ITEMS:
KEY:
ITEMS CAN ONLY BE FOUND ON OR AT:
(A) = Anywhere, (E) = Earth, (N) = Namek, (C) = Any Cold Planet, (V) = Vegeta, (D) = Next Dimension.
WERE CAN ITEMS BE FOUND AND COST:
CLOTHES:
Weighted Training Outfits: (E), (D), (N)
Light = $250
Medium = $500
Heavy = $1,000
SAIYAN APPAREL:
Chest Protectors: (V), (C)
1st class = $1,500
2nd class = $1,000
3rd class = $500
Shoulder Pads: (V), (C)
1st class = $750
2nd class = $500
3rd class = $250
Waist Padding: (V), (C)
1st class = $600
2nd class = $400
3rd class = $200
Arm Pads: (V), (C)
1st class = $300
2nd class = $200
3rd class = $100
Boots: (V), (C)
1st class = $150
2nd class = $100
3rd class = $50
Spikes: (V), (C)
Spikes = $50 per spike on shoulder pad
Muscle Bands: (V), (C)
Muscle Bands = $25 per band.
CAPSULES:
Capsule #1: (E)
Capsule = $5,000
Capsule #9: (E)
Capsule = $50
Capsule #67: (E)
Capsule = $500
Capsule #115 Plane: (E)
Capsule = $2,500
Capsule #192 Plane: (E)
Capsule = $2,000
Capsule #576 Plane: (E)
Capsule = $2,000
Capsule Sword: (E)
Capsule = $500
Capsule Refrigerator: (E)
Capsule = $100
Time Machine: (E)
Capsule = $10,000,000
MECHANICAL DEVICES:
Scouters: (V), (C)
1st class = $2,500
2nd class = $1,500
3rd class = $1,000
Converted Scouter: (E)
1st class = $3,000
2nd class = $2,000
3rd class = $1,500
Scouter Carrying Case: (V), (C)
Carrying Case = $250
Dragon Radar: (E)
Dragon Radar = $1,000
Fusing earrings: (D)
Fusing earrings = $1,500
Gravity Machine: (E)
(1 - 100 G's) = $2,500
(100 - 500 G's) = $5,000
(500 - 1,000 G's.) = $10,000
Saiyan Isolation Chamber: (V), (C)
1st class = $10,000
2nd class = $20,000
3rd class = $30,000
Mind Controlling Skullcap: (E)
Skullcap = $2,000
Ki Nullifying Collar: (E)
Collar = $2,000
Ki Nullifying Restrainer: (E)
Restrainer = $3,000
TRANSPORTATION:
Space Ship: (E)
Ship = $10,000
Saiyan Space Pod: (V), (C)
Space Pod = $5,000
Modified Saiyan Space Pod: (E)
Space Pod = $50,000
Namekian ship: (N)
Ship = $20,000
Frieza's Spaceship: (C)
Spaceship = $1,000,000
Hoover Pod: (C)
Hoover Pod = $2,500
WEAPONS:
Swords: (A)
Z- Sword = (Must be found and released. Only 1 exists.)
1st class = $1,000
2nd class = $500
3rd class = $250
Knives: (A)
Knives = $100
Clubs: (A)
Clubs = $25
Tonfas: (A)
Tonfas = $100
Nunchucks: (A)
Nunchucks = $25
Halberds: (A)
Halberds = $250
Bow and arrows: (A)
Wooden Bow = $100
Metal Bow = $200
10 wooden arrows = $100
10 metal arrows = $200
Spears: (A)
Spears = $50
Guns: (A)
1st class = $2,500
2nd class = $100
3rd class = $50
MISCELLANEOUS:
Black Water Mist: (E)
Black Water Mist = Free (Must Be Found)
Brute Ray: (E)
Brute Ray = $1,000,000
Crystal Ball: (A)
Crystal Ball = $100
Flying Carpet: (E)
Flying Carpet = $250
Heart Virus Medicine: (E)
Heart Virus Medicine = $5,000 per bottle
Holy Water Mist: (E)
Holy Water Mist = Free (Must Be Found)
King Yemma's Fruit: (D)
King Yemma's Fruit = Free (Must Be Found)
Packet of Saibamen (10): (V), (C)
Package of 10 Saibaman = $1 per 10 Saibaman of 1 power level
Pee Pee Candy: (E)
Pee Pee Candy = $25 per candy
Space Suit: (E)
Space Suit = 1,000
Time Bomb: (E)
Bomb = $500
Tree Of Might Seed: (V), (C)
Seed = $100,000
Wine Fruit: (E)
Wine Fruit = Free (Must Be Found)
ITEMS’ DESCRIPTION:
CLOTHES:
Weighted Training Outfits:
Light - Increases training level by 1. When taken off in battle, it raises user's power level and combat skills by x2.
