As of
Br. Andrinor Shaw (s)
Male human Clr4; CR4;
Medium-size humanoid (human); HD 4d8+12; hp39; Init +2; Spd 30 ft.; AC 19
(touch 12, flat-footed 16); Atk +5 melee (1d8+2/x2) heavy mace; AL NG; SV Fort
+7, Ref +3, Wil +6; Str 14, Dex 15, Con 17, Int 13, Wis 14, Cha 10. Height 5
ft. 10 in., weight 150, age 21.
Skills and Feats:
Balance +5, Concentration +10, Diplomacy +7, Knowledge, arcana +5, Knowledge,
religion +5, Spot +4; Cleave, Extra Turning, Power Attack.
Special Qualities: Turn
undead, spontaneous casting.
Spells: (5+1/4+1/3+1),
base DC = 11 + spell level): Healing domain: cure light wounds, cure moderate
wounds; Trickery domain: change self, invisibility; 0 - detect magic, guidance,
light, purify food and drink, resistance; 1st - bless, command, cure light
wounds, sanctuary; 2nd - cure moderate wounds, hold person, spiritual weapon.
Possessions: +1 heavy
mace, masterwork half plate, large steel shield.
Casartes Seawell (s)
Male elf Mnk4; CR4;
Medium-size humanoid (elf); HD 4d8; hp30; Init +4 (Dex); Spd 40 ft.; AC 17
(touch 17, flat-footed 12); Atk +7 melee (1d8+2/x2) unarmed; AL LN; SV Fort +4,
Ref +8, Wil +5; Str 14, Dex 18, Con 10, Int 13, Wis 13, Cha 13. Height 5 ft. 5
in., weight 157, age 150.
Skills and Feats:
Balance +11, Climb +7, Jump +9, Listen +6, Move Silently +7, Swim +6, Tumble
+10; Deflect Arrows, Dodge, Weapon Finesse-unarmed. Special Qualities: Unarmed
Strike, Stunning Attack, Evasion, Still Mind, Slow Fall, Fast Movement, Flurry
of Blows,
Possessions: +2 ring
of protection.
Falin M’or
Male elf
Taliesan
Male Elf
Varden
Erin Kenzei [F]
Male
half-elf Drd6/Ftr3;
CR9; Medium-size humanoid (half-elf); HD 6d8+6 plus 3d10+3; hp 55; Init +6 (+2
Dex, +4 Imp Init); Spd 30 ft.; AC 20 (touch 15, flat-footed 18); Atk +13/+8
melee (1d8+7/19-20/crit x2) +3 khopesh two-handed, or +10/+6/+5 melee
(1d6+5/crit x2) staff of the woodlands, or +10/+5 melee (1d4+3/crit x3)
punching dagger; AL NG; SV Fort +10, Ref +5, Wil +9; Str 17, Dex 14, Con 13,
Int 13, Wis 17, Cha 15. Height 5 ft. 5 in., weight 155, age 55.
Skills
and Feats:
Animal Empathy +6, Concentration +13, Handle Animal +7 Heal +7, Intuit
Direction +7, Knowledge, nature +9,
Listen +6, Ride +8, Sense Motive +6, Spot +6, Swim +6, wilderness Lore +10;
Alertness, Blind-Fight, Combat Casting, Exotic Weapon-khopesh, Improved
Initiative, Two-weapon fighting.
Special
Qualities:
Immunity to magic sleep, low-light vision, elven blood; Nature Sense, Woodland
Stride, Trackless Step, Resist Nature's Lure, Wild Shape.
Spells: (6/4/4/3),
base DC = 13 + spell level): 0 - detect magic, flare, guidance, light,
resistance, virtue; 1st - endure elements, entangle, summon
nature's ally I, open slot; 2nd - barkskin, chill
metal, produce flame, summon swarm; 3rd - cure moderate
wounds, neutralize poison, open slot.
Possessions: +3 khopesh "Ramtetkhan,"
staff of the woodlands, +5 dart, 11 +1 darts, +1 blue
dragonhide scale armor of lightning resistance, +3 ring of protection, masterwork
healer's kit, ring of spell turning, Rashan Gehm's gem.
Eric
II: male leopard
(cougar) animal companion; CR 2; Medium-size animal; HD 3d8+6; hp 19; Init +4
(Dex); Spd 40 ft, climb 20 ft.; AC 15 (+4 Dex, +1 natural); Atk +6 melee
(1d6+3, bite), +1 melee (1d3+1, 2 claws); Face/Reach 5 ft. by 5 ft./5 ft.; SA
pounce, improved grab, rake (1d3+1); SQ Scent; AL N; SV Fort +5, Ref +7, Will
+2; Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6.
Skills
and Feats:
Balance +12, Climb +11, Hide +9, Listen +6, Move Silently +9 Spot +6; Weapon
Finesse (claw, bite).
SA-Pounce
(Ex): If a leopard leaps upon a foe during the first round of combat, it can
make a full attack even if it has already taken a move action.
SA-Improved
Grab (Ex): To use this ability, the leopard must hit with its bite attack. If
it gets a hold, it can rake.
SA-Rake
(Ex): A leopard that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d3+1 damage each. If the
leopard pounces on an opponent, it can also rake.
SQ-Scent
(Ex): A leopard can detect opponents within 30 feet, 60 feet upwind or 15 feet
downwind. Strong scents (smoke) can be detected at double range, overpowering
scents (skunk musk) at triple range. The leopard can take a partial action to
note the direction of a scent. If it moves within 5 feet, it can pinpoint the
source. It can also follow tracks by smell.