able to play Smush movies from other 'Totally Games' games, please tell me about it. As far as I know, XWA is the only game using this type of Smush format. Older Lucasarts games used a different kind of Smush format.

- Isildur

Download:
Xwing Alliance Cutscene Player
Email: v_d_d@yahoo.com
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Ace_dxf to 3d Studio converter v1.0
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With this little utility, you can convert Ace_dxf project files to 3d Studio 3ds files preserving texture coordinates. With Ace_dxf, you can only export to dxf format but then, you lose the texture coordinates.

This app is here to help people that want to manipulate the models from Xwing Alliance OPT files in 3d Studio Max.

Note: You will need OPT2PRJ v1.3 by Derek del Rio (Jedi Hunter) to convert your Xwing Alliance OPT files to Ace_dxf project files. Then, you can convert the project files to 3d Studio with my utility.

Note:
You should use Opt to 3ds above instead of this one.

- Isildur

Download:
Ace_dxf to 3d Studio converter
Email: v_d_d@yahoo.com
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* Click here for the Opt File Format Specifications


Site last updated: December 19, 2005
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