Medium - Increases training level by 2. When taken off in battle, it raises user's power level and combat skills by x5.
Heavy - Increases training level by 3. When taken off in battle, it raises user's power level and combat skills by x10.
SAIYAN APPAREL:
Chest Protector:
1st class - Increases defense by 160.
2nd class - Increases defense by 80.
3rd class - Increases defense by 40.
Shoulder Pads:
1st class - Increases defense by 100.
2nd class - Increases defense by 50.
3rd class - Increases defense by 25.
Waist Padding:
1st class - Increases defense by 80.
2nd class - Increases defense by 40.
3rd class - Increases defense by 20.
Arm Pads:
1st class - Increases defense by 40.
2nd class - Increases defense by 20.
3rd class - Increases defense by 10.
Boots:
1st class - Increases defense by 20.
2nd class - Increases defense by 10.
3rd class - Increases defense by 5.
Spikes: They just look really cool on your Saiyan shoulder pads.
Muscle Bands: The bands that Raditz and other Saiyans were around their muscles. They just look really cool around your muscles.
CAPSULES:
Capsule #1: This is a large house spawned from a capsule.
Capsule #9 (Bike): Capsule #9 is a bike.
Capsule #67 (Bike): Capsule #67 is an anti-gravity bike that seats one person.
Capsule #115 Plane: Capsule #115 is a plane that has two wings, each with a booster on it. It also has a tall fin on top, and can seat 2. There are also 2 guns mounted on top of the plane.
Capsule #192 Plane: Capsule #192 can sit up to 7 people, and has 3 anti-gravity boosters to keep it up. The pilot sees through a windshield, and there are two windows on each side of the windshield.
Capsule #576 Plane: Capsule #576 is a plane-like a flying house-van. It can seat two in the pilot's seat. It has eight wheels and space in the back. It has two wings, two boosters, and two antennas.
Capsule Sword: One of Tao Pai Pai's weapons, the capsule sword is a curved samurai sword, which emerges from a capsule.
Capsule Refrigerator: This Capsule turns into a refrigerator the size of a normal computer, is battery powered, and bears the number "2031" on its door.
Time Machine: This is the time machine used to bring Trunks back in time, and what brings Cell back in time. The time machine has 4 engine thrusters, 4 legs, and a bubble dome on top. It takes a full 6 months to charge, and can seat only one.
MECHANICAL DEVICES:
Scouters: All scouters are like a multi-way radio. Conversations between a group of people can be carried out through vast distances, or even on separate planets with a scouter. This also means that one person that happens to be wearing a scouter can even overhear another party's conversations. These Scouters can only be used by someone that speaks Saiyan.
1st class - Can only find out opponent's current power level. Breaks after reading a power level above 20,000.
2nd class - Can find out opponent's current power level, and can also find Dragonballs located on the planet that the character is currently on. Breaks after reading a power level of 500,000.
3rd class - Can read opponent's power level and can also find Dragonballs located on the current planet character is on, as well as others. Breaks after reading a power level of 1,000,000.
Converted Scouter:
Thanks to Bulma, Converted Scouter displays numbers, and words in your language, instead of the Saiyan language1st class - Can only find out opponent's current power level. Breaks after reading a power level above 20,000.
2nd class - Can find out opponent's current power level, and can also find Dragonballs located on the planet that the character is currently on. Breaks after reading a power level of 500,000.
3rd class - Can read opponent's power level and can also find Dragonballs located on the current planet character is on, as well as others. Breaks after reading a power level of 1,000,000.
Scouter Carrying Case: A case used in carrying Scouters on long space journeys. To keep it in good condition, it is shaped like a suitcase, and has padding on the inside.
Dragon Radar: Finds Dragonballs within a 50-mile radius. Needed to take a Dragonball Quest.
Fusing Earrings: Allows characters to permanently fuse.
Gravity Machine: Many use this device to train harder.
(1 - 100 G's) = Increases training level by 1.
(100 - 500 G's) = Increases training level by 2.
(500 - 1,000 G's.) = Increases training level by 3.
Saiyan Isolation Chamber: Restores all of a person's power level in less than a day, and also gives them a little power level boost.
1st class - Can fully heal a person in 1 hour and 30 minutes, and also raises the user's normal power level as if training at their current training level during this time.
2nd class - Can fully heal a person in 1 hour, and also raises the user's normal power level as if training at their current training level +1 during this time.
3rd class - Can fully heal a person in 30 minutes, and also raises the user's normal power level as if training at their current training level +2 during this time.
Mind Controlling Skullcap: Dr.Weelo used this, to control Piccolo. If you use this on an opponent, as long as your mental is higher than the opponent's is, then you will control him, unless it is broken.
Ki Nullifying Collar: This collar will stop prisoners from using ki powers as well as mental attacks. However it will not stop physical attacks.
Ki Nullifying Restrainer: A metal-like straitjacket that stops prisoners from using ki powers, as well as physical attacks. However it will not stop mental attacks.
TRANSPORTATION:
Space Ship: Can carry up to 2 people.
Saiyan Space Pod: Can carry only 1 person.
Modified Saiyan Space Pod: Thanks to Dr.Briefs, the modified space pod displays numbers, and words in your language, instead of the Saiyan language. It is also bigger, and contains a gravity machine. Can carry up to 5 people.
Namekian Spaceship: Can carry up to 3 people.
Frieza's Spaceship: Can carry up to 500 people.
Hoover Pod: Can carry only 1 person.
WEAPONS:
Swords:
Z - Sword - Weapon = + 100.
1st class - Weapon = + 2.
2nd class - Weapon = + 1.
3rd class - Weapon = + 0.
Knives:
Club:
Tonfa:
Nunchucks:
Halberd:
Bow and Arrows:
Bow -
10 wooden arrows -
10 metal arrows -
Spear:
Gun:
1st class -
2nd class -
3rd class -
MISCELLANEOUS:
Black Water Mist: A vase, when opened creates a fog. All that breathes this mist, turns into a vampire like state, and follows the one that opened the Mist.
Brute Ray: Machine that Bulma used on Vegeta so he could go Super Saiyan Level 4. [Can only be used once by each character.] (1- This will help bring you enough power level, and experience points, to allow you to achieve your next transformation state. 2- If you have not received a transformation, but your power level over exceeds the power level needed for it, then the Brute Ray will automatically take you up to the next transformation level. Thus meaning you might be able to skip a transformation level! (Note: If you are a Saiyan and have lost your tail, you will automatically grow it back after using the Brute Ray.)
Crystal Ball: Magicians can use this to see different places, or use to channel their powers.
Flying Carpet: Same as Mr. Popo's.
Heart Virus Medicine: This is the medicine that "Future" Trunks gives to Goku. You need to buy this to live, if you contract the virus.
Holy Water Mist: Reverses affects of Black Water Mist.
King Yemma's Fruit: Who ever eats this fruit will gain a permanent power level boost at their current training level, as if training for 1 hour. Also the person who ate it will not be hungry for 3 months.
Packet of Saibamen (10): A package of Saibaman.
Pee Pee Candy: The Pee Pee candy is a special treat that Bulma gives Oolong. After one eats this candy, they will experience severe stomach cramps and diarrhea whenever someone says "Pee Pee" within their earshot.
Space Suit: The space suit allows one to breathe in space, and the boots can magnetize, to allow one to walk on the outside of a spaceship. Although the space suit is airtight, it does not prevent one from using ki blasts.
Time Bomb: The time bomb is a bomb with a clock mounted on it. It has two buttons on top (presumably activate, and deactivate) and a knob on the side. A similar type of bomb is placed in all of Dr.Gero's Androids.
Tree Of Might Seed: The Tree of Might grows from this seed. The tree will be full-grown, 24 hours after it is planted. The tree bears 10 fruit on it. For each fruit eaten, from its branches, the person who eats it, will gain a permanent power level boost at their current training level, as if training for 1 hour.
Wine Fruit: This is the fruit that gets Gohan drunk, in the DBZ movie: Dead Zone.