Let's play with the Meshes Part 2
Thanks to FEUERBARDE from World Of Gothic Forum
This is another tutorial based on compiledMeshes.pak in GothicIII Data folder.
Using Marvin Mode we'll built our own landscape. In the copmiledMeshes.pak, if you use G3Paker you'll see the names of G3 Objects, Buildings etc. Using Marvin Mode you'll be able to add those things in your game. But not all of the objects in copmiledMeshes work with Marvin. That's why i give you a list Feuerbarde wrote in the German World of Gothic Forum
Step 1:Open the Marvin Mode (-enable it if you haven't yet)
Step 2:Insert one of the following spawn commands
Quoted Feuerbarde (without the explanation +  translated from German by me!)


### Here are some Buildings that can be found in Nordmar 

G3_Nordmar_BigHouse_Indoor_Stuff_01
G3_Nordmar_Bridge_End_01 
G3_Nordmar_Bridge_End_02 
G3_Nordmar_Bridge_Middle_01
G3_Nordmar_Bridge_Socket_01 
G3_Nordmar_Bridge_Socket_02
G3_Nordmar_House_Blacksmith_01
G3_Nordmar_House_Blacksmith_02
G3_Nordmar_House_Chief_HQ_01
G3_Nordmar_House_Small_01 timber building
G3_Nordmar_House_Small_02 timber building 
G3_Nordmar_House_Small_03 timber building
G3_Nordmar_House_Storage_01 
G3_Nordmar_House_Storage_02
G3_Nordmar_House_Watch_Tower_01
G3_Nordmar_House_Watch_Tower_0
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Spawn Commands

### Here are some Buildings the can be found in Myrtana

G3_Myrtana_Castle_Wall_Tower_01
G3_Myrtana_House_Blockhut_Stone_01
G3_Myrtana_House_Blockhut_Stone_Burned_01
G3_Myrtana_House_Blockhut_Wood_01
G3_Myrtana_House_Blockhut_Wood_Burned_01
G3_Myrtana_House_Hut_01
G3_Myrtana_House_Hut_01_Group
G3_Myrtana_House_Hut_02
G3_Myrtana_House_Hut_Ruined_01
G3_Myrtana_House_Mill_Water_01
G3_Myrtana_House_Small_01
G3_Myrtana_House_Small_02
G3_Myrtana_House_Small_03
G3_Myrtana_Objects_Stoneplateu_01
G3_Myrtana_Objects_Stoneplateu_02
G3_Myrtana_Objects_Stoneplateu_03
G3_Myrtana_Objects_Stoneplateu_04
G3_Myrtana_Ruins_Small_Stone_01
G3_Myrtana_Ruins_Stone_Rubble_01
G3_Myrtana_Ruins_Stone_Rubble_02
G3_Myrtana_Ruins_Stone_Rubble_03
G3_Myrtana_Ruins_Stone_Rubble_04
G3_Myrtana_Ruins_Tower_01
G3_Myrtana_Ruins_Tower_02
G3_Myrtana_Ruins_Tower_03
G3_Myrtana_Ruins_Wall_01
G3_Myrtana_Ruins_Wall_02
G3_Myrtana_Ruins_Wall_03
G3_Myrtana_Ruins_Wall_04
G3_Myrtana_Ruins_Wall_05
G3_Myrtana_Ruins_Wall_06
G3_Myrtana_Ruins_Wall_06
G3_Myrtana_Vanguard_Magic_Barrier_01


### Here are some Buildings that can be found in Varant

G3_Varant_City_House_01 house 
G3_Varant_City_House_02 house 
G3_Varant_City_House_2Story_01
G3_Varant_City_House_Shop_01
G3_Varant_City_House_Shop_02 
G3_Varant_City_House_Shop_03
G3_Varant_City_House_Shop_04
G3_Varant_City_House_Watchtower_01 
G3_Varant_City_House_Watchtower_02 
G3_Varant_City_House_Watchtower_Broken_01
G3_Varant_City_House_Watchtower_Broken_02
G3_Varant_City_Slave_Cage_01
G3_Varant_City_Slave_Ramp_01 
G3_Varant_City_Tent_01
G3_Varant_City_Tent_02
G3_Varant_City_Tent_03
G3_Varant_City_Tent_Assassin_01
G3_Varant_City_Tent_Assassin_02
G3_Varant_City_Watchtower_01 
G3_Varant_City_Well_01
G3_Varant_City_Well_02 
G3_Varant_City_Well_03 
G3_Varant_City_Well_04 
G3_Varant_Ruins_Plateau_01 
G3_Varant_Ruins_Plateau_02 
G3_Varant_Ruins_Stair_01 
G3_Varant_Ruins_Stair_02 
G3_Varant_Ruins_Wall_01 
G3_Varant_Ruins_Wall_02 
G3_Varant_Ruins_Wall_03
G3_Varant_Ruins_Wall_04 
G3_Varant_Ruins_Wall_05
G3_Varant_Ruins_Wall_06
G3_Varant_Ruins_Wall_07
G3_Varant_Village_House_01
G3_Varant_Village_House_02 
G3_Varant_Village_House_03 
G3_Varant_Village_House_04



### Here are some Buildings that can rarely be found .

G3_Architecture_Fishinghouse_01
G3_Varant_City_Tent_Ork_01
G3_Varant_City_Tent_Ork_02


If you insert objects you should pay attention, particularly with larger objects or houses that should be spawned in a straight surface, otherwise the evenly specified will float partially in air or sink in the desert sand. Decorations objects and houses are not moveable nor delete neither, the "Clear" command for the console delete only the history of the instructions implemented so far, where we can access the instructions we've typed before. This access is possible by pressing of ? and/or ? in the console. Many buildings also may have other objects in it,e.g. beds and Alchmieti. These are recognizable by the contraction "G3_Object_Interact _".

thanks to our Marvin specialists Tim and on-The-Fly,

Feuerbarde

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