Virtual D@t@
Design
- Game exploring
from the inside!
3D engine project | Gameboy Advance coding | XWA tools |
XFE (XWA Font Editor) beta 2 | |||||||||||||||
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This tool gives you the ability to edit the font files used by Xwing Alliance. It can edit all the fonts except the inflight font which can be edited by XDC (XWA Dat Customizer). Still at beta stage, use at your own risk. Make backups of the files you want to modify. - Isildur |
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XWA Font Editor beta 2 | |||||||||||||||
Email: | v_d_d@yahoo.com | ||||||||||||||
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XCR (XWA Cutscene Replacer) v1.0 | |||||||||||||||
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This is a cutscene replacer for Xwing Alliance. It replaces the tgsmush.dll file located in XWA's main install directory. A new file called tgsmushorig.dll is added. In fact it is the original tgsmush.dll which I call when I need to play the original .snm movies. What it does is that if there is a movie file with an .avi extension in XWA's \movie directory, then it plays the custom one instead of the .snm movie. The .avi files must have the same name as the .snm files except for the extension. If it only finds the original .snm, I call the original tgsmush.dll to play it. - Isildur |
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XWA Cutscene Replacer v1.0 | |||||||||||||||
Email: | v_d_d@yahoo.com | ||||||||||||||
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XDC (XWA Dat Customizer) 1.0 | |||||||||||||||
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This tool gives you the ability to view, export and edit the bitmap resources contained in the .dat files located in the XWing Alliance resdata folder. It can also create new custom dat files. This tool will eventually replace Datech, the only other .dat editor, which is in an unfinished state and can only edit a small portion of the dat resources. Warning! Remember to backup your dat files in case something goes wrong. - Isildur |
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XWA Dat Customizer 1.0 | |||||||||||||||
Aurek-Besh 'in game' custom font |
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Email: | v_d_d@yahoo.com | ||||||||||||||
You might need the following ocx file: COMCT332.OCX. Just unzip the ocx in your windows\system directory. A full installer version can be found at: Darksaber's X-Wing Station. |
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3d Studio to Optech converter v1.1 | |||||||||||||||
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This utility can convert
3d Studio .3ds files to With
this utility, it is now possible to create models using
3d Studio Max and then to import them in Optech to add the
final touch to your OPT. This tool will convert the meshes, faces, vertices, face normals, vertex normals, texture coordinates and texture map names. You will have to add other OPT specific information in Optech. You
can also specify a second 3ds file for your low detail model if you want
one. It will merge both the high and low model to LOD1 and LOD2. See the
readme.txt for more info. - Isildur |
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3d Studio to Optech converter | |||||||||||||||
Email: | v_d_d@yahoo.com | ||||||||||||||
New in v1.1!
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Xwing Alliance OPT to 3D Studio converter v1.0 | |||||||||||||||
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This little utility can convert XWA OPT files to 3d Studio .3ds file format, preserving texture coordinates. This utility is here to help people that want to view or edit the models from Xwing Alliance in 3d Studio Max. You
have the option to convert single OPT files or to convert
multiple OPT files residing in a folder. For example, you can
convert all the OPTs from XWA in one shot. It takes about 2 minutes
on my P3 800. I have tested all the OPTs from the original Xwing Alliance game and about 30 custom made OPTs. All of them got converted without any problems. I have tested the resulting 3ds files with a 3d file viewer called 3D Exploration version 1.5, and also with 3d Studio Max version 2.5. If you have problems converting a certain OPT or if the resulting 3ds file is not correct, please let me know so I can fix the problem. By the way, it only supports XWA OPTs, no XVT support. - Isildur |
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Xwing Alliance OPT to 3ds converter | |||||||||||||||
Email: | v_d_d@yahoo.com | ||||||||||||||
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Xwing Alliance Cutscene Player v1.0 | |||||||||||||||
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This is just a little XWA movie player. It plays the Smush file format used in XWA. These files are located in the MOVIES directory on both of the game's disks. The files have the extension '.snm'. I
managed to link to the TGSMUSH.dll file and figured out what the parameters
of the Smush functions meant. TGSMUSH.dll is the Smush engine used in
XWA to play You have the option to save the current frame to BMP format. Maybe a future version will save the Smush movie to AVI but right now, I don't have the time to implement it. If somebody out there is able to play Smush movies from other 'Totally Games' games, please tell me about it. As far as I know, XWA is the only game using this type of Smush format. Older Lucasarts games used a different kind of Smush format. - Isildur |
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Xwing Alliance Cutscene Player | |||||||||||||||
Email: | v_d_d@yahoo.com | ||||||||||||||
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Ace_dxf to 3d Studio converter v1.0 | |||||||||||||||
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With this little utility, you can convert Ace_dxf project files to 3d Studio 3ds files preserving texture coordinates. With Ace_dxf, you can only export to dxf format but then, you lose the texture coordinates. This
app is here to help people that want to manipulate the models from Xwing
Alliance OPT files in 3d Studio Max. Note: You will need OPT2PRJ v1.3 by Derek del Rio (Jedi Hunter) to convert your Xwing Alliance OPT files to Ace_dxf project files. Then, you can convert the project files to 3d Studio with my utility. Note: - Isildur |
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Ace_dxf to 3d Studio converter | |||||||||||||||
Email: | v_d_d@yahoo.com | ||||||||||||||
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* Click here for the Opt File Format Specifications |