As of 7/02/01 (F) = freshly updated (s) = stale

Br. Andrinor Shaw (s)

Male human Clr4; CR4; Medium-size humanoid (human); HD 4d8+12; hp39; Init +2; Spd 30 ft.; AC 19 (touch 12, flat-footed 16); Atk +5 melee (1d8+2/x2) heavy mace; AL NG; SV Fort +7, Ref +3, Wil +6; Str 14, Dex 15, Con 17, Int 13, Wis 14, Cha 10. Height 5 ft. 10 in., weight 150, age 21.

Skills and Feats: Balance +5, Concentration +10, Diplomacy +7, Knowledge, arcana +5, Knowledge, religion +5, Spot +4; Cleave, Extra Turning, Power Attack.

Special Qualities: Turn undead, spontaneous casting.

Spells: (5+1/4+1/3+1), base DC = 11 + spell level): Healing domain: cure light wounds, cure moderate wounds; Trickery domain: change self, invisibility; 0 - detect magic, guidance, light, purify food and drink, resistance; 1st - bless, command, cure light wounds, sanctuary; 2nd - cure moderate wounds, hold person, spiritual weapon.

Possessions: +1 heavy mace, masterwork half plate, large steel shield.

Casartes Seawell (s)

Male elf Mnk4; CR4; Medium-size humanoid (elf); HD 4d8; hp30; Init +4 (Dex); Spd 40 ft.; AC 17 (touch 17, flat-footed 12); Atk +7 melee (1d8+2/x2) unarmed; AL LN; SV Fort +4, Ref +8, Wil +5; Str 14, Dex 18, Con 10, Int 13, Wis 13, Cha 13. Height 5 ft. 5 in., weight 157, age 150.

Skills and Feats: Balance +11, Climb +7, Jump +9, Listen +6, Move Silently +7, Swim +6, Tumble +10; Deflect Arrows, Dodge, Weapon Finesse-unarmed. Special Qualities: Unarmed Strike, Stunning Attack, Evasion, Still Mind, Slow Fall, Fast Movement, Flurry of Blows, Wis bonus to AC, elven traits.

Possessions: +2 ring of protection.

Falin M’or

Male elf

Taliesan

Male Elf

Varden Erin Kenzei [F]

 

Male half-elf Drd6/Ftr3; CR9; Medium-size humanoid (half-elf); HD 6d8+6 plus 3d10+3; hp 55; Init +6 (+2 Dex, +4 Imp Init); Spd 30 ft.; AC 20 (touch 15, flat-footed 18); Atk +13/+8 melee (1d8+7/19-20/crit x2) +3 khopesh two-handed, or +10/+6/+5 melee (1d6+5/crit x2) staff of the woodlands, or +10/+5 melee (1d4+3/crit x3) punching dagger; AL NG; SV Fort +10, Ref +5, Wil +9; Str 17, Dex 14, Con 13, Int 13, Wis 17, Cha 15. Height 5 ft. 5 in., weight 155, age 55.

 

Skills and Feats: Animal Empathy +6, Concentration +13, Handle Animal +7 Heal +7, Intuit Direction +7,  Knowledge, nature +9, Listen +6, Ride +8, Sense Motive +6, Spot +6, Swim +6, wilderness Lore +10; Alertness, Blind-Fight, Combat Casting, Exotic Weapon-khopesh, Improved Initiative, Two-weapon fighting.

    

Special Qualities: Immunity to magic sleep, low-light vision, elven blood; Nature Sense, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape.

    

Spells: (6/4/4/3), base DC = 13 + spell level): 0 - detect magic, flare, guidance, light, resistance, virtue; 1st - endure elements, entangle, summon nature's ally I, open slot; 2nd - barkskin, chill metal, produce flame, summon swarm; 3rd - cure moderate wounds, neutralize poison, open slot.

 

Possessions: +3 khopesh "Ramtetkhan," staff of the woodlands, +5 dart, 11 +1 darts, +1 blue dragonhide scale armor of lightning resistance, +3 ring of protection, masterwork healer's kit, ring of spell turning, Rashan Gehm's gem.

    

Eric II: male leopard (cougar) animal companion; CR 2; Medium-size animal; HD 3d8+6; hp 19; Init +4 (Dex); Spd 40 ft, climb 20 ft.; AC 15 (+4 Dex, +1 natural); Atk +6 melee (1d6+3, bite), +1 melee (1d3+1, 2 claws); Face/Reach 5 ft. by 5 ft./5 ft.; SA pounce, improved grab, rake (1d3+1); SQ Scent; AL N; SV Fort +5, Ref +7, Will +2; Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6.

 

Skills and Feats: Balance +12, Climb +11, Hide +9, Listen +6, Move Silently +9 Spot +6; Weapon Finesse (claw, bite).

 

SA-Pounce (Ex): If a leopard leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

 

SA-Improved Grab (Ex): To use this ability, the leopard must hit with its bite attack. If it gets a hold, it can rake.

 

SA-Rake (Ex): A leopard that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d3+1 damage each. If the leopard pounces on an opponent, it can also rake.

 

SQ-Scent (Ex): A leopard can detect opponents within 30 feet, 60 feet upwind or 15 feet downwind. Strong scents (smoke) can be detected at double range, overpowering scents (skunk musk) at triple range. The leopard can take a partial action to note the direction of a scent. If it moves within 5 feet, it can pinpoint the source. It can also follow tracks by smell.