Quickened Recovery - When not fighting, Namek characters recover HP and PL at a rate of 40% faster than normal.
Regeneration - May regenerate lost limbs and wounds. All take one turn to heal whilst no other actions may take place.
(Note, this cannot be used to heal injuries or lost health during battle)
Advanced hearing - This ability is only really useful in story mode, but is nonetheless an ability they possess.
Traits:
Namekian - Namek's are extremely protective of their kin, and as such will always fight any threat to their people.
Alliance type:
Good
Neutral
Evil
Saiyan
Abilites:
Gain +20% PL from each battle (PL gained +20%, basically)
After fully recovering from crippling or near death injury , PL receives a 50% increase (max PL divided by two, and that value added).
NOTE - do NOT misuse this ability by constantly letting the character be crippled in order to gain huge power levels.
Traits:
Saiyan Pride - Saiyan's are notoriously headstrong and arrogant in nature, as well as having a great thirst for battle and pride. It is such that any challenges offered must be accepted, and in each battle they throw themselves right in, without much concern for safety, as of course, Saiyans are always more powerful than their opponents, or so they believe at least. Stories and battles must reflect this. Saiyans also have little regard for emotion, so rarely show mercy, or feelings toward losses in battle, it is seen as glorious to die in battle, as they are a warrior race after all. Lastly, Saiyans prefer a challenge to fighting some weakling, and if they sense that their opponent could become stronger, they will encourage them to do so.
To sum up:
- Accept all challenges
- Never show mercy, unless valid a reason can be made
- Charge headfirst into battle, fight ferociously without fear of injury
- Do not be considered with the safety of others
- Encourage opponent to full power if stronger than them (and if they are able to), do not take them below half health, until they do
IMPORTANT: If you can come up with a valid reason for your character to be a good saiyan, then they suffer modified effects of Saiyan Pride.
Good Saiyan:
- Accept all challenges
- Encourage opponent to full PL, if your PL is over 50% more than their PL
Alliance type:
Evil (unless valid reason, in which case, neutral or good)
Half-Saiyan
Abilites:
Gain +15% PL from each battle (PL gained +15%, basically)
After fully recovering from crippling or near death injury , PL receives a 30% increase (max PL divided by 10, that figure multiplied by three, and THAT value is added).
NOTE - do NOT misuse this ability by constantly letting the character be crippled in order to gain huge power levels.