AIM D&D REFERENCE
This is a simple reference for playing D&D in AIM Chat. Feel free to
print as needed.
Note: This syntax also works on AOL chat, but AOL members can also simply go to keyword: dice and roll there for it to appear in their AOL chat window.
Saving Throw | Syntax | Modifiers |
Fortitude Check or Save | //roll-dice1-sides20 | 1d20 + base save bonus + Constitution modifier Ex: 2 (Base Fortitude Save for Lvl 1 Cleric) + 1 (Con modifier) = 3. Add three to your roll and announce it to the rest of the chat. |
Reflex Check or Save | //roll-dice1-sides20 | 1d20 + base save bonus + Dexterity modifier |
Will Check or Save | //roll-dice1-sides20 | 1d20 + base save bonus + Wisdom modifier |
To roll a DC <#> <Skillname> Check, check your character sheet. There ought to be an ability name next to the skill name on your long list of skills, such as Charisma for the Diplomacy skill, or Intelligence for the Spellcraft skill. Now, roll 1d20 and add the modifier for the ability mentioned. You need to beat the "DC <#>" in order to be successful. For example:
DC 15 Heal Check:
//roll-dice1-sides20
Add Wis modifier.
If it meets or beats 15, your attempt to use your
Heal skill was succesful.
Combat Action | Syntax | Modifiers |
Initiative | //roll-dice1-sides20 | 1d20 + Dexterity modifier |
Melee Attack Roll | //roll-dice1-sides20 | 1d20 + base attack bonus + Strength modifier + size modifier |
Ranged Attack Roll | //roll-dice1-sides20 | 1d20 + base attack bonus + Dexterity modifier + size modifier + range penalty |
Damage |
//roll-dice1-sides4 |
See Equipment chapter in the D&D Player's Handbook for which dice to roll for damage for your specific weapon. |
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