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Rules

Brand new site demands the best, and simplest rules that are easy to use, and actually make sense.
First off, I just want to point out the obvious facts.

1)No abusive behaviour to ANYONE (unless you are about to compete, which is ok 'cause battle talk's always good).

2)No spamming. I get seriously annoyed when i'm spammed all the time about anything.
These should be just common sense(I hope).

3)When you are training, or fighting an unknown in the message board, i don't want any super human rubbish about how you beat someone instantly.

4)Items may be found in the story mode, but must be found in a convincing and realistic manner.

5)When battles between players and players, or player and simulant occur, you ask me to coordinate the times for a match. you CANNOT have a battle unless there will be an admin present, otherwise your stats cannot be modified. The chat room IS open to all, but at appointed times, only the fighters and an admin will be present.

6)When fighting an unknown, or simulant, I, or another admin will 'create' an opponent for you to fight aggainst. we will act as that opponent, but you should have high chances of beating him.

7)If you wish to change personal details, contact me or an admin through e-mail only, and we will change the requested info ASAP.

8)Damage per move(DPM) is being created. Each move will have a damage rating fixed, and depending on your characters pl level, it will be modified, so the stronger character will get more power out of the move than the weaker one. A formula for this is being created, so it will depend wholly upon then strength of the character (the pl) and the amount of Ki required for the move.

9)Players may use any normal martial moves, punches, kick, etc. for no KI cost. Damage of moves are not yet defined. When not fighting, current pl automatically resets to equal maximum. Pl is only increased through training and fighting.

10)Health depends upon the characters max pl (1/5 max pl), and is then 'independant'. Hp is affected by damage, and health items. In fights, damage automatically deducts opponents hp until it reaches 0. At 0, the fight is over, and the other player wins. The loser then has to spend 1 RT (real time) day to recover before he/she can do anything.

11)KI is used as a simple method of using moves. Max KI is worked out as Max PL/100. This value is then used for each of the moves.

12)Speed is now going to be a vital factor In this RPG, so it gives a little extra somthing to the game. When you start, you have a speed of 5, calculated using the formula [s=t/200] where t=Max PL, and s=Speed. As you progress through the game, your speed goes up along with you pl increase. However, to stop players constantly being equal in speed, which in DB, DBZ and DBGT is NOT true, I have decided that you can TRAIN to increase your speed seperately. This can help weaker players give an advantage over stronger players, and induces strategy into this RPG. Training calculations have not yet been finalized, so keep watching! However, i HAVE made the table that determines the chance of hitting your opponent. Click Here to find the table AND how it works! More rules may be added during the course of play, so keep watching.



















 
